Star Conflict OBT v 0.8.4 Discussion

Well that might remove some confusion about them. Still not happy with how they were implemented at all though. 

And we still can’t see them while login with steam.

And we still can’t see them while login with steam.

The DLC on steam seems to be cheaper than buying it from Gaijin, so maybe it’ll come later at a discount… we can but hope, right?

The DLC on steam seems to be cheaper than buying it from Gaijin, so maybe it’ll come later at a discount… we can but hope, right?

I wish the current packs came with a discount… like 50%, that’d be kinda neat, tbh… I still remember the Elite Pack was 50 bucks before the last discount…

 “Monitoring the situation” isn’t how you do things, either. Things are meant to be tested off-game so this whole mess doesn’t happen constantly.

 

They are tested off-game, by a small handfull of people… who have a few days to find every little thing wrong or conflicting within the patch so things sometimes get missed. Then after the patch is implemented we test it as… yes… this is open beta, which means when we play… we are testing the game. *gasp* 

Still, Censored, if they have a testing team isn’t it their job to find the discrepancies? I have to say they’re not doing it brilliantly well…

You can’t seriously expect a team of a couple of dozen to find every issue with a release! Obviously when they released it they thought it was in good shape and then wanted to see the stats from when a few thousand people played it.

 

Also Sabre, you have a very self centred view on balance. There have been several times on the forums you’ve complained loudly about balance across all tiers and it turns out you’ve had a badly fitted ship or you’re complaining about your experience in one or two matches.

You can’t seriously expect a team of a couple of dozen to find every issue with a release! Obviously when they released it they thought it was in good shape and then wanted to see the stats from when a few thousand people played it.

 

Also Sabre, you have a very self centred view on balance. There have been several times on the forums you’ve complained loudly about balance across all tiers and it turns out you’ve had a badly fitted ship or you’re complaining about your experience in one or two matches.

Lol, still dragging that, old and hilariously bad excuse to rant at him, around I see.

Sabre has it at the right end often, maybe his suggestions aren’t top notch, but he has good points. More than you anyway Mr. DevDefender.

 

And honestly, if they have, let’s say…10 people testing the new releases, then a lot of the issues(Or generally VERY bad design choices) should have NEVER gotten released on the main server in their state. 

Let’s name them shall we?

#Since the edit I have given feedback and my suggestion on these things#

#I know changes are always happening, but this is how I see the game in it’s current state#

>Ship tree

  • The current implemented way, has a lot of dead ends and a lot of unwanted ships in places that prevents proper progression.

  • My suggestion is quite simple…altho kinda hard to read maybe…

linky

You would only need the ship of the same type as prerequiste instead of having to spend 10m to finally get anohter ship you actually want.

 

>Looting

-The 10% is too low, 20% would be far better. And 50% with GS.

  • The GS option is kinda a joke, 200 GS for a single try? make it:

T1: 25 GS

T2: 60 GS

T3: 100 GS

T4: 150 GS

and it will be truely worth it in my eyes.

 

>Loyalty changes

-The system was horrible at the beginning, and is still kinda bad in it’s current state.

-There aren’t enough contracts to progress quickly in Loyalty. The rewards are high enough, if there were enough contracts to never run out of them. But I often find myself waiting 30+ minutes to get another contract I can do.

 

>Ship roles & Ship bonusses

-Altho I don’t hate the roles as much anymore, and begun to like em a bit, I still think they could have been implemented better.

 

-Especially the ship bonusses are weird and are bad. Some ships are completly useless in comparison to others, They aren’t truely useless, just their boosts make their predecessor(for example) a far better boosted ship. or don’t have any worthy boosts at all.

 

 

>Sector Conquest & Custom Battle(and the Battle[PVP] screen)

  • I believe that it should be possible to do realistic without it becoming a 12 v 12, because that is kinda boring…It generally ends in a 2 minute match by taking all the beacons, or a 10 minute match in standoff mode

Proof

–The 1 v 1 with 3 bots was way more fun, and actually had some more tactics in it…The queue might have been long, but worth it because it was more fun than the 12 v 12.

  • The sector conquest isn’t even properly implemented yet from what I understood(Beside the squad leader/corp/player allegiance hierarchy bug) and it doenst matter who you fight for, you end up on any possible side of the conflict.

 

>Pirate ships

  • Some say some of em are good, but as far as I have seen their stats they are laughable and not worth the DLC price

 

…There probaly are a lot more but the heat is ruining my brain thinking ability…

 

Edit 2: Edit 1 is done, feel free to rant?

Edit 3: Made some more changes to get my point across better or that I forgot things.

I love the name DevDefender :slight_smile: Do you think that could become an ingame title?

 

I don’t think that anyone is saying this game is problem free and finished. Your list is quite a good breakdown of some, and certainly not all, of the problems with the game.

 

A big problem is that fixing all of these problems would take months of work. More importantly, they can’t just devote the entire team to fixing the problems you’ve mentioned. An artist who specializes in 3d modelling and has been working on the dreadnoughts can’t just drop that and work on Sector Conquest for a while. They’ve the wrong skills.

 

However we do get updates every week with bug fixes, balance changes and usually some new features or a feature update. But this doesn’t stop a mass of complaints, every single week, giving out that there isn’t enough progress and the devs aren’t doing their jobs.

 

While the devs have made mistakes I would love to see the devs shown a bit more respect by the people that seem to enjoy their game!

A big problem is that fixing all of these problems would take months of work.

No, they really don’t. Of course that time frame is only good depending on how the coding is done. If it’s organized, it can take mere minutes or days, TOPS. If it’s chaotic, then yes, changes can take upwards of months.

I love the name DevDefender :slight_smile: Do you think that could become an ingame title?

 

I don’t think that anyone is saying this game is problem free and finished. Your list is quite a good breakdown of some, and certainly not all, of the problems with the game.

 

A big problem is that fixing all of these problems would take months of work. More importantly, they can’t just devote the entire team to fixing the problems you’ve mentioned. An artist who specializes in 3d modelling and has been working on the dreadnoughts can’t just drop that and work on Sector Conquest for a while. They’ve the wrong skills.

 

However we do get updates every week with bug fixes, balance changes and usually some new features or a feature update. But this doesn’t stop a mass of complaints, every single week, giving out that there isn’t enough progress and the devs aren’t doing their jobs.

 

While the devs have made mistakes I would love to see the devs shown a bit more respect by the people that seem to enjoy their game!

In my posts I don’t really bash on devs(Well, slightly…) but mostly on their planning and how they implement things or make changes that make no sense.

 

I understand very well that a 3d artist can’t code, and vice-versa. And most of the changes are not visual related(Exept for the ship tree) or should be relatively easy to do, but most are coding.

And I also understand that they got their goals set out, and their planning for the week/month and what they want to accomplish in that time frame. But sometimes I feel like they should first fix the obvious things(Read: Problems) before introducing more things(Read: Problems) as they have been doing since 7.8(It is where I joined, I don’t know anything before that)

 

I can also very well understand they are trying things out to see if it works in the game, and if it is worth improving it or not.

 

But most of the problems are ignored, and we only get rarely a response…

The “This is a balance discussion and will be changed” is an understandable answer, and glad to see that it might/will be changed, but it doesn’t help since there is no timeframe at all, and they might change it in 3 months after 80% of the current players have already lost hope…

 

Edit: Oh my god, I actually just sort-of defended the devs…

I think I should delete this account and start anew…This post is so weird in comparison to my others…

No, they really don’t. Of course that time frame is only good depending on how the coding is done. If it’s organized, it can take mere minutes or days, TOPS. If it’s chaotic, then yes, changes can take upwards of months.

 

Let’s say they want to redo the match making system, removing mixed tiers but still allowing people newly entering a tier to play with a balanced team. All the design, implementation and testing is to be done in a few minutes? If you consider how many problems there were the last time matchmaking was changed it makes sense not to rush things!

 

In my posts I don’t really bash on devs(Well, slightly…) but mostly on their planning and how they implement things or make changes that make no sense.

 

I understand very well that a 3d artist can’t code, and vice-versa. And most of the changes are not visual related(Exept for the ship tree) or should be relatively easy to do, but most are coding.

And I also understand that they got their goals set out, and their planning for the week/month and what they want to accomplish in that time frame. But sometimes I feel like they should first fix the obvious things(Read: Problems) before introducing more things(Read: Problems) as they have been doing since 7.8(It is where I joined, I don’t know anything before that)

 

I can also very well understand they are trying things out to see if it works in the game, and if it is worth improving it or not.

 

But most of the problems are ignored, and we only get rarely a response…

The “This is a balance discussion and will be changed” is an understandable answer, and glad to see that it might/will be changed, but it doesn’t help since there is no timeframe at all, and they might change it in 3 months after 80% of the current players have already lost hope…

 

Edit: Oh my god, I actually just sort-of defended the devs…

I think I should delete this account and start anew…This post is so weird in comparison to my others…

 

I see what you mean and you are right. There are problems that should be a higher priority and maybe they should devote more resources to the older and more core problems. It can just be a bit tiring seeing a lot of users bash on the devs, especially seeing as a weekly update cycle is very rapid patch deployment.

 

Lol, just saw your edit. I’ll share that DevDefender title if you like :slight_smile:

Antibus, 

can you give me an update if you are planning to change anything about the “beacon hunt mode”. I feel it gets worse from day to day. 

The frigballs didnt go away. And the frigball always wins, so there is no need or way to win that battle effectively by playing other ship-classes.

We had a poll when that mode was introduced. Are you planning on random activation or something like that. 

Please let us know, its a big issue for me and I guess for a lot of other players. 

Thanks

 

 

P.S. Yea, i know, i repeat myself over and over again… maybe an official statement would stop that.  ;)wt

Random activation would be pretty good - right now it’s not really a hunt but more of a “be at the next predictable beacon well in advance” affair.

Random activation would be pretty good - right now it’s not really a hunt but more of a “be at the next predictable beacon well in advance” affair.

 

 

In that poll there was an option to vote for random activation. 

Another option was to vote for more beacons. 

I cant remember the results. 

I see no issue with different game modes “guiding” the play style.

 

Detonation (while yes, it can also be played and dominated quite nicely with a frigate ball), is then again more about interceptors rushing around. Nothing wrong in game mode, that makes the same for frigates instead.

 

A game mode that makes Fighters shine might be interesting…

 

So solution: more game modes.

I see no issue with different game modes “guiding” the play style.

 

Detonation (while yes, it can also be played and dominated quite nicely with a frigate ball), is then again more about interceptors rushing around. Nothing wrong in game mode, that makes the same for frigates instead.

 

A game mode that makes Fighters shine might be interesting…

 

So solution: more game modes.

 

Well, thats an issue for me. 

Actually its a gamebreaker, but this lies within the nature of beacon hunt. 

 

In my opinion, every class should be viable in any game mode. 

This mode, very much solely prefers frigates, due to the fact that there is only ONE goal at a specific time (the beacon). 

 

Lets look at the other modes:

 

Capture/Domination: You can choose between 3 beacons (6 if you want to defend) and if it gets too hot you can switch to another goal, to def or cap there: All classes are viable.

 

Combat Rec.: Frigballing happens there too, but the cap, can outrun his attackers and fighters/Inties can strike behind the front lines etc. Many options to choose from what to do, its like a team deathmatch, it works great (if captain isnt an instant fail). I specially like to fly ECM there, but can also heal or take out special targets with my tackler, so again, every class is useful. 

 

Detonation: Sure, this mode prefers Inties and fighters but many players seem to defend the last beacon with frigs, or push through a Bomb. 

Still all classes are viable. Also you can choose your goal: Plant a bomb, intercept bomb-carriers, def a beacon… etc.  

 

Beacon Hunt has only one goal: Get that specific beacon and hold it, move on to the next. Sure, inties/fighters might cap the next, but will be driven off again by the frigball, and since you can predict where the next beacon will be activated the ball moves in advance to the next one. 

 

 

Solution: Random activation, Secondary targets, More Beacons, bigger maps, beacons farer away from each other. 

Lots of changed since I got back to playing… and it only took 11 pages before the first “i like realistic mode in the conquest mode” post I think. (might of read to quickly).

 

Says a lot. Even more fun it gets quoted by an admin 2 post later as “See some people love it!”… kinda funny. It’s not really what one picks up from reading this thread. I can imagine some maxed out people being thrown in with lower tiers would love it. They aren’t posting, they are out farming lower tiered ships :slight_smile: Anywho…

 

Next time you guys/devs wanna “monitor” something, do it by not shoving it down the players throats immediatly… if its “all that” and “asked for”, one can make two checkboxes, log what gets turned on and off…

 

[x] No mixed tier fights

[x] No realistic fights

 

Instead of pissing people off, you can see whats going to happen. (My 2cents are on a cr@ptastic amount of people hitting those two checkboxes btw…)

 

So, if you (devs) are so sure about this change and that the Custom mode is so great, there is no harm in activating the Arcade mode again right. Just to see what happens.

Lots of changed since I got back to playing… and it only took 11 pages before the first “i like realistic mode in the conquest mode” post I think. (might of read to quickly).

 

Says a lot. Even more fun it gets quoted by an admin 2 post later as “See some people love it!”… kinda funny. It’s not really what one picks up from reading this thread. I can imagine some maxed out people being thrown in with lower tiers would love it. They aren’t posting, they are out farming lower tiered ships :slight_smile: Anywho…

 

Next time you guys/devs wanna “monitor” something, do it by not shoving it down the players throats immediatly… if its “all that” and “asked for”, one can make two checkboxes, log what gets turned on and off…

 

[x] No mixed tier fights

[x] No realistic fights

 

Instead of pissing people off, you can see whats going to happen. (My 2cents are on a cr@ptastic amount of people hitting those two checkboxes btw…)

 

So, if you (devs) are so sure about this change and that the Custom mode is so great, there is no harm in activating the Arcade mode again right. Just to see what happens.

 

a) I am one of those that have zero problems with realistic mode in sector conquest, it is fun it is variety, it will teach players eventually to be better 

b) in a stage the game is right now there is a constant change of players, so whoever came after the change is fressh minded and accept everything the way it is, and those that stayed for prolonged period of time adopted and forgot about earlier iterations.

 

There are changes that break the game and there are those that change the game, for the past time its mostly changes. People just to stubborn and self centric, they do not know how to adopt (mind you there are things that you don’t really have to force yourself to adopt but majority, yeah people fail). The thing is that i have a benefit of knowing more than one language so i can participate in different communities of the same game (not only star conflict but any one popular enough to have various communities) and have some feedback on those communities. Weird thing is that English speaking community is the most mouthful, conservative, self centered and resistant to most changes in any game (mostly it looks like it comes from state of mind in those counties that "client is always right, no matter how stupid he is, in other countries if you are stupid, service providers will ignore you, or might even punch you if you are too loud, and it is normal, and it somewhat heals stupidity within consumers).

 Instead of trying to adopt, learn, improve provide constructive feedback people just go and whine, and whine and whine, and all this whining and qqing buries any constructive feedback that was provided people that understand the process of iterations and development. It makes Developers life a living hell.

After playing with this patch, i see NO issues at all for balance in T3. That is all.