Somebody will probably say that ecm is now op and then in nex patch they will nerf ecm.
imo this is a good thing. give intys some of their main weapon damage back but remove some of the utility. since that only made it a RPS game (rock paper scissors).
ie: try killing anything in a ECM lately? nigh impossible… it wins games… via disables to engineers/commands. that’s about it… frustrating though, if your team isnt on the ball, since it takes you like 30 secs to kill a styx. also trolls like a bee…
covops on the other hand will murder anything, something like 70k damage in 5 seconds… literally boggles your mind. white noise = disable, prob only down side is droned, and too much focus on speed, usually lacks CAP slot. it’s pretty much a suicide boat. you either kill your target or die trying, or just pick off solo targets.
recon is still effective, but prox mines are off the table due to over-nerfage (nothing new, welcome to SC).
if anything you should be using covert. mainly DPS and some utility (only inty that can take down a frig in acceptable time frame solo, after the prox mine nerf). ECM is all utility, and recon is some DPS some utility.
Stasis isn’t a big problem, no. And neither is team work. You want to beat ESB squads? You need to do better than them. Simple as that.
Don’t frigball it. You will get annihilated.
actually, playing empire LRF, my skill rating and kills go up. not uncommon to get 10+ kills every game almost. just wait for team to drop their shields, and pop them… if you wanna get lame :\ also not uncommon to have 20-30%+ of your team’s total DPS just by hammering fighters and frigs.
playing engineer is a lesson in patience, you prob accrue more deaths than kills… nobody protects them (as if they ever did anyways)… but indispensible for support. (i think module assist efficiency got nerfed, cuz efficiency on engi now relies on capping beacons, which is xxxx).
playing ECM, it’s hard to lose a game, given your teammates can select priority targets in large fights without being told to do so. also given your whole team aren’t ECMs (hard to find a good one these days) :\
playing covert it’s hard not to kill 3-4 frigs and a bunch of fighters/ints…
teams? who needs teams when you’re a beater… (beta tester + cheater).
currently playing all support roles: ecm, command, engi, and just randomly tackler. kills per game went down by 2%, but win ratio went up by 1-2%.
here’s a black swarm btw, max synergy this time: http://i.imgur.com/72TzcED.jpg meant for trolling the front lines. if you wanna babysit friendly frigs, get more speed.