Star Conflict OBT v 0.8.2 Discussion

I don’t know what to say about this patch if it is a Fail or if it is a Success ?

All I want to say to the Devs or Game Owner that I am disappointed about this patch  :sad:

I just don’t get it why they had to nerf the engineers shield support ?

It’s more like what’s the point in playing it now… it will be useless, since before the update I would still die quickly now what am I going to be ? a nice big Box of experience for other gamers ? fun… NOT!!!

and guys why bother launching ships that will get nerfed ? I am sorry to say this but I feeling of quitting the game…

How do T3 engineers feel? I’d like to hear from them. So far I think its all been t2 engineer chatter, and t3 non-engineer chatter (correct me if I’m wrong.)

 

Also, suggestion, maybe make combat drone repairs more effective and give them more hull so they can actually survive a missal?

This patch did this:

 

star_conflict_virus.png

 

I know how to disable my A/V.  I know how to get around this.  So I’m not pointing this out because I want help solving the problem.  I’m pointing this out because it worries me.  Was this a “Comodo fail” or did someone accidentally push out something they shouldnt have?

These are false reports which happen from time to time.

 

I don’t know what to say about this patch if it is a Fail or if it is a Success ?

All I want to say to the Devs or Game Owner that I am disappointed about this patch  :sad:

I just don’t get it why they had to nerf the engineers shield support ?

It’s more like what’s the point in playing it now… it will be useless, since before the update I would still die quickly now what am I going to be ? a nice big Box of experience for other gamers ? fun… NOT!!!

and guys why bother launching ships that will get nerfed ? I am sorry to say this but I feeling of quitting the game…

There were a lot of people complaining about too strong heals so we decided to reduce it.

I think rather than reducing the range of the heal, the rate of healing should have been changed.

 

As others have pointed out, the Engineer is a support class, but is now being forced into front line brawler mode.

Sabre01, I usually find this revolting but in this case of your somewhat baseless whining about Interceptors I find it appropriate :

 

zecXBmC.jpg

 

Ive played you a few times in my Ceptors and I think you need more practice and also back off from balance discussions until you have more knowledge on the current game, fly T 3 etc. Ceptors are really squishy in T 3 and EASILY killed/ countered by most ships.

Also, even in Tier 2 one full pulsar will kill most interceptors and Tacklers are very good at destroying ceptors now with these buffs.

 

I am not saying you should only comment with so and so many hours played but your complaints feel very unreal.

I can’t speak for T3/T4. But in T2 I feel like my hydra 2 is doing just fine. altho the range would be better at 3.2k-3.4k instead of 2.6-2.8k, slight increase, but would allow us to sit slightly more to the back instead of in the middle of fire non-stop.

Sabre01, I usually find this revolting but in this case of your somewhat baseless whining about Interceptors I find it appropriate :

 

zecXBmC.jpg

 

Ive played you a few times in my Ceptors and I think you need more practice and also back off from balance discussions until you have more knowledge on the current game, fly T 3 etc. Ceptors are really squishy in T 3 and EASILY killed/ countered by most ships.

Also, even in Tier 2 one full pulsar will kill most interceptors and Tacklers are very good at destroying ceptors now with these buffs.

 

I am not saying you should only comment with so and so many hours played but your complaints feel very unreal.

 

What I say is mainly based on theory, not practice. I may not have played that many hours but I am damn well sure of what I say. Before I play a game and whilst I play a game I focus on a lot of the technical aspects and evaluate them based on knowledge not gleaned from just experience, but from various other sources.

 

Please don’t attack me like that. I found it as an insult to my intelligence and my knowledge, both of which I am proud to say I have. I apologise if this comes off as disrespectful, but I found your retort rather scathing and without much consideration to other bases of information.

 

EDIT: I have no capture points? Odd… I have played and captured beacons in both domination or beacon hunt, unless this is referring to planted EMP bombs, of which I have had a couple…

Sabre01, I usually find this revolting but in this case of your somewhat baseless whining about Interceptors I find it appropriate :

 

Ive played you a few times in my Ceptors and I think you need more practice and also back off from balance discussions until you have more knowledge on the current game, fly T 3 etc. Ceptors are really squishy in T 3 and EASILY killed/ countered by most ships.

Also, even in Tier 2 one full pulsar will kill most interceptors and Tacklers are very good at destroying ceptors now with these buffs.

 

I am not saying you should only comment with so and so many hours played but your complaints feel very unreal.

 

Thank you! 

What I say is mainly based on theory, not practice. I may not have played that many hours but I am damn well sure of what I say. Before I play a game and whilst I play a game I focus on a lot of the technical aspects and evaluate them based on knowledge not gleaned from just experience, but from various other sources.

Though you haven’t gave us anything to base your opinions on. Stats, numbers, real life experiences. Thats All im saying. 

 

But I feel we are detracting from the thread, again, so we must stay on topic. ‘’

 

Does the speed boost affect interceptors to go beyond the speed limit of 700? I need to know this to form up a good squad…

Though you haven’t gave us anything to base your opinions on. Stats, numbers, real life experiences. Thats All im saying. 

 

But I feel we are detracting from the thread, again, so we must stay on topic. ‘’

 

Does the speed boost affect interceptors to go beyond the speed limit of 700? I need to know this to form up a good squad…

practise exist for a reason…go try it

practise exist for a reason…go try it

 

 I agree with bacon. 

 

Bacon in general is Irrefutable. 

Okay, fine. How’s this?

Raptor Mark Two Synergy maxed out with auxiliary shielding mark 1. This was before 0.8.2. Had both my nanodrone cloud and my mass shield generator on and functioning. Covert Ops comes out of nowhere, parks next to me. I know what’s coming, so I kick on the afterburners, trying to escape. I ping him from the edge of my screen, and one of my team mates breaks off to help me out. Cov Ops activates his plasma arc, trawling along at a leisurely pace, my shield gives out in a mere second, and my hull in two. Before my friend had even got within effective firing range. Result: one hell of an easy kill for the Cov Ops.

How’s that for overpowered? I strongly dislike interceptors due to their modules and effects. I didn’t want to have to turn to minefields for defence, but I’ve been forced to. If an interceptor pilot is either reckless or stupid enough to stay still for a second, I can get a fix on him and maybe deplete his shields before he closes the gap and I’m screwed.

This is evidence. As unbiased as I can make it. I time and make sure I can provide an accurate record of a noticable death. I will now declare this subject closed and leave it to others to drag this thread back on topic.

What I say is mainly based on theory, not practice. I may not have played that many hours but I am damn well sure of what I say. Before I play a game and whilst I play a game I focus on a lot of the technical aspects and evaluate them based on knowledge not gleaned from just experience, but from various other sources.

 

Please don’t attack me like that. I found it as an insult to my intelligence and my knowledge, both of which I am proud to say I have. I apologise if this comes off as disrespectful, but I found your retort rather scathing and without much consideration to other bases of information.

 

EDIT: I have no capture points? Odd… I have played and captured beacons in both domination or beacon hunt, unless this is referring to planted EMP bombs, of which I have had a couple…

 

 

Sabre, this was in no way a personal attack on you. I myself don’t give a damn about stats in general and do not think they stand for a valuable player or represent intelligence in any sense. The reason I posted your stats was because you are being very vocal on the state of interceptors, when your play time is comparatively low.

Theory is one thing but you are talking to people here who mostly play T 3 by now and who have been playing daily, for months now, of course these players will not take your opinion very serious based on your lack of experience.

 

Please do not take this as a rude attempt to ridicule you, your stats are totally fine, I think I should have cropped it out to your playing time, sorry.

 

Your opinion on Interceptors and that of long time players are very much in contrast and you should not base your nerf wishes on mere theories.

Okay, fine. How’s this?

Raptor Mark Two Synergy maxed out with auxiliary shielding mark 1. This was before 0.8.2. Had both my nanodrone cloud and my mass shield generator on and functioning. Covert Ops comes out of nowhere, parks next to me. I know what’s coming, so I kick on the afterburners, trying to escape. I ping him from the edge of my screen, and one of my team mates breaks off to help me out. Cov Ops activates his plasma arc, trawling along at a leisurely pace, my shield gives out in a mere second, and my hull in two. Before my friend had even got within effective firing range. Result: one hell of an easy kill for the Cov Ops.

How’s that for overpowered? I strongly dislike interceptors due to their modules and effects. I didn’t want to have to turn to minefields for defence, but I’ve been forced to. If an interceptor pilot is either reckless or stupid enough to stay still for a second, I can get a fix on him and maybe deplete his shields before he closes the gap and I’m screwed.

This is evidence. As unbiased as I can make it. I time and make sure I can provide an accurate record of a noticable death. I will now declare this subject closed and leave it to others to drag this thread back on topic.

 

Drop mines, he dies instantly, win.

 

Also, any Gunship could have done the same to you also do not forget that interceptors only carry two turret slots as the only ship class.

There are so many hard counters to the intercepor, who is already in a identity crisis when it comes to organized group play :

 

  • Pulsar

  • Afterburner Inhibitor Field

  • Tackler Inhibitor

  • Mines instant kill

  • Hail plasma

  • Stabilized Rails

  • Lasers bypassing your speed

  • Nukes instant kill

  • Overdirve gunships that Turret mode you down easily due to crazy rotation speed.

 

 

In T 3 you want to bring Engineers, Guards, command ships and maybe gunships, certainly not Interceptors, they die instantly, their damage sucks outside of ramming someone with plasma arc which will get them slow and close and into mine fields.

 

 

I could take your Raptor apart in any Fighter class, be it Tackler, command or Gunship.

 

In this light, the Orion nerf seems outlandish to me and people calling for more interceptor nerfs sound unknowledgable to my mind.

Drop mines, he dies instantly, win.

 

Also, any Gunship could have done the same to you also do not forget that interceptors only carry two turret slots as the only ship class.

There are so many hard counters to the intercepor, who is already in a identity crisis when it comes to organized group play :

 

  • Pulsar

  • Afterburner Inhibitor Field

  • Tackler Inhibitor

  • Mines instant kill

  • Hail plasma

  • Stabilized Rails

  • Lasers bypassing your speed

  • Nukes instant kill

 

 

In T 3 you want to bring Engineers, Guards, command ships and maybe gunships, certainly not Interceptors, they die instantly, their damage sucks outside of ramming someone with plasma arc which will get them slow and close and into mine fields.

 

 

I could take your Raptor apart in any Fighter class, be it Tackler, command or Gunship.

They’re called cruise missiles. I was not in possession of minefields at the time, and even now, I’m still getting this problem. All these reports make me seriously consider either facing off 6/7 interceptors on the opposing team or facing the perils of T3 and nukes…

I’ll probably just end up quitting the game. It looks to me like a L/L situation, so I’ll just take the hidden option.

Though you haven’t gave us anything to base your opinions on. Stats, numbers, real life experiences. Thats All im saying. 

 

But I feel we are detracting from the thread, again, so we must stay on topic. ‘’

 

Does the speed boost affect interceptors to go beyond the speed limit of 700? I need to know this to form up a good squad…

 

No you are still stuck at 699

They’re called cruise missiles. I was not in possession of minefields at the time, and even now, I’m still getting this problem. All these reports make me seriously consider either facing off 6/7 interceptors on the opposing team or facing the perils of T3 and nukes… I’ll probably just end up quitting the game. It looks to me like a L/L situation, so I’ll just take the hidden option.

 

 

I dont know man, says Raptor over this one I bought (just for you ), maybe call up that second hand Spaceship haggler for a refund ?

 

Jn9Ztyn.jpg

 

 

I must ask if you are even serious at this point, Mine field is basically a “I kill you button” vs Interceptors and you refuse to bring them ?

ANY ship will murder your engineer if you do not bring mines, this is not exclusive to TWO TURRET interceptors.

 

By the way T 3 nukes have become a no issue for Frigates as they are quite rare now and one hit kill INTERCEPTORS only.

minefields dont insta-kill intercerptors, and I’d like to go on about the COV-ops inty’s…but since I have no experience in flying them, and no money to try them out, I will leave the subject.

minefields dont insta-kill intercerptors, and I’d like to go on about the COV-ops inty’s…but since I have no experience in flying them, and no money to try them out, I will leave the subject.

 

Yeah, sometimes I have 300 Hull left (mine 4700, 5k hull and shield) and go on to kill every opposing Frigate with godly powers, its real rough, its a shame Frigates are not allowed to equip turrets, in order to blow that 300 hull away.

 

usually though i am not at 100% shield or/and hull and just blow up immediately without even seeing the field.

If you’re not fitting your engineer fully defensively, you should be doing that before complaining about dying too fast.

I’m finding it a lot trickier to be effective in T2, but my survivability hasn’t really changed. The main gotcha is that whether or not you’re effective is very dependent on scenery. If there’s a suitable asteroid to use as cover 2.5k from the beacon you’re golden, if it’s 1.5 or 3.5 you’re dead or useless. I also don’t know what I’d do without Mk 3 modules, that extra 400m range over Mk 2 is almost essential now.

 

Having tried them I’m not stunningly impressed at the tackler buffs tbh. We had a pretty good discussion thread about tacklers at [http://forum.star-conflict.com/index.php?/topic/19756-tackler-buff](< base_url >/index.php?/topic/19756-tackler-buff) (just ignore the original suggestion and any posts by Sabre01 and it’s a good read), and instead of any of the ideas in there (or even anything to address the problems described in there) we’ve got a drone that’s easily negated, the biggest single problem with tackler debuffs against interceptors is still there (broken by phase remodulator) and the inhibitor beam is untouched even though of the two slowing modules it was the one that really needed the buff after its recent nerf (though the engine suppressor buff is of course welcome).