Why we continued experimenting with the matchmaking:
According to the results of the in-game voting 53% voted for keeping the old system, while 47% voted for a change in one or another form (31% in advanced Tiers and 16% in favor of a single Tier).
This means that nearly half of all players believe that it is possible to improve the performance.
Furthermore the old matchmaker was particularly unpleasant, when you reached a new Tier you had to fight stronger enemies.
You were immediately thrown into a group, where the majority of the other players already had good equipment and ranked ships, it was a hard way until being able to compete against them. With this in mind, we decided to refine the logic of the matchmaker.
Now it takes into account:
The combat skills and the players efficiency in the previous battles.
The more successful fights a player does, the better his chances are to end up in a battle with equal players.
This system needs time to gather enough information in order to run successful.
Unfortunately, when the system started you could even end up with T1 against T4.
We have already adjusted the settings and we are watching your feedback in order to improve the matchmaker.
Since the new system is much more flexible to configure, we hope to be able to create battles which will suit most players.
As for the changes in the reputation system:
Please note that the maximum reputation is credited, if you are involved in a fight on the ship, whose rank is close to your own. This has been made in order to prevent farming of new players.
It was made an unfortunate mistake, and the players who already reached a high rank in one faction, received little reputation in another faction.
This will be fixed in the near future.
Please explain how you can justify t2 vs t3, t1 vs t2, t1 vs t3, t2 vs t3, t3 vs t4. Tier mixing is terrible. almost as terrible as your math. 53% of players voted against tier mixing. 16% wanted full mixing. 31% wanted +/- 1 tier. which even +/- 1 tier is INSANELY IMBALANCED. 31 + 16 on DIFFERENT ISSUES is not “over half the players wanting something different” OVER HALF THE PLAYERS WANTED IT TO STAY THE SAME, AND THEN YOU RIP THE CARPET OUT FROM UNDER THEM.
People are now fighting VERY UNPLEASANT matches, WAY MORE SO THAN Level 4 vs Level 6 (deimos vs deimos 2) and hey guess what, a deimos can beat a deimos 2 in a 1v1, you know what a deimos can’t beat? A TIER 3/4 SHIP. you know what a hercules can’t beat? a Deimos 2, Rofl or any tier 3 ship or tier 4 ship.
This is terrible.
Literally, the worst patch I’ve ever seen implemented to a game.
I’ve only been playing the last 1.5 weeks, so I don’t know about the other fiasco’s, something about loyalty? contracts cooldown timers? but apparently you want this amazing game to die a terrible death. but I guess that doesn’t matter, you’ve already gotten your money from it.
“How do implants work now with no tier matches? Those t4 ships I’m against while I’m in t2 and t3, have access to some amazing t4 implants.”

