Star Conflict OBT v. 0.9.0 Discussion

Okay, seriously? My Phobos needs around 70K synergy to level it up to rank 6 and I’m earning… 2-3K synergy per match. That’s way too much grind in such a xxxx ship!

 

Sorry to disappoint you, but a rank 7 ship costs 140k synergy for 6/9. And it’s 445k for 9/9. 

 

Quite a grind, but still pales in view of the loyalty grind. 

My experience is that this patch has removed all drive to level up. I don’t have fun ranking up crap ships, but I need to rank up crap ships to get better ones. The result is that I just fly Rank 6 / Rank 9 ships I’ve already maxed out because that’s the only way the game is fun.

 

I would never have stuck with this game if this synergy system was in place when I started…

Yeah so I can fly premiums to NOT progress.

You’re right, there is no much reason to use premiun ship today :frowning:

My experience is that this patch has removed all drive to level up. I don’t have fun ranking up crap ships, but I need to rank up crap ships to get better ones. The result is that I just fly Rank 6 / Rank 9 ships I’ve already maxed out because that’s the only way the game is fun.

 

I would never have stuck with this game if this synergy system was in place when I started…

 

Same here bro, T4 and T5 sound like distant dreams to me. Maybe we will keep playing rank 6 and rank 9 ships till we get bored and stop playing, and doing the same thing over and over again should bore us quickly, right?

I’m doing the opposite.  I’m flying my highest tier ship until I get bored and stop playing, since I have no real desire to start over from the base of the tree.

 

Honestly, what that do next patch will probably decide whether I actually keep playing or not.  The game has lost quite a bit of flavor after the initial “Ooh shiny new weapons” excitement died down for me.  After I got over trying out all the new weapons what was left is realizing I have no customization options, no choices in terms of ship, and a very long grindy path to take, even with a license.

 

No thank you

When u done with Sinergy iusse can we talk about interceptors please? About why they should have only crap weapons, about why they have to be almost unflayable (expet ecm) etxetera…

 

What i don’t understand if it was their propuse or if it is sinply an indirect conseguence of new patch… still…

Here some news on the capped synergy:

Yes the synergy is currently capped per ship, but this is due to prevent farming and we are currently reworking this system.

Doesn’t appear to be that simple Error. Take a look here: http://forum.star-conflict.ru/index.php?/topic/35711-%D0%B2%D0%BE%D0%BF%D1%80%D0%BE%D1%81%D1%8B-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D1%87%D0%B8%D0%BA%D0%B0%D0%BC-%D0%B8%D0%B3%D1%80%D1%8B-star-conflict-%D0%B7%D0%B0-%D0%B8%D1%8E%D0%BB%D1%8C-2013-%D0%B3/page-2#entry758679

 

First question and answer:

Q: Why was limitation on maksimum synergy for one ship implemented. You can put immense effort entire fight or you can stand on the sidelines - result will be approxomately the same.

A: There is no limit. We are figuring out out the activity-synergy dependence.

 

Second question and answer:

Q: On english forum there are rumors that maksimum amount of synergy per single battle per single ship is limited, so it’s worthwhile to use multiple ships. Could we have confirmation/denial of this rumor and maybe a more detailed explanation on the basis of assigning synergy. Also if there is a maximum, what is its presence based on?

A: Implementation of the cap is a temporary measure which limits those who farm synergy. Normal players will not feel this cap. All boosts and bonuses are counted on top of the cap.

 

We have two mutually exclusive answers in the same post it appears, or maybe I misunderstood something. I asked for clarification of the issue.

Sorry to disappoint you, but a rank 7 ship costs 140k synergy for 6/9. And it’s 445k for 9/9. 

 

Quite a grind, but still pales in view of the loyalty grind. 

Pennies. 9/10 for R13 is 340k. And it’s needed to progress…

 

I was joking with guild mates that they would screw me up on the last level I needed. Initial levels were innocent enough in tens of thousands. Than it was suddently well over 100k, slightly under 200k and then came the 340k. I have pretty good grind stamina from WoW, but that one made me rage a bit. The increase shows that they know you’re invested at that point and feels very cheap because of it.

I think that simply means, there is a temporary cap, which you should “usually” not reach in the first formula, per ship, to prevent excess synergy farming with one ship, while all bonuses are added after this capped value, so bonuses are not capped, however, if you reach the cap in the first formula, theoretically, it also should cap your bonuses in a way, depends where the bonuses come from, but since they are usually percentage boosts, they basicly are capped with it, but not totally.

 

Since it is capped per ship, it should mean, having more ships is better, since you can earn to the xp cap on each of them, which means even more bonus.

 

This is what I read at least.

I didnt see an answer yet, but with the new system, how do people get their 4th slot now?

Except Paying I mean.

You need to buy a rank 12 ship to get it.

 

When u done with Sinergy iusse can we talk about interceptors please? About why they should have only crap weapons, about why they have to be almost unflayable (expet ecm) etxetera…

 

What i don’t understand if it was their propuse or if it is sinply an indirect conseguence of new patch… still…

What’s the problem here?

 

Doesn’t appear to be that simple Error. Take a look here: http://forum.star-conflict.ru/index.php?/topic/35711-%D0%B2%D0%BE%D0%BF%D1%80%D0%BE%D1%81%D1%8B-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D1%87%D0%B8%D0%BA%D0%B0%D0%BC-%D0%B8%D0%B3%D1%80%D1%8B-star-conflict-%D0%B7%D0%B0-%D0%B8%D1%8E%D0%BB%D1%8C-2013-%D0%B3/page-2#entry758679

 

First question and answer:

Q: Why was limitation on maksimum synergy for one ship implemented. You can put immense effort entire fight or you can stand on the sidelines - result will be approxomately the same.

A: There is no limit. We are figuring out out the activity-synergy dependence.

 

Second question and answer:

Q: On english forum there are rumors that maksimum amount of synergy per single battle per single ship is limited, so it’s worthwhile to use multiple ships. Could we have confirmation/denial of this rumor and maybe a more detailed explanation on the basis of assigning synergy. Also if there is a maximum, what is its presence based on?

A: Implementation of the cap is a temporary measure which limits those who farm synergy. Normal players will not feel this cap. All boosts and bonuses are counted on top of the cap.

 

We have two mutually exclusive answers in the same post it appears, or maybe I misunderstood something. I asked for clarification of the issue.

Skulas answer:

Введение капа - временная мера, которая ограничивает тех, кто фармит синергию. Обычные игроки этого капа не почувствуют. Все ускорители и бонусы начисляются сверху на текущий кап.

 

Actually the same as in my answer.

So if we assume they expect us to earn maybe half of the cap (I used to earn several times the cap before 0.9.0 actually and I wasn’t farming), taking the rank 7 example from before that means they’ve balanced progression on the expectation that to elite a single rank 7 ship will take you 138 battles on average (without any bonus and not using free XP). And that’s not counting the battles needed to get there.

 

To be fair, that’s probably about the progression speed in World of Tanks that they based the system on. The difference, however, is that in World of Tanks every tank is unique and a different experience to play, whereas here we just have 9 templates that offer little in the way of variety. In addition, SC has the loyalty grind on top of it. Guess they need to be careful that progression minded players don’t get bored. 

The game has lost quite a bit of flavor after the initial “Ooh shiny new weapons” excitement died down for me.  After I got over trying out all the new weapons what was left is realizing I have no customization options, no choices in terms of ship, and a very long grindy path to take, even with a license.

 

amen. eventually the new weapons will get boring, since there is less choice, you are pigeon-holed into using a certain damage types only bcs most other weapons in that class suck for the given task, etc…

 

here, i made a redux version of that GITS quote to include only the relevant information:

 

https://www.youtube.com/watch?v=6op-upnA9Lc

Skulas answer:

Введение капа - временная мера, которая ограничивает тех, кто фармит синергию. Обычные игроки этого капа не почувствуют. Все ускорители и бонусы начисляются сверху на текущий кап.

 

Actually the same as in my answer.

Note that he also answered that there is no ship based cap in to the first question. Essentially two opposite answers to the same question.

What’s the problem here?

 

Let s start from weapons?

 

So:

 

Pulse Laser  is basically the same weapon we had before patch (but worst couse it overheat faster). Few People loved it before patch and few people love it now. Short Range anyway.

 

RF Blaster  should be the old Rapid Fire Plasma. But LOT worst considering it overheats and it can’t be turned into kinetic damage abymore. Short Range too.

 

Shrapnel Cannon  was the only really great weapon for ceptors after patch. WAS becouse while i think it could be considered a little bit Op immediatly after patch, it should has been nerfed in rate of fire not in spread. At the moment it laks in                                accuracy and become worst than Rapid Fire Railggun we used to have before patch. And once again : Short Range (very short after spread nerf… if u wanna hit for more than 300~400 or so).

 

Plasma Gun let’s talk about this baby. I think none with a little knowledge of the game ever used an Assault Wepon on en interceptor before patch…expecially a plasma one with its slow projectiles speed. 

                     Now this is the Only bloody option u have if you want to play a little more ranged as a ceptor pilot. And offcourse it suks.

 

What is missed here is a serious mid range option… an hight accuracy, low fire rate, decent damage weapon u can propley user on an interceptor (read: whtout have to stop moving).

 

 

 

Rhis is about weapons.

 

Before write down what i think about interceptors roles… let me ask you guys something… is anyone able to play a Cov Ops as a “cov ops” anymore after patch? 

Have no fear! I’m writing my “1 week later” feedback. Now with extra drama and random nonsensical comparisons.

I think the main point of GITS has always been about titillating robosexuals. Pretty much everything else is window dressing. But you can choose to quote their rather silly quotes if you want.

 

Hint: in modern military, if you don’t overspecialize, you get demolished. Generalist troops only exist in low tech conflicts of Africa and Asia, and even there there are signs of specialist trend.

 

Overspecialize is different from specialize, just saying.

CO is apparently OP at lower tiers, or so I heard. I haven’t played all that many games below T4 after the patch. In T4, it’s pretty bad, as ECM does the same thing but better.

Overspecialize is different from specialize, just saying.

You can split hairs all you want, it doesn’t remove the fact that we’re getting popular cyber punk anime quotes as valid military advice. Which has all the intelligence level of the guys in Syriatube videos shooting AK-47 full auto from the hip in the middle of the street until some smart person that doesn’t take his military lessons from movies puts him out of his misery.

CO is apparently OP at lower tiers, or so I heard. I haven’t played all that many games below T4 after the patch. In T4, it’s pretty bad, as ECM does the same thing but better.

 

Nor ECMs do what cov ops should do actually… 

 

Covert Ops ships are lone fighters in battle, which use “hit and run” tactics - their modules allow them to sneak behind enemy line and inflict a big amount of damage before sneaking back. In groups these ships are perfect for taking down the enemy defense. Their role is based on inflicting as many critical damage as possible.

 

So again… is anyone able to play cov ops as they should be after patch? 

You can split hairs all you want, it doesn’t remove the fact that we’re getting popular cyber punk anime quotes as valid military advice. Which has all the intelligence level of the guys in Syriatube videos shooting AK-47 full auto from the hip in the middle of the street until some smart person that doesn’t take his military lessons from movies puts him out of his misery.

 

Er, I have knowledge in the field of logistic and quality management, and I know about specialization, does that count?