Star Conflict OBT v 0.7.12

Why we continued experimenting with the matchmaking:

According to the results of the in-game voting 53% voted for keeping the old system, while 47% voted for a change in one or another form (31% in advanced Tiers and 16% in favor of a single Tier).

This means that nearly half of all players believe that it is possible to improve the performance.

Furthermore the old matchmaker was particularly unpleasant, when you reached a new Tier you had to fight stronger enemies.

You were immediately thrown into a group, where the majority of the other players already had good equipment and ranked ships, it was a hard way until being able to compete against them. With this in mind, we decided to refine the logic of the matchmaker.

Now it takes into account:

The combat skills and the players efficiency in the previous battles.

The more successful fights a player does, the better his chances are to end up in a battle with equal players.

This system needs time to gather enough information in order to run successful.

 

Unfortunately, when the system started you could even end up with T1 against T4.

We have already adjusted the settings and we are watching your feedback in order to improve the matchmaker.

Since the new system is much more flexible to configure, we hope to be able to create battles which will suit most players.

 

As for the changes in the reputation system:

Please note that the maximum reputation is credited, if you are involved in a fight on the ship, whose rank is close to your own. This has been made in order to prevent farming of new players.

It was made an unfortunate mistake, and the players who already reached a high rank in one faction, received little reputation in another faction.

This will be fixed in the near future.

 

 

 

Please explain how you can justify t2 vs t3, t1 vs t2, t1 vs t3, t2 vs t3, t3 vs t4. Tier mixing is terrible. almost as terrible as your math.  53% of players voted against tier mixing.   16% wanted full mixing. 31% wanted +/- 1 tier. which even +/- 1 tier is INSANELY IMBALANCED.  31 + 16 on DIFFERENT ISSUES is not “over half the players wanting something different” OVER HALF THE PLAYERS WANTED IT TO STAY THE SAME, AND THEN YOU RIP THE CARPET OUT FROM UNDER THEM. 

 

People are now fighting VERY UNPLEASANT matches, WAY MORE SO THAN Level 4 vs Level 6 (deimos vs deimos 2) and hey guess what, a deimos can beat a deimos 2 in a 1v1, you know what a deimos can’t beat? A TIER 3/4 SHIP. you know what a hercules can’t beat? a Deimos 2, Rofl or any tier 3 ship or tier 4 ship.

 

This is terrible.

 

Literally, the worst patch I’ve ever seen implemented to a game.

 

I’ve only been playing the last 1.5 weeks, so I don’t know about the other fiasco’s, something about loyalty? contracts cooldown timers? but apparently you want this amazing game to die a terrible death. but I guess that doesn’t matter, you’ve already gotten your money from it.

 

 

“How do implants work now with no tier matches? Those t4 ships I’m against while I’m in t2 and t3, have access to some amazing t4 implants.” 

Hey Devs.

I HAVE ONE xxxx PROBLEM.

I LIKE TO FLY EVERY SHIP IN A TEIR BEFOR I MOVE TO NEXT ONE NOW I’M PUNISHED FOR IT. F U

I LIKE TO FLY EVERY SHIP IN A TEIR BEFOR I MOVE TO NEXT ONE NOW I’M PUNISHED FOR IT. F U

I LIKE TO FLY EVERY SHIP IN A TEIR BEFOR I MOVE TO NEXT ONE NOW I’M PUNISHED FOR IT. F U

I LIKE TO FLY EVERY SHIP IN A TEIR BEFOR I MOVE TO NEXT ONE NOW I’M PUNISHED FOR IT. F U

I LIKE TO FLY EVERY SHIP IN A TEIR BEFOR I MOVE TO NEXT ONE NOW I’M PUNISHED FOR IT. F U

I normally don’t post on forums and this will be my second one today already, but i feel it needs to be adressed.

 

I’m not demanding this but the devs really NEED to change the matchmaking back to the way it was and here is why(and let’s not forget the useless poll…):

 

First of all,  the higher your T(x) ship is, the more implants you will benefit from.

On top of that,the higher the Tier the more slots for modules, passive, ship module lots, especially weapon modifiers (notable for T1/T2).

Aswell as new weapons each Tier,for example hail plasma T2, Heavy Plasma T3 etc.

You have so much more options the higher up you are.

 

So the algorithm “decides” you have to play against these guys in higher Tiers, because you are too good,which doesn’t make any sense(in the way this game works), because no amount of playerskill does bridge the difference between the ships stats, combined with the advantage of implants.

 

This is the way this game was designed, ships ,within their Tier, are meant to kill other ships respective to their Tier.This is not WoT, which was designed around multilayer Tier battles.

You just can’t straight up change a core mechanism like this, because it screws the balance in so many ways, if the devs want to continue to use this system they need to rebalance nearly every item, ship etc.

 

As said  before, no amount of playerskill bridges the difference of my Deimos 2 going ~300 and intys going 511max in T2 and T3 interceptors going 700+ (potentionally, i know its capped atm). Or imagine getting a tier 2 captain while the other captain gets a Tier 3 one, which one will be harder to kill? (

i think there should be a “vote” system for captain anyway, where a popup says “Do you want to be captain y/n?”, yes you are added to the pool of potential captains, selected at random of that pool, and in case the pool is empty it just selects at random as before)

 

Just my 2 Cent.

I WANT MY MONEY BACK !!! NOW !!!

You significantly increased the price of ships… I personally play in lower Tech until I can afford decent modules on my ships. Now I’m forced to pay for modules I won’t be using.

Any proofs of reduced repair costs? I havent noitced any changes at all. Some ppl say that it become even more expencive.

Some fighter offencive modules becom saboteur. There is no saboteur fighter in that game. Apparently they didnt even test their patch. Just threw it up on players as it is. it may be ok with closed beta or with groop of testers who payed to test ur game. But this cant be done to ppl actually play ur game and even pay money for it.

O.k, lets make no mistake if anybody read anything else I wrote so far today you’ll no I’m not the happiest bunny right now.

That said I’d rather see a commonly accepted fix and move on with my life. Have some suggestions

1: Straight up buff the loot back to the old Costs, There was no need for that it just made a bad situation worse.

 

2: Introduce a ship buff that slightly raises the stats of a lower tier ship when matched against higher tiers. This brings player skill back into play as opposed to "OMG T4 ARRGH I DIED WTF *splosions*

 

3a: Add an opt in/out option on the new ships.

3b: Alternatively buff Mk1 Mods slightly set a new class of mods for the preinstalled and down the cost slightly. Result = less hassle complaints and a smoother transition between tiers,

 

4: Ability to choose scenarios failing that fix t3 scenarios and dreadnought sabotage.

 

5: A buff to rep gain or failing that a reduction in mission CD’s

 

All of those steps would help turn a bad patch round. Just my 2 cents

You guys are just terrible…

Guys, guys, what happened, when you screwed up the matchmaking so bad! I really enjoyed the game while flying T2 ships against other T2 ships! Now I’m like “whut? T3/T4 against my T2? How am I supposed to shoot down anything???” 

 

Please roll back the matchmaking, it was WAY BETTER before!

 

I will not continue playing a game where I get raped constantly by higher Tier ships. I’m not a masochist.

T3 ships, ARE NOT comparible to T2 ships. Please revert it back to what it was before.

 

The poll that specifically asked us what we thought of this said about 50% of people DID NOT want higher Tech ships in lower battles.

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Why isn’t this a thing instead of inflated ship prices? I don’t want to pay 2m extra for Mk I parts I’ll instantly replace. Is it to guide new players on a new way to build something? Is it to make people consider using Mk I parts(which any sane person would never use)?

Lol. this thread exploded from 2 pages to 9 pages from such a short time should be evident enough that things went seriously wrong.

 

Yet Error is saying that the new matchmaking is here to stay?  It’s a bit late for April Fools joke, beside it isn’t funny.

there is a problem on osx…

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* Reduced cost of repairing T2, T3, T4 ships.

 

i love it  :bomber:

You get paid to say that?

 

This is not just a beta anymore, and im a paying customer, if i find something i paid for turns for the worse in massive steps, i aint seeing a reason to praise them.

 

I aint buying apple either with their flamboyant preaching fanboys not admitting fault.

 

Hell i love this game and how it plays, right now they systematically destroy what i enjoyed the most.

 

@blacksir please for the love of all civil, buy youself a dictionary.

Well it’s gone 4 pages since I said that, I clearly don’t have the time to keep up with you people on this forum. LadyAlekto if you can point to any part of my post where I said this game was fine, perfect, or wonderful? There are things I see as problematic in the game and I report them, vote accordingly, etc. All I said in my post is that the attitude some people have is completely unwarranted. I simply suggested that the proper thing to do is to report issues and note successes as a beta tester (which you are regardless of money you’ve spent, sorry, it’s true) not to start throwing around threats like “I’ll take my ball and go home if you don’t stop it!” which is little more than pissing into the wind.

 

Oh and Blacksir, call me pretentious but your opinion is invalidated by your complete inability to construct a well written sentence. My god, man.

While I get what the devs were trying to do, I don’t understand the train of thought that says rank 7 vs rank 9 is imbalanced, but rank 7 vs rank 12 is fine. 

> You were immediately thrown into a group, where the majority of the other players already had good equipment and ranked ships and it was a hard way until being able to compete against them.

 

That might be true, but after leaving T1 and entering T2, one already expects this. Also, by flying a well equipped T1 in a T2 battle with a squad, you could also play it quite well, even if you were not as experienced, so better players got faster reps.

 

So I guess, it is a wrong play strategy for a player to not expect the next tier to be harder first, and maybe play along his own tier a bit to gather more stuff. You did already get T3 modules in T2 fights, in my opinion, you even got more T3 than T2 there, which might be subjective, since its based on my experience.

 

I like the idea of you guys to try to balance the game so that higher Tiers have also some disadvantages, like T2 weapons having lot less dps than T1 weapons, or changing how weapon modifiers work in other tiers.

But: dont try to be too helpful on the career of the player. Yes, players have issues. Some come out in the chats and forums, and can be addressed by small fixes, like explaining, they dont buy a “ship” but they buy a license to a ship, which cannot be sold. But the issue of getting into harder gameplay is actually a challenge, nobody should whine about.

 

They do, but we all ignore it together until they (we) have learnt their lesson.

 

So if the goal is really to have a tier system that is actually interchangable, I would test that in a longer period of time, maybe with a mixed battlemode, where everyone can bring what they want.

 

I wouldnt however do that out of the intentions mentioned - because players “experience difficulties” at the start of a new tier. One can farm his own tier, plan ahead, and equip the T3 ship slowly, until they actually decide to get into T3. That challenge should be left to the player.

 

Upvoted for intelligent discourse. This is the way to beta test, people, not by going “Oh my god the game is ruined I’m done with this!”

The idea of mixing Tiers is bad. I just got my friend to play this game TODAY in his stock T1 ship and i was grouped with him with ONLY a T1 ship load out we were the only T1 's out of the entire match with everyone els from T2 - T3 now. SKILL is 1 thing but when higher Tiers have more modules way stronger weapons, buffs stuff that lower Tiers do not. That alone changes everything for example going T3 almost 1 shotting a T1 ship wiht heavy plasma is completely rediculous even skilled players cant dodge all shots of a ship… so maybe i would suggest instead of trying to fix balance by mixing tiers just change the difference between in stats between the early Tier ship vs the later ship of the same tier for example  T2 Deimos stats being closer to a Deimos 2 which in return make the game more balanced - as of now i am not enjoying this game after this patch. ALSO someone mentioned to make an option to join a mixed tier match which i can agree on for those risk takers but for me i like a some what fair fight. i dont want to run into a match with my T2 inty vs a T4 frigate taking me 2 minuets beating on the hull… so please revert back -.- or remove mixed tiers its just horrid…

Only reasonable mix is T3 and T4, any other mixing is just plain stupid.

 

Going from T3 to T4 is not that big of a difference compared to going from T1 to T2 or T2 to T3.

Upvoted for intelligent discourse. This is the way to beta test, people, not by going “Oh my god the game is ruined I’m done with this!”

 

 

“Unpleasant experience” from developer standpoint = level 4 ship(deimos) vs level 6 ship (deimos 2)

Pleasant experience from developer standpoint = level 6 ship(deimos 2) vs level 9, or level 12 ship, which has modules the deimos can not equip, and double the slots/damage output/effective hp.

 

Tier mixing is xxxx. plain & simple.

 

a deimos can beat a deimos 2. tier 2 ships can compete against tier 2 ships.  tier 2 ships can not compete against tier 3 ships, and they shouldn’t have to unless your going to give them access to the modules & additional slots of tier 3 ships.

 

and tier 1 vs tier 2 is just as bad,  and then compare tier 1 vs tier 3? do you hate your players?

 

why did you let 16% of the population choose to screw the rest?