My Recommended changes. Before i start, I love the changes but i think need a few new balances and changes.
Skills
- Phase Shield Reduction Of damage from 75% to Restores 25% Of hull damage taken to shielding.
Why this change" Guard frigates job now is to take damage, this 75% is giving them more dps then before.
This basically means that ships like cruise-s are near unstable with + 20-25k HP + 750 DPS buff.
- Remove RPM Increase from Overdrive, Add Effect “weapon does not over heat while active”
This Bonus attack speed, in combination to the newest frigate gunship modules break damage.
Changing to over heating will be a good solution to help increase damage rates with out increasing them
- Reduce cool down of Chamelon cloak to 45 seconds, Increase Duration by 7 seconds.
Compared to the other skills, This one is just not performing well, its also not working in an offensive capacity.
I Would like the devs to try the above change, so we can see if we can help make this skill fulfill its potential of being
equally as attractive as other skills.
Modules
- Reduce Jamming of White Noise to 8 Seconds.
- Reduce White Noise Cool down to 30 Seconds
Or
- Allow for multiple White Noise to be equipped and not share the same cool down
The Above changes are made to help a new support role take place on the battle field. This will vastly improve dynamics of the game
it can also be a means to make combat more interesting, and offer solid ways to counter high gun-ship damage rates.
- Drones Skill now Spawns 5 drones, Drones can be ordered to attack a target that is targeted.
This is a Buff long Overdue. This skill is probably the worst skill in game. Add 5 to each spawn, and allow the frigate to send all 5 drones
at his target (Rather then randomly)
- Speed Reduction on Plasma Weapon mod “supernova” Is to great, Change to - 17.5%
- Remove Heavy Weapons from Fighter/interceptor
The Above changes are because Of Low use rate (supernova). Heavy weapons on interceptors and fighters are breaking combat.
Increase Squad Side : This is highly important because of the roles now needed team work to mesh/fit well together, Recommend Min 8 Per Squad.
IF the game is not highly based on mixes of Roles, Specifically in sector combat, this is a needed change. We need full corp fleets NOW. Enough waiting.
Change Que system for Sector , To que for any Conflict Should be based ONLY on Corp alliegence. If independent, should always be able to que.
This is splitting corporations up. It should not be based on Contracts, but upon Corp loyalty to a race. we should in the future design 3 unique benefits
to playing the races over each other, and 1 unique benefit (Any que, potential to conquer more space) For independent.
Covert Ops Ship (Now)
Energy Reduced by 20%
Beacon Capture Increased by 20%
Critical Strike 30%
Covert Ops Ship (New)
Energy Cost Reduced by 20%
Cool Down Reduced by 50%
Beacon Capture Increased by 20%
The above change was suggested to help improve the role of asupport jamer