Star Conflict OBT v 0.8.2 Update # 1 Discussion

Engineering

  • Remote Shield Generator: reduced recovery time
  • Remote Shield Generator: now also charges your own ship, as well as the target with the lowest shield strength

http://youtu.be/EAljuW4b_HE

 

 

  1. Maybe Remote Shields healing yourself was not a good idea :stuck_out_tongue:

  2. Controlled environment (as much as it can be) no other engineers within range, that beacon had nothing around it

  3. I am OK with this if you are.

  4. Watch on youtube 720HD to see the health bars

 

 

[edit]

 

yes - Tealc tried to warp into him hahahahha

Did you see his mobile barrier? You spent a *lot* of time shooting that.

Yes.

 

But thing to note was the regen rate and that being able to boost shields back to almost full again twice maybe 3 times in that encounter was kinda meh. Barrier or no barrier.

That… was perhaps the most boring match of Star Conflict I have ever witnessed. If that is the norm in Tier 3 now, then I really see no reason to try and fly in it any more. Watching three ships unload their full firepower into an Engineer who just didn’t notice… that would make me ragequit the game and walk away from the PC.

 

Devs, you are not helping anyone by allowing that kind of crap to happen.

well normally you’d try and respawn a counter. but we wanted to see how far that lone engineer could go.

This is what I’m seeing…

Interceptors - T2 = OP T3 = UP

Fighters - T2 = Fine T3= Fine

Frigates - T2 = UP T3 = OP

Wat?

Haven’t several people here already told you that frigates are at least fine if not OP in good hands in T2? Why are you ignoring them?

Haven’t several people here already told you that frigates are at least fine if not OP in good hands in T2? Why are you ignoring them?

 

‘In good hands’…

 

You mean a T4 pilot dropping down to T2 for some fun? Yeah, that’s good hands. Unfortunately not all of us have that terrific privilege, now do we?

‘In good hands’…

 

You mean a T4 pilot dropping down to T2 for some fun? Yeah, that’s good hands. Unfortunately not all of us have that terrific privilege, now do we?

No, I mean a pilot that knows how to play. If you choose to attach this meaning to a “T4 pilot”, that is your choice of semantics.

No, I mean a pilot that knows how to play. If you choose to attach this meaning to a “T4 pilot”, that is your choice of semantics.

 

‘A pilot who knows how to play’…

 

Pretty much all of us know how to play. Some better than others. I have very few qualms with suggested nerfs to guards and LRs, but Engineers need some way to let them survive for longer in T2. Their mass heals no longer cut it and the fact that interceptors can 1v1 them and win - which is often not the case as the interceptor will most likely have a couple of ships backing him up - seems very off.

‘A pilot who knows how to play’…

 

Pretty much all of us know how to play. Some better than others. I have very few qualms with suggested nerfs to guards and LRs, but Engineers need some way to let them survive for longer in T2. Their mass heals no longer cut it and the fact that interceptors can 1v1 them and win - which is often not the case as the interceptor will most likely have a couple of ships backing him up - seems very off.

People who know how to play well already pointed out that they are surviving just fine. I would suggest that people who may not know how to play well enough to survive should learn how to play until they do, instead of asking for sweeping buffs to let them dominate much better players flying other ship types.

People who know how to play well already pointed out that they are surviving just fine. I would suggest that people who may not know how to play well enough to survive should learn how to play until they do, instead of asking for sweeping buffs to let them dominate much better players flying other ship types.

 

Mmm, I’m going to ignore that very subtle jab of yours and - if I was a bit more snobbish - offer a counter, but instead I’m going to state this:

 

Engineers require their range on their mass healing back, and get it converted to percentage healing to counter immortal interceptors everywhere. The immortal frigates are suddenly introduced in T3, where frigate balls are what is causing everyone to start yelling:

 

FRIGATES ARE OP! NERF THEM!

 

My request for the nerf on interceptors is due to them being able to single-handedly kick everything else’s *** without fear. That’s my problem.

i am a good pilot and I stopped playing engies in t2 because they are so bad…

Sabre, take a screen shot of your engineer and its build for me so I can see the mods and the stat sheet, I will see if I can make suggestions to help your survivability.

Sabre, take a screen shot of your engineer and its build for me so I can see the mods and the stat sheet, I will see if I can make suggestions to help your survivability.

 

It’s a Raptor Mk2, and I’m saving for the Alligator M.

pstx.jpg

 

There’s a hidden Double Deflector Mk3 and a needle system Mk2.

Well, that’s why you die all the time, your in the ghetto t2 ship. Get yourself a rank 6 engineer and you will last a lot longer.

Rank 4 is barely a step above Tier 1… just like when you get into t3, rank 7 is the ghetto rank.

Not to be insulting, that’s just how I refer to the ranks :slight_smile: Theres quite a bit more, but ill talk to you about that in person.

It’s a Raptor Mk2, and I’m saving for the Alligator M.

 

 

There’s a hidden Double Deflector Mk3 and a needle system Mk2.

Fit Hail Plasmas, as well. Excellent weapons for Frigates. That way you can still support your team while keeping some range from enemy lines.

Fit Hail Plasmas, as well. Excellent weapons for Frigates. That way you can still support your team while keeping some range from enemy lines.

I need to get in and heal, though. My experimental mass shield has a 2800m range and my assault cannons have a good 3200m range. My guns outrange my healing, and if I can’t heal what use am I?

I need to get in and heal, though. My experimental mass shield has a 2800m range and my assault cannons have a good 3200m range. My guns outrange my healing, and if I can’t heal what use am I?

Oh, right, the nerf… Momentarily forgot about that…

 

Well, you can still shoot at enemy Engies for a lot more damage if you charge it. It’s what I mostly do on my Guard.

Oh, right, the nerf… Momentarily forgot about that…

 

Well, you can still shoot at enemy Engies for a lot more damage if you charge it. It’s what I mostly do on my Guard.

I bet I can out DPS you with assault plasmas :slight_smile: Granted, hails are much more effective at long range, but after I tested the hails against the assault… I found I was better at assault. Personal preference, I guess.