Star Conflict OBT v 0.8.4 Discussion

These are my favorite parts. :slight_smile: Thanks for the hard work guys, keep it up.

 

I couldn’t agree more. Raid bars (health status indicators) have been at the absolute top of my wish list ever since I started playing the game.

are you unable to read?

It only shows the info on your SQUAD or PVE GROUP

 

I would like the same thing for captains tho, so i know when he is under attack more easily.

 

I do not see any suggestions that those parts will be shown for squad only. I see words ā€œallyā€, and a line ā€œThe indicator shows the status of the player: name, hull and shield strengthā€ without the word ā€œsquadā€ in it. From what I know, any ship in your TEAM in a battle is your ally. I need clarifications, that’s why I ask. And with all do respect, I am not asking you, keep your emotions to yourself, please.

 

and even if this thing works for squad only, I will remain with my opinion. Green colour for my squad is enough for me, the rest will be screwing the HUD when I do not need it.

Sounds Great. 

Cant wait to test the new patch!

But seriously: I really dont think that those new Engy-Modules will stop the frig-ball.

I do not see any suggestions that those parts will be shown for squad only. I see words ā€œallyā€, and a line ā€œThe indicator shows the status of the player: name, hull and shield strengthā€ without the word ā€œsquadā€ in it. From what I know, any ship in your TEAM in a battle is your ally. I need clarifications, that’s why I ask. And with all do respect, I am not asking you, keep your emotions to yourself, please.

 

and even if this thing works for squad only, I will remain with my opinion. Green colour for my squad is enough for me, the rest will be screwing the HUD when I do not need it.

Added ally health indicator

  • The display shows all the players of your squad or all participants of the PvE-mission
  • The indicator shows the status of the player: name, hull and shield strength

 

You should read it better…

 

Edit: Sorry, not wanting to sound like an xxxx. The point was clearly made though, and you looked over it.

are you saying there that I will no longer be able just to press and play an arcade? I will be forced to realistic even if I don’t want it to happen?

No, we are saying that if you want to participate in a Sector Conquest battle you will go there, but it will have various modes of game as it is Conquest.

We are also saying, that you, pilots were telling us, that it was frustrating to have arcade and realistic options on Sector Conquest screen, so we moved them.

 

And then, we are saying, that if you like arcade and only want to play this mode you can still easily get there by the means of Custom Battle.

Antibus, maybe the russians said that, but I have NEVER heard anyone say that on here…

 

I fear that normal realistic and arcade will never get played now because it will be a lot of effort to get it done without any real gain…

people will get used to the idea… it’s all text right now so some concern is expected. i think it rocks. been wanting to play realistic for so long now but never been able to coz of the Q times.

Why without gain? You will still have all the rewards in Custom Battles.

We are also saying, that you, pilots were telling us, that it was frustrating to have arcade and realistic options on Sector Conquest screen, so we moved them.

 

Well, sir, I never said this, for me it was cool and convenient. and I agree with FunkyBeacon (also I am Russian, Funky)

What is frustrating is that you cannot understand from game how this Sector Conquest even works. From what most see it just happens like weather or an earthquake)

Why without gain? You will still have all the rewards in Custom Battles.

You create lobby > wait 5 mins > nobody joins because why use the system that takes far longer to queue than the other(sector conquest)

 

This is just theory, and will see how it plays out ofcourse…but that is my fear

You create lobby > wait 5 mins > nobody joins because why use the system that takes far longer to queue than the other(sector conquest)

 

This is just theory, and will see how it plays out ofcourse…but that is my fear

In the past the lobby system did not give any rewards and was mainly for training or fun battles.

People asked us to add custom lobbies, because they want to decide which map and game mode they play and this is a nice step towards these wishes.

Superb, so the federation fighter, with it’s speed boost can effectively catch speed capped inteceptors?

 

And you made the HUD more cluttered?

 

Thank you!

In the past the lobby system did not give any rewards and was mainly for training or fun battles.

People asked us to add custom lobbies, because they want to decide which map and game mode they play and this is a nice step towards these wishes.

I am really liking the sound of this myself - it’s ideal for people like me who don’t want to play modes without Beacons due to contracts.

 

However… mixed tiers still being forced upon us? No option to have a ranked match where you have to stick to one tier? Why not?

Superb, so the federation fighter, with it’s speed boost can effectively catch speed capped inteceptors?

 

And you made the HUD more cluttered?

 

Thank you!

Yeah, cause, yanno, they COULDN’T reach the cap before this, at all…

Yeah, cause, yanno, they COULDN’T reach the cap before this, at all…

 

Indeed, except now there are no excuses to be made.

 

Fighters CAN and WILL catch Inteceptors.

fed fighters are cra.p they needed the boost.

fed fighters are cra.p they needed the boost.

You clearly have never got the bear on your tail >.<

Fighters need a speed boost like Engineers need six turrets.  :facepalm:

Well…I wouldn’t mind having 6 turrets on my frigates again :( 

But yeah…that would be insanity :wink:

 

I guess I’ll go read a book till the updating is done.

Federation frigates: Speed increased by 15%

 

 

WHAT ?!?!