I just want to see you write it plain:
Frigates are now …?
-
Too strong
-
Balanced
-
Too weak
… ?
I just want to see you write it plain:
Frigates are now …?
Too strong
Balanced
Too weak
… ?
I just want to see you write it plain:
Frigates are now …?
Too strong
Balanced
Too weak
… ?
Depends on how you fly them. And that goes for every single ship, as well.
Is anyone listening when I say maybe some ship classes should require little skill?
With engies? Arguably yes.
If i understand you correctly, you are asking for Engineers to be balanced in a way that most newly born players can just take them and be efficient?
If i understand you correctly, you are asking for Engineers to be balanced in a way that most newly born players can just take them and be efficient?
Exactly that.
T2/T3 :
The Jericho’s guard are underpowered :
The Jericho’s Long Ranges are fine :
The Federation’s guard is balanced :
The Federation’s Engineers are… Special :
For the T4/T5 :
The Jericho will become better than the fed cause of the Max Rank Guard for each Tiers (Implant / Synergy Level)
The natural spread difference between Jericho and Federation is reverted at T5 (O_o)
At least you need to be Empire rank 13/14 / Federation Rank 15 / and of course Jericho Rank 15 if you want to be able to optimise/play correctly your Guard.
Other facts :
About the Weapons :
Without Slow barrel :
Nothing new.
(Add a reactiv charge in the projectile that detonate when the target is in the explosion radius)
With Slow barrel :
A worst version than the Old Hail plasma?
Exactly that.
Now imagine higher than average veteran flying this easy to use ship with the ability to understand and push ships performance to the max, imagine the pain those players will bring to the games to those newly born players, imagine the OP outrage on teh forums. That is exactly what happened regarding CovOps *Edit:T2* (they were easy to use right out of the box, and would bring a doom in skilled hands) you were one of those, while flying in r4 Raptor, you were asking for CovOps nerfs left and right.
Now imagine higher than average veteran flying this easy to use ship with the ability to understand and push ships performance to the max, imagine the pain those players will bring to the games to those newly born players, imagine the OP outrage on teh forums. That is exactly what happened regarding CovOps *Edit:T2* (they were easy to use right out of the box, and would bring a doom in skilled hands) you were one of those, while flying in r4 Raptor, you were asking for CovOps nerfs left and right.
Where my other post went, I have no idea. But, again:
http://www.youtube.com/watch?v=t6fVHZFjnmA
It’s easier for you to watch this than for me to explain it.
You call yourselves veterans and then have seemingly no concept of these very important things. I could throw these at you all day.
Where my other post went, I have no idea. But, again:
http://www.youtube.com/watch?v=t6fVHZFjnmA
It’s easier for you to watch this than for me to explain it.
You call yourselves veterans and then have seemingly no concept of these very important things. I could throw these at you all day.
This is pretty much how you backup your points every other time, and this is why no one is taking you seriously, i can even go as far as to claim that you are on /ignore on some GMs/Devs lists
This is pretty much how you backup your points every other time, and this is why no one is taking you seriously, i can even go as far as to claim that you are on /ignore on some GMs/Devs lists
I’m on the devs/GMs’ ignore lists because someone told me so.
Welcome to the internet.
EDIT: I do it because it helps get my point across and typing out all the knowledge I’ve gained from them is far less efficient than just showing you and saying ‘entertain yourself’.
@Rakza I believe you forgot an ‘s’ somewhere…
EDIT: I do it because it helps get my point across and typing out all the knowledge I’ve gained from them is far less efficient than just showing you and saying ‘entertain yourself’.
And what makes them a legitimate source of information? What makes them know better than for example some of the players on these forums?
And what makes them a legitimate source of information? What makes them know better than for example some of the players on these forums?
Maybe because their writer is a game designer/consultant and a gamer himself who has had more than a decade of experience in the industry?
EDIT: Kostyan, do yourself a favour and go check out their channel. Browse some of the content. It really is brilliant. I say this as friendly advice.
tl;dr - that video irrelevant
we’re not there yet nor will we ever be if dumbing down trend continues. in-fact points mentioned in your youtube bible does not apply. here’s why:
there are no upper echelon skillsets outside of pure teamplay that you can taper for.
and you don’t balance teamplay, it’s impossible. most successful games just cap the max team effect achievable. or atleast they try to.
you can partition SCon skillsets off into 4 broad categories
You manage incentives via game modes and rewards for playing
that’s how you steer how many people play what and get them to change playstyles etc
and for what it’s worth - that is also why ship roles are so important at making Star Conflict work
i left some things vague coz i’m not fond of writing essays. those who know, understand. if you don’t - well you can take it as is w/e
tl;dr - that video irrelevant
we’re not there yet nor will we ever be if dumbing down trend continues. in-fact points mentioned in your youtube bible does not apply. here’s why:
there are no upper echelon skillsets outside of pure teamplay that you can taper for.
and you don’t balance teamplay, it’s impossible. most successful games just cap the max team effect achievable. or atleast they try to.
i left some things vague coz i’m not fond of writing essays. those who know, understand. if you don’t - well you can take it as is w/e
What Kine said,
tl;dr - that video irrelevant
we’re not there yet nor will we ever be if dumbing down trend continues. in-fact points mentioned in your youtube bible does not apply. here’s why:
there are no upper echelon skillsets outside of pure teamplay that you can taper for.
and you don’t balance teamplay, it’s impossible. most successful games just cap the max team effect achievable. or atleast they try to.
i left some things vague coz i’m not fond of writing essays. those who know, understand. if you don’t - well you can take it as is w/e
It quite full, there isnt much to add
I would add to this only one thing:
Matchmaking is an artificial separator/mechanic to keep nobs from pros based on a virtual rating, granted in this game there is no balanced matchmaking YET due to lack of player numbers, and most likely that problem will go away as soon as we hit bigger numbers(see post release with advertising campaign). Even in your bible it mentions match making of Battlefield, apply “proper” matchmaking and it makes half of that video invalid right there.
I believe in a tierless system.
All ships made equal, separated into an ever specializing role.
Tiers are bad for balance. Bad for business.
I believe in a tierless system.
All ships made equal, separated into an ever specializing role.
Tiers are bad for balance. Bad for business.
In which case the video would immediately become incredibly relevant to the game.
yus
I believe in a tierless system.
All ships made equal, separated into an ever specializing role.
Tiers are bad for balance. Bad for business.
i believe in both, this game originally was designed on tier system, to make it tireless you have to basically develop whole new game here.