Engineer vs CovOps
1 v 1 = can go either way so I’d say fair
1 Engineer vs 2 interceptors = duh
2 Engineers vs 1 interceptor = Interceptor can always choose to disengage
these are academic scenarios coz
Fleet of Assorted roles inc. Engineer vs Fleet of Assorted roles inc CovOps = Interceptor don’t get to do much other than objectives, opportunity strikes and play the check in a checkmate move.
To me I’m fine ignoring the issues (R9 covops here) and put it down as a playstyle choice
What is xxxx is how the roles have gone sideways in Fleet v Fleet.
Interceptors are supposed to be frigate killers esp. CovOps but say in Recon T3
How often can a gang of covops run over a gang of assorted frigates & co holding the middle to get to the captain?
Not gonna happen often. So what’s the appropriate move here?
Buff them some more? or Nerf them coz T2 interceptors are still able to steamroll almost everything in T2?
To me I’m fine ignoring the issues (R9 covops here) and put it down as a playstyle choice
Don’t like OP’d T2 inties - go T3
Can’t run around killing stuff in T3 - go T2
Is there a balance fix so the two tiers match up ?
No - coz teamwork has a big say in it despite very few actually say that it does



) T2 was never broken, atleast not from what I’ve seen. Everyone can kill eachother, no one was invincible.