I would reverse that statement actually, if anything I seem to know more about it then you.
The Shrapnel cannon is a joke currently due to it’s spread. You can’t hit anything with it at >700m. I thought the plasma gun was horrible before as well, then I actually started using it on my recon in T2 because shrapnel didn’t hit xxxx and pulse laser overheats before you can actually hit, but in T2 and even in T3 it is an awesome weapon. I will give it a try in T4 tomorrow/day after tomorrow on my inties and see how it does, but I expect it to excel there as well.
Yes, that’s the point. The way to dismantle a fighter with singularity is to outturn him. That requires ranges of 400m or less. I just had that done to my R13 gunship by a R11 ECM in 1v1. Utterly helpless. He just outturns you and takes you down.
I just got totally destroyed in a standard game on my R13 gunship by a single shrapnel cannon ECM that got me when I was alone returning from a beacon drone strike in a game I played some 15 minutes ago. Than I did the same thing to the same player when he had to take his gunship after being taken down by someone when I was in my R11 ECM. Get close, outturn and kill. Easy because it’s a hard counter. The damage you will take won’t do more then dent your shields because even in best case scenario he’s firing half strength bubbles with only 2 side guns. When you do it right and stay behind and below, he’ll have to settle for quarter strength single gun bubbles that literally do nothing.
Considering that I have about 20 hours or so clocked at this point in T4/T5 PvP since the patch most of which was spent in fighters and ints, and the only times I recall seeing you there was in the rushing guard that tried to tank multiple gunships spamming damage on him at beacon by hiding behind the beacon 0.8.x style, I’d suggest a bit of humility. I’ll admit I have no clue how it currently goes at T3 as I haven’t played for more then a couple of games since the patch, so it may be different there. But you really don’t have the experience to talk about T4 right now, unless you were queue dodging me the entire weekend in T4/T5 PvP.
P.S. Calling shrapnel cannon a “joke” suggests that you never flew with RFR dogfight spec (not to be confused with easier to use but mediocre performance burst spec that was often flown by mediocre pilots) and do not know that you’re supposed to be in melee range with them. Having more then 500m between you and enemy doesn’t mean you don’t hit him - it means that he will consistently be able to hit you with two or even four gun shots. And your entire raison d’etre is in not getting shot by more then one, at most two guns of your target at any given time. It lets you outturn the enemy staying out of firing arcs of most of his guns while delivering devastating bursts of damage. Essentially this patch turned all interceptors into old school RFR dogfighter ints. And at T4/T5, we have plenty of those who know how to use those properly, and as a result, singularity is fairly rare in T4/T5 now. It’s simply countered too hard. Most people stick to railguns because they are much better against current ints.