To my mind, with the way ships work at the moment, the Devs should be pushing for a rock-paper-scissors mentality. Specifically:
ECM beats Inty. Face it, no class suffers more for being unable to run away than the Interceptors. To my mind, ECM should be the go-to way to lock down your fellow Inty pilots.
CovOps beats Frigate. Plasma arcs are tasty vs slow-moving targets, and I would like to see more done to push CovOps pilots to chase down enemy Frigates.
Recon beats Fighter. Now I admit I am not sure how to do this. Certainly, I always felt (a while back this is) that Recons trump Tacklers pretty much every time. The problem is that everything a Recon does is either good vs a lot of classes, or good against one end of the scale or the other (Inty / Frigate).
I would apply this thinking across the board, just to give the game a nice bit of variety. While any class can fight any other class, tooling each ship against a broad group allows for more variation on our part. If the enemy is Frigballing, then there are three options available to the pilot - the anti-Frig Inty, the anti-Frig Fighter, and the anti-Frig Frigate.
Note, however, I am not talking about specific builds. If Gunships are anti-frigate, they should always be anti-frigate, not “anti-frigate if you fit a bubble gun”. Working this way means players can make informed choices to help their team without being forced into a role they may not like. If Bubble-Gunship is the only viable anti-Guard build, then it sucks for people who don’t like Gunships. But if there are three ships with multiple potential anti-Guard builds, things look much better.
I doubt we’ll see this happen, but it’s a direction I hope the Devs take the game. Ideally, after fixing the Ship Tree.
sidenote: Just for fun… imagine the following is true:
ECM / Tackler / Guard > Inty.
Recon / Command / Engi > Fighter.
CovOps / Gunship / Long Range > Frigate.
Here’s how the ideal (eg: all tiers use the T5 ship placement model) ship tree plays out. I’m ignoring T1 because they need to be handled differently for balance reasons.
EMPIRE:
Rank 4/7/10/13: anti-Fighter Inty, anti-Frigate Fighter, anti-Frigate Frigate.
Rank 5/8/11/14: anti-Inty Inty, anti-Fighter Fighter, anti-Fighter Frigate.
Rank 6/9/12/15: anti-Fighter Inty, anti-Frigate Fighter, anti-Frigate Frigate.
Overall: Empire are your faction of choice for recking Frigates and Fighters, but sucky vs Interceptors.
FEDERATION:
Rank 4/7/10/13: anti-Frigate Inty, anti-Inty Fighter, anti-Fighter Frigate
Rank 5/8/11/14: anti-Fighter Inty, anti-Frigate Fighter, anti-Inty Frigate
Rank 6/9/12/15: anti-Frigate Inty, anti-Inty Fighter, anti-Fighter Frigate
Overall: Really good balance. Federation offer good counters to every ship category.
JERICHO:
Rank 4/7/10/13: anti-Inty Inty, anti-Fighter Fighter, anti-Inty Frigate.
Rank 5/8/11/14: anti-Frigate Inty, anti-Inty Fighter, anti-Frigate Frigate.
Rank 6/9/12/15: anti-Inty Inty, anti-Fighter Fighter, anti-Inty Frigate.
Overall: Primarily anti-interceptor, with some anti-Fighter. Is relatively well-rounded, but not as much as Federation.