Star Conflict OBT v 0.8.0

I’m going to go through the complaints I have with this patch, one by one.

 

 

1. Role diversity.

Lets face it, having set roles is nice. Having set modules is not. Being able to choose 3/5 modules available for your class type as well as not having any say about what your special module for the ship makes your choices pathetic at best.

 

You’re forced to these special modules for your ship type.

Covert Ops = Plasma Web

Overdrive = Gunship

Drones = Engineering

NO EXCEPTIONS

 

Solution: Let us refit a ship to choose it’s role. Sure, make it cost some money. Maybe even make it cost a couple hundred gold.

I’m not going to lie, I just want to be able to have a covert ops ship with microwarp. This brings us to the next problem…

 

 

2. Tree requisites / Un-updated rewards.

Lets say I like playing a guard ship with drones. A federation guard ship to be exact. Now, I’m playing along and want to get an upgrade. Say I have the Raptor Mk.II. Now, to get the next level of the drone ship, I HAVE to drop 600k on a worthless ship that I don’t want to play. WHY. This is stupid.

 

Also, while I totally expect it to get fixed, it’s annoying that my Lynx Mk.II gets 15% reward bonus, where on the same tier my Fox still gets 45% reward bonus. This is unpolished and needs to be fixed the first time through.

 

Solution: Add more interlacing tier lines and let you skip and chose paths. Right now you might as well have linear lines for each type of ship because there’s no reason to have a ship tree.

 

 

3. Changes to ship types.

So I bought a ship not too recently. It’s been my command ship for quite a while. However, now it’s nothing what I wanted to use it for. Now it’s a tackler and not a command ship. I can’t use my modules and I have to save up and buy a new ship. This is frustratingly stupid. Also, my time spent getting synergy with that ship is completely wasted. COMPLETELY.

 

Solution: Why didn’t we get everything completely refunded so we could analyze the skill trees and choose what we wanted from them? Full refund for all modules and ships at the new prices is what needed to happen. Instead of letting us find our role we have to farm and re-orient ourselves as to what we want to play.

 

 

4. Sector Conquest

Oh, so all these upsetting changes were made for sector conquest, to make it fair and all. I understand that. There’s one problem though…

 

It’s a glorified arcade mode. Fan-tucking-fastic. No status reports about how the battle is going, it doesn’t feel like you’re fighting for anything at all. Just arcade mode.

 

Solution: Stop playing Planetside 2. No really. It’s a good game, but it doesn’t work for this game. With how the mode works so far, and feels they shouldn’t even balance around it.

 

 

5. Race alignments

So I want to fight for… oh wait. I have to fight for the faction which I chose for the bonuses, while the game claimed when you were choosing at first that “This won’t affect what you can do in-game at all.” Riiiight. Let me easily choose what I can do.

 

Solution: Let me change my racial faction for free at least once. Maybe make me pay after the first time but you said something and didn’t hold to it.

 

 

Overall the problem will impact the company the most because we see that they can’t be trusted. They don’t care about us. We didn’t get any sort of fair treatment in this patch and who knows when they’ll screw us over if we use real money to buy things from them. I didn’t even get into the problem that everything costs way too much, or the fact that rep gains are still pathetic, or that the mail system is stupid, or the fact that the inconsistency of modules and getting what you can use is a problem. Tier mixing still sucks(Although with the tiers being shifted, at least it’s more understandable. Except being 3-shot pulsared.) . Why can’t I choose a preferred game mode when queuing? That’d be pretty cool. Instead we get continued updates that only bring frustrating changes and overnerfs to everything we hold dear.

 

With very high prices (3500G for a SINGLE T3 ship weapon? Are you serious?) and stuff like this patch, I can’t justify ever spending money on this game. If licensing was 1/2 the cost it is now, I probably could. 5$/month NOT including other things like special ships or modules? I could do that. I’m sure x4 as many people would jump on that as well, making them twice the money. But no.

 

It’s just sad because this game has such an amazing engine, but it’s business model and dev team seem to not have a single care about true balance or actually maximizing their profits.

 

 

A note to you “But it’s beta, stop complaining” people.

Yes, it’s technically “beta” but it’s not. This isn’t a game in beta. It’s been out for a year. You don’t “open beta” for a year. You don’t accept payments during beta. Beta is for load testing, mechanics testing, and debugging. This is not that stage. They masquerade behind it being beta to pull stupid crap like this patch on us and have you go along with it and defend them.

 

 

I really love this game and I’m just sad to see the changes that are made that degrade the experience. I joined through Steam, however it seems to have gotten to their heads because they got an influx of money and players.

My problems: (Fed player here)

 

Ship tree:

Illogical ship tree. The tree effed up to have more ship in T4. They pushed all vanduard up with 1 tier (= in T1 there is no vanguard ship)

I have 5 ships that don’t have its preceding ship (namely: swift m, alligator c, anaconda, hawk m, wolf m).

 

Roles/modules:

 

Before patch i played most of the time a wolf-m with valkyre aura. Now it doesn’t have cloak and federation can’t use any fighter aura. Valkyre was an armada module!

I lost almost all my modules: command modules, flares, collision compensator, shield booster.

 

Gunship: 3 legion

And i get 3 new module option from gunship group. All of them legion modules.  

So gunship with fed is not a good idea.

The crit chance buff looks op.

Reboot looks good.

Engine overcharge is BS. Even more because it’ a legion module.

Tackler: 2 vanguard, 1 raid

Aka: the old fed ships. So i get tackler module with armada? F*ck no! 2 vanguard 1 raid. So good i played armada.

(White noise now ceptor module! yeey…)

Target painter: -32 resists . I didn’t use this sh*t before patch 8, not gonna use it after

Engine suppression: 13 sec slow to catch ceptors. most of the times it’s useless

Inhibitor beam: afterburner denial. Another slow but a better version (raid module…)

Recon: 0 fed module, 3 wardens, 1 legion

Covert ops: 5 armada. This is the only usable role for armada (here is the new white noise)

Engineering: 6 vanguard, 1 legion

Guard: 2 vanguard, 4 tech

 

All of the roles for federation: 10 vanguard in 3 group, 5 armada in 1 group

So play as a cover ops as armada, but you don’t have any restoration or survivor module for that

 

Passive modules: as fed you don’t have shield/ hull/ tactical modules. You have weapon modules (because the empire concentrate on damage xD) 2 for  armada, 3 for vanguard.

 

And the 3 non fed roles are:

 

ECM: best modules for ceptors

Command: you can’t buff teammates

long range: you are the fastest frig, go close and fight! xD

With new patch from 3 T2 ships with good gear and 2 T3 ships with good geard i now have 1 T3 ship(Guard) with decent gear and spent around 9M buying and gearing gunship(T3). Sounds kinda bad, but tbh I really like the new patch. Total overhaul make things interesting. And got more variety in ship types, and few more modules, but with limiting modules to ship sub-classes actually made it a bit more limited. 

 

I see that some players are angry that they ships do no longer what they used to do, byut you can just make them do smth else now, why you need so much to stick with doing what were you doing before. The only problem i could see now is that if you didnt have any money before patch, they you could be in a bit of bad sittuataion, because of lack of many modules. Probably everyone after new patch spend quite a lot of money to get back where they were before. and if you didnt have any sawed, then had to fly with empty item slots  :lol:

 

 

I’m just happy that Fed frigs are no longer squishy, fed guard ships ar now second most durable ships in game(after Jer guard frigs)

before i logged in today i was curious about the changes and if it the “improved” roles would be a positive change

 

looking at my ships, ship trees, modules and roles i used my ships for…

the trees arent real trees anymore… to linear

every ship forces you into one direction and role and you have to get it, to get the next one

 

a while ago i changed subfaction to get empire ships, especialy interceptors with warp…

i mainly used it as fast reaction, repositioning and surprise attack ship… for example to hunt down the enemie captain in sudden, “explosive” attacks… using mines, those 30% crit, lowering regenrate, disabling weapons for some extra seconds and self destruct for some extra dmg when i was almost down

assassin like…

nothing of it works anymore

 

i m forced to be a recon with warp and visiblity / lowering regen… well i can spot the capt (even he is already visible over the whole map…)

or i can be a ecm or covert ops with some of the other abilities… but not even a bit as effective as getting close to the enemie with warp

 

 

my empire frig was support / long range… pulsar and mass repair modules for tankyness in bacon mode or to keep the captain alive while i stay near to him… and those long range weapons / disintegrator to support the other guys while i defended the captain / bacon

not possible anymore…

 

 

improved roles are fine

but i dont see a real improvement

i just see forcing me to use the ships the role they want it to be

where would have been the problem to only buff the role bonus?

granting you some (heavy) bonus if you use role specific modules, no bonus if you use others…

 

 

a game with highly customable ships became a game with linear and forced gameplay

a game whose ship roles were mainly limited by your imagination and shiptype…

no real choices anymore…

 

absolutly dislike this

I see that some players are angry that they ships do no longer what they used to do, byut you can just make them do smth else now, why you need so much to stick with doing what were you doing before. The only problem i could see now is that if you didnt have any money before patch, they you could be in a bit of bad sittuataion, because of lack of many modules. Probably everyone after new patch spend quite a lot of money to get back where they were before. and if you didnt have any sawed, then had to fly with empty item slots  

 

But I don’t like playing the role my ship is now, I wanted to play it as the role I bought it for… and there goes 2.6M credits to waste.

 

There’s a reason why I had my ship and put so much time into getting it. Changing the role on it now and further limiting the role is a slap in the face.

i agree that those new limitations realy suck

there would have been better possibilities like rewarding people using a certain role for a certain ship

not limiting the gamer

 

sry but this feels like a linear / forced sh*it now

I mainly agree with all what the OP said, just im not sure it worth it to post according to the direction devs and game producers are following.

I think they did not understand that having people to fight is important for their paying customers.

If you make tier 4 ships close to each othe rinthe tree one being let’s say Long range gunship and one engineer at least balance them so they both have 6/4 missles and 4 passive slots  not  5/4 missles and 3 passives. Makes it fair.

we used to complain something. now they changed everything so we don’t know where to start XD, just kidding.

 

I was feeling that I am playing a whole new game after this patch.

 

But I also have to admit that lots of the changes are very impresive and very nice.

i realy cant understand how some guys… the only word that comes to my mind is tunnel vision

 

ofc improved roles are realy fine

but these roles dont feel like IMPROVED roles… its like forced and limited roles

instead of rewarding people for getting the “right” modules, they are punishing everyone who wanted to do more then a fixed role

they could have done so much but the only thing their imagination bring up are limitations?

a module is to strong? ok, nerf it to a normal value… and get a bonus if you use it on a ship with the right role

maybe someone even wants to use it nerfed, if it fits his style

 

 

differents between factions?

the roles they get… thats it?

 

 

ship trees?

almost no crossings, many dead ends and linear “trees”

they have could have done so much better…

 

 

the idea was good… but it was the wrong path in the tree

 

 

ps:

one game i loved was morrowind…

why?

i was free

i could do almost everything, no matter how uneffective it was

i realy cant understand how some guys… the only word that comes to my mind is tunnel vision

 

ofc improved roles are realy fine

but these roles dont feel like IMPROVED roles… its like forced and limited roles

instead of rewarding people for getting the “right” modules, they are punishing everyone who wanted to do more then a fixed role

they could have done so much but the only thing their imagination bring up are limitations?

a module is to strong? ok, nerf it to a normal value… and get a bonus if you use it on a ship with the right role

maybe someone even wants to use it nerfed, if it fits his style

 

 

differents between factions?

the roles they get… thats it?

 

 

ship trees?

almost no crossings, many dead ends and linear “trees”

they have could have done so much better…

 

 

the idea was good… but it was the wrong path in the tree

 

 

ps:

one game i loved was morrowind…

why?

i was free

i could do almost everything, no matter how uneffective it was

i think you are also in tunnle vision has any one noticed how difrent matches are now people being foced in to roles makes every one stick togeather their are no more loners or “ZOMG BUILD” that rush nodes or some how kill frigates in 10 seconds i am a fed tanker/support buffer and i lvoe the new gameplay i now can stand up to fighters and even fight back gunships i still get circled to death but now i can stop the anoyying fighers chargeing me i may onyl have T3 but i have to say the change is for the better as far as game play yest the tech tre now sucks no prem ships are not over powerd and they rilly need to fix PVE for fighter they dont stand a chance with out frigates over all if you stop looking at you ships and look at the game play this is a great change guys it beta a real beta items have to be changed so yes you will lose build you will lose ships yes their are gaps and no they dont have to care what you say as long as the 75% fo the paying players are happy witch they are the rest of the f2p people all in all they donttruely care and why should they your not helping them.

i am all fore the patch you see the game play is better i mean yeah welcome to open beta NO REFUNDS its in the agreement that you didnt read but checked saying you did also deal with it they can change the ships you play style is not set in beta it will never be becuase the game is changeing i think people are to hung up on what their ship were not what they are now was this line before now suck to bad go grind the line that fits your play style that is what should have been done if you look at the over all patch yep it sucks but then you play the game and the arcade/sector battles are alot more fun the pve and tech tree tho sufferd

jezus crist lodizzle1, BUY A MOTHERFUCKING DICTIONARY. FOR THE LOVE OF GOD.

I probaly lost 10 IQ just reading your reply.

And no, 90% of this patch is xxxx? go grind what fits my style? THAT IS MOTHERFUCKNIG 50M CREDITS THAT I NEED TO GRIND!

75% is happy? where do you get these numbers? xD I am seeing a lot of agry voices EVERYWHERE

The angry voices you see are the ones that had the so-called “ipwnyou builds” and now they must adapt and think a bit before they buy a ship and what should they fit in them.

 

The good players are saying its an adjustment thing but the game is fun , the changes are ok and that people just need to think new stuff out.

 

I’m one of those 75% and guess what, i still win games and fit the ships for the roles i had them planned. 

i think you are also in tunnle vision has any one noticed how difrent matches are now people being foced in to roles makes every one stick togeather their are no more loners or “ZOMG BUILD” that rush nodes or some

 

those who didnt care for their team before wont care after the patch

i had to fight enemie captains very often alone or with just 1 other guy

because i am a londer zomg-build player? no…

cause everyone else was camping or zerging mid

 

you think limitations make gamers better poeple?

no… the guys you run into were probably those who tried to fight for objectives before instead of mindless zerging

but now you cant make your ship fit the realy often needed role of a “mission carrier”

 

as i said there would have been other ways of improving roles

but ok if you think so that limitations are the right way to go…

let me think of medieval when you were limited to a certain job

 

lets forget freedom to do what you want

thats what you want to do in games… follow the restricted path…

one word… CRAP!

The angry voices you see are the ones that had the so-called “ipwnyou builds” and now they must adapt and think a bit before they buy a ship and what should they fit in them.

 

The good players are saying its an adjustment thing but the game is fun , the changes are ok and that people just need to think new stuff out.

 

I’m one of those 75% and guess what, i still win games and fit the ships for the roles i had them planned. 

i hadnt copied any  ipwnyou-build

i just tested and defined my own build that perfectly fited

for sure there would have been better build, but it was the perfect one the way i played

and i am one of those who dislike this kind of role restriction

 

now you have only predefined builds, no cross / hybrid roles or anything

before you could make the ship fit the pilots way (more effective on role fiting ships)

now you have the pilot fit the ship… no matter what

totaly restricted gameplay can never be the answer in a free society

those you didnt care for their team before wont care after the patch

i had to fight enemie captains very often alone or with just 1 other guy

because i am a londer zomg-build player? no…

cause everyone else was camping or zerging mid

 

you think limitations make gamers better poeple?

no… the guys you run into were probably those who tried to fight for objectives before instead of mindless zerging

but now you cant make your ship fit the realy often needed role of a “mission carrier”

Sorry, what?

* You think feeding solo kills to the enemy captain in Recon is being a “team player”?

* In what way was a Deimos with RF plasma a “mission carrier”?

* In what way was a stasis+cloak+coccoon interceptor a “mission carrier”?

People didn’t fly overpowered builds to be “team players”, they flew them to roflstomp and rack up kills.

 

You seem to have been playing a different game to me these past couple of months.

The angry voices you see are the ones that had the so-called “ipwnyou builds” and now they must adapt and think a bit before they buy a ship and what should they fit in them.

 

The good players are saying its an adjustment thing but the game is fun , the changes are ok and that people just need to think new stuff out.

 

I’m one of those 75% and guess what, i still win games and fit the ships for the roles i had them planned. 

the good players? you mean the T4? because right now to get where i want to be i am looking at 50m to grind AT THE LEAST. Which is complete and utter BULLSHIT.

 

Sorry, what?

* You think feeding solo kills to the enemy captain in Recon is being a “team player”?

* In what way was a Deimos with RF plasma a “mission carrier”?

* In what way was a stasis+cloak+coccoon interceptor a “mission carrier”?

People didn’t fly overpowered builds to be “team players”, they flew them to roflstomp and rack up kills.

 

You seem to have been playing a different game to me these past couple of months.

you mean my ricasso which i used often enough kill captains, plant bombs, survive as captain, etc.? I carried more missions than you think. Was it because the enemy was bad? not particulary, i just had a good friend protecting me :slight_smile:

I find it funny reading this thread after a match where I flew my Empire frigate toward Beacon C and camped it, sniping at people with disintegrator / stabalized railguns until it went live and our team got the capture.

 

I’ve said this before; the problem is not with the ships. The problem is that the game does not PUNISH players for not playing properly. Sniping from home base is of no use in 2/3rds of the games, so the game should punish people who do it (ie: you get no xp at all from that match, but you incur repair costs).

 

Sniping from a beacon? Awesome idea. Sniping from within 1-2km of a beacon? Perfectly acceptable. Never coming within 10K of a beacon? 0xp because you are wasting everyone’s time.