A fixed tiers, or at best ±1 rank would fix it, or they could even make T1/T2/T5 limited to their own tier, and T3/T4 vs each other since they barely are different from eachother.
The nearly T2/T3 ranks are ok. I feel it should be R ±2, just to assume that ranking does not equal skill. The major issue is match maker measuring skill. When that is fixed, mixing tiers won’t be an issue.
Call me elitist all you want
I’m starting to want to.
Frankly, if you want to show off your “personal skill”, get a squad and fly bait role for it in
So I need a squad to show skill? Is that how it works? Most of the time, squads are more about DSR than wins. Notable exceptions occur, but the point stands. If I fly interceptor, my DSR might go down. If I fly fighter, my DSR might go up. I have more fun in an interceptor. That said, bait role can be fun.
To be honest, they should just remove tiers entirely. Ships are already fully based on ranks, and premiums should just all be R3, R6, R9 and so on.
And I’m still of opinion that R10 and R15 can fight one another on fairly even ground. Yes, R13 and R14 imperial implants are very powerful, but they are not game breaking. I’ve flown gunships from R10 to R15, ECMs from R11 to currently R13 and so on after first leveling tacklers R12 to R15. As a result I met a lot of R13-R15 ships and squads while leveling gunships and I meet the same guys while leveling my ECM right now. Frankly, a far greater problem for me is flying the ship at very low synergy level (generally 1-3) where energy generation is so low that I tend to not be able to use active modules when situation requires me to. That gimps me far, FAR more than any rank difference ever would.
Tiers should be kept since there are notable differences in ability and customization. As for T4 and T5, the implants and not the ships look to be the issue. They may not be groundbreaking to you, but they offer a serious advantage to kill squads.
Sorry, but step down from your easy progression of yore high ground a bit and look at today’s reality of the game instead. To fully unlock T2 content you need hundreds of hours invested into this game, even with a license. That’s no beginner tier, not by any stretch of the imagination. If you last that long in this game you’re a core player.
It will take me months to get there. So I can only show personal skill once I invested thousands of hours into this game? Sounds like the air is getting thin up there where you are… take a deep breath.
I’ll be serious here, it doesn’t take hundreds of hours of battle time. I haven’t unlocked T2 Empire yet, or even finished T1, but I could probably do it in a couple weeks on my schedule of a few hours a day at most. It’s ridiculous enough to make me not want to play it. My “personal skill” depends on the ship, and not the game’s rating/synergy system.
Great. Free kill interceptors. Take them if they insist on offering themselves to you. You will rarely if ever see ints dumb enough to actually chase engineer that escaped into his spawn in T4 though.
I don’t always chase them, but when I do I’m not alone and they die. I don’t play squads.
That is one of two possible criteria for your complain. If you weren’t complaining about them cheating, then you were using the “they are too good to count” card. In which case I’m using the “you suck too much to count” card as mentioned in the post you quoted and the argument enters the stalemate.
YOU were the first to mention ESB cheating in this thread, no one else. I know they’re good and trained to work together. They die alone like anyone else, I’ve gotten kills on them when they weren’t in a squad and didn’t have to face a 4v1. YOU mentioned cheating, not me.
I agree with you here. T1 and T2 are basics, T3 is advanced solo and beginner team play, T4/T5 is advanced teamplay and top level solo play. Unfortunately both T1 and T2 have a serious smurf infestation problem, mainly stemming from rather steep skill bump going from T2 to T3 (which will hopefully get evened out now that T5 is out and T4 will become more accepting to top T3 players). T4 and T5 should be reasonably competitive on team level, and well populated by people who prefer team play focused game over single player’s skill - i.e. the old top T3 players.
I’ve noticed “T4” players in T2 solo. I truly wish the match making would send them to T4 in their T2 ships. T4 will not become more accepting until T5 is limited to T5 and the T3 players get enough synergy. The implants encourage kill streaks and not objectives.
Take a look at my profile. I’m at 11 days and 11 hours of time spent in battles. I’m R13 with armada, R12 with 3 factions, and R9 with other two. Most of this progress was made AFTER the huge (and mostly reverted) nerfs to loyalty gains. I’m already R15 with empire and federation and R13 with jericho.
At current speed, T2 full unlocks shouldn’t take nearly as long as you think. Synergy actually sped up progress for me when I don’t want all ships but just one from the tree + implants. That takes noticeably less time to progress with than the old massive point grind system. Of course, the old system is likely better for those that want all ships unlocked.
Notably, most of this was without a license. I have a total of 10 days of licensed time (started with 7, bought 3 for the extra synergy weekend after 0.9.0), during which I played maybe 30-40 hours total.There are plenty of people who are far above me in game’s hierarchy, so there’s a lot of carbon dioxide where I’m breathing, thank you very much. Most of them just don’t bother trying to talk to people on the other end of the game like I do, especially on the english forums (there are some that do talk on russian ones)
And again, your assessment of time needed to progress in the game is massively off, probably close to an order of magnitude. The first place in game where you can start playing seriously is at R7, and that shouldn’t take more then a day worth of game time or less, especially now that you can just pick one ship type and stick with it to the end for faster progression, rather than have to grind out the massive amount of reputation points needed for next level. The grind doesn’t really even start until R11 or so, even R10 is just a few hours of grind at worst.
I’ve noticed recently I can get six times the synergy in a command than a covert ops. I also get more kills. Does that mean I suck at covert ops, or I just have more fun? Remember, it’s casual players who end up footing the bill.
Please Luckyo, create a new account and detail the hours it takes you to fully unlock T2 for every faction. Who knows, maybe you’ll set a record.
Do I need to link reading comprehension wikipedia entry again, or will you note that I did not in fact talk about loyalty beyond T2 but ship gaining when talking about progress?
And btw, flying in R13 ships with mk2 gear is perfectly fine. Flying in R10s with 1/3 mk2 is also perfectly fine. Loyalty appears to be the main “grind it out or pay” mechanic in the game, and currently the difference between mk2 and mk3 is low enough for me not to call it pay to win in most cases.
I think I showed you reading comprehension yesterday. Synergy is the new grind. Right now, I have almost 18m of credits, and nothing to spend them on but boosters. Loyalty’s slow, but synergy’s slower.