Star Conflict OBT v 0.7.12

Let me start by thanking you for posting in this thread and trying to provide some answers to us.

 

Why we continued experimenting with the matchmaking:

According to the results of the in-game voting, 53% voted for keeping the old system. 47% voted for a change in one form or another (31% in advanced Tiers and 16% in favor of a single Tier).

 

Why do you even ask in a poll with a % result if you are going to ignore the majority anyway ? And dont try to add up the other results, because they wanted different things. If you do what one of the groups wanting change voted for, you are NOT giving the other groups who voted for change what they asked for…

For example, when you reached a new Tier you had to fight stronger enemies.

You were immediately thrown into a group, where the majority of the other players already had good equipment and ranked ships and it was a hard way until being able to compete against them.

 

So how on Earth does the new system help with that ? It makes things even worse.

 

Unfortunately, when the system started you could even end up with T1 against T4.

We have already adjusted the settings and we are watching your feedback in order to improve the matchmaker.

Since the new system is much more flexible to configure, we hope to be able to create battles which will suit most players.

 

After the supposed fixes to the reputation gains (which didnt fix it at all imho) you’ll forgive me if I don’t hold my breath for the oh-so-awesome-coming-fixes. As far as I’m concerned, your company needs to show some serious improvements to regain my trust in some vague promised fixes.

As for the changes in the reputation system:

Please note that the maximum reputation is credited, if you are involved in a fight on the ship, whose rank is close to your own. This has been made in order to prevent farming of new players.

It was made an unfortunate mistake, and the players who already reached a high rank in one faction, received little reputation in another faction.

This will be fixed in the near future.

 

First of all, your new system does exactly that: farming of the newer players. They feel it too and no amount of PR spin will change that.

As far as reputation gains are concerned, now that the +50% bonus has run out again it has gone back to absolutely horrible for me. This severely hampers my enjoyment of the game.

That challenge should be left to the player.

 

I agree completely :slight_smile:

Also, why does it say I need to update my client? That coming soon?

Yes, Error, does that  stop the tier mixing? That’s what we’re after!

He answered that. They think that it’s not a problem and that 47% of people “voted for a change”.

 

All is going according to the plan. Change was not a mistake.

So Wait times are now massively up, Loyalty gain is still rubbish, I can take my gold TOR against t1 ships (if I ever get a match) and loots gone to pot so I’ll have to grind twice as long (even with a licence and steam explorer pack) to get a new ship.

 

I’m not actually all that impressed. I am happy you’re looking into the issues. But right now it’s a bit of a whitewash

 

Actually, just done a new match here. And only got t3 opponents. Looks like it might be ironing itself out after all.

and thank you for freeing the squad sizes. dont worry about money income there.

 

also i hope somebody noticed, that the matchmaking queue was a first in last out queue, making you wait forever if you actually didnt cancel and restart. which most probably most people do to explain why it works so fast at the next attempt.

He answered that. They think that it’s not a problem and that 47% of people “voted for a change”.

 

All is going according to the plan. Change was not a mistake.

 

Meh, it’d be nice to hear that from up High. Honestly, I just want an honest answer - its a pain in the arse, but i’ll just have to work harder then, haha! And if the thingy does get more accurate with use, lucky I don’t have work this weekend then :stuck_out_tongue:

 

But still, the majority did vote for no change, and I bet if they did another vote, the outcome would be vey different.

For example, when you reached a new Tier you had to fight stronger enemies.

You were immediately thrown into a group, where the majority of the other players already had good equipment and ranked ships and it was a hard way until being able to compete against them.

With this in mind, we decided to refine the logic of the matchmaker.

 

Well…I never had a problem with the battles before. And I’m not playing for so long. I farmed tier 2 until I had the money and some green loot too, to get ready for tier 3.

I like the idea you have in mind, but I think to allow higher tier ships in a lower tier battle can’t be the solution for it. But it can be within one tier.

 

 

Please note that the maximum reputation is credited, if you are involved in a fight on the ship, whose rank is close to your own. This has been made in order to prevent farming of new players.

 

Do people really care of farming other pilots? My point of view is red = dead. Don’t really care about farming other players.

I still think that mixing only tiers +1 would work well. So mix tiers 1 and 2, 2 and 3 and 3 and 4. Ofc, the tier 4 players will complain, but as far as I  can tell most T4 players fly in T3 most times due to low game numbers.

@Error: Are you translating these by yourself, or do you have a dedicated translator? If the latter is the case, he should be fired. Just sayin’

 

Why we continued experimenting with the matchmaking:

According to the results of the in-game voting, 53% voted for keeping the old system. 47% voted for a change in one form or another (31% in advanced Tiers and 16% in favor of a single Tier).

This means that nearly half of all players believe that it is possible to improve the performance.

No, what this means is that the form of the question was ambiguous and that the poll results do not represent the ship tiers of all voters. I bet that most T4-3 pilots voted for the changes, but only because of the broken progression system that plagues younger players and reduces the amount of T4 pilots. Introducing this new matchmaking system to fix the lack of T4 games is like fixing a hole in the bottom of the boat by pulling it out of the water and not using it ever again.

Besides, the old matchmaker was particularly unpleasant.

For example, when you reached a new Tier you had to fight stronger enemies.

You were immediately thrown into a group, where the majority of the other players already had good equipment and ranked ships and it was a hard way until being able to compete against them.

Bullshit, that’s what made the game exciting and challenging. We know that advancing to a higher tier will be hard and there will be a lot of challenges to meet, new ships, modules and tactics to learn… essentially revitalizing the gameplay for us after being stuck in the lower tier for too long.

Besides, this completely negates the “carrot” for players of getting MK3 items and (which is more important to you) buying premium modules, since T2 MK3 is pretty much the same as T3 MK2.

So no, the only people who benefit from this patch are the ones who are at the top of the food chain, namely flying T4, which excludes the VAST majority of the playerbase.

With this in mind, we decided to refine the logic of the matchmaker.

In addition, it takes into account: the combat skills and the players efficiency in the previous matches.

The more successful fights a player does, the better his chances to end up in a battle with equal players.

This system needs time to gather enough information in order to run successful.

So, the better i do in my own tier, the higher my chances of getting raped by some purple T4’s? Yeah, cuz that’s gonna make me want to play this game.

 

Unfortunately, when the system started you could even end up with T1 against T4.

We have already adjusted the settings and we are watching your feedback in order to improve the matchmaker.

Since the new system is much more flexible to configure, we hope to be able to create battles which will suit most players.

Judging by your previous attempts at “watching feedback and adjusting” i would not get my hopes up *cough*loyalty*cough*. You ARE killing your game by alienating one customer at a time. No “adjusting” short of a complete revamp or reversion back to the previous system will fix this. I do get the impression that the only feedback you guys are taking into the consideration is the one you recieve from your Alpha and Closed beta testers… most of whom are already in T4 and most likely are griping about lack of games there.

 

As for the changes in the reputation system:

Please note that the maximum reputation is credited, if you are involved in a fight on the ship, whose rank is close to your own. This has been made in order to prevent farming of new players.

In which universe did this conversation take place?

  • “Hey, Vanya, how about we force our players to play the game the way we want them to? They will most definitely love it!”

  • “Yeah, Petya, and then they will buy more premium modules too and I will finally be able to take Masha on a vacation to Turkey!”

…apparently in ours

And besides, pitting new players against ships of higher tier, yet unattainable for them, will reduce farming how exactly?

It was made an unfortunate mistake, and the players who already reached a high rank in one faction, received little reputation in another faction.

This will be fixed in the near future.

Yeah, how about you fix this by disabling the system altogether? Thank you.

Give my my money back…

 

 

 

I bought Prem yesterday to what? to play agains unkilalble ships? ?:smiley: NICE WORK…

After update maybe this change:

 

  • I see most same tier ship I think ? Maybe better than before first update

 

  • Reputation is still same? 1100 approx. from t3 win no idea about lose

 

  • Money maybe little higher? 91k for t3 win

 

  • loot was about 2k each before was 1k each but still so many much lower than before get 10k-25k loots

let see:
Why we continued experimenting with the matchmaking:

According to the results of the in-game voting, 53% voted for keeping the old system. 47% voted for a change in one form or another (31% in advanced Tiers and 16% in favor of a single Tier).

soo let take baby step:

  • 53% voted for keeping the old system.
  • 31% in advanced Tiers
  • 16% in favor of a single Tier

soo if majoritie (53%) was say “we like how it is” was not count,  someone from company was have other plan like scrue that 53% & let take in consideration 47% aka minority what was form by 2 mix grup aka 31% & 16% = sory but for me is a fail sistem

in traslation that person who was have biger plan with matchmaking was decide to force implement some change noo mater of what was vote result, in end is a beta soo what a frak can hapend (sarcasm) :wink: if something bad is goo we say is beta if something good then all shh & we move on :smiley:

well for me is more clear something bad is hapend here … like rush decision with

let see:

Why we continued experimenting with the matchmaking:

According to the results of the in-game voting, 53% voted for keeping the old system. 47% voted for a change in one form or another (31% in advanced Tiers and 16% in favor of a single Tier).

soo let take baby step:

  • 53% voted for keeping the old system.

  • 31% in advanced Tiers

  • 16% in favor of a single Tier

soo if majoritie (53%) was say “we like how it is” was not count,  someone from company was have other plan like scrue that 53% & let take in consideration 47% aka minority what was form by 2 mix grup aka 31% & 16% = sory but for me is a fail sistem

 

totaly agree 53% is not that much like 31 and 16 so lets ignore them…

I can get back in, lets see if it changes…

I can get back in, lets see if it changes…

no its not… its still bullshit

I’ve just been doing PVE scenarios in my Atlas, Desrt Eagle adn Nukem, and the ammount of income was enormous. Even at lower tiers (1-2) i was pulling in about 100k creds a match. There’s your grind problem solved.

I’ve just been doing PVE scenarios in my Atlas, Desrt Eagle adn Nukem, and the ammount of income was enormous. Even at lower tiers (1-2) i was pulling in about 100k creds a match. There’s your grind problem solved.

 

If only  PvE didn’t lag my laptop to hell :frowning:

 

Error, what did this change? Only the rep stuff?  That’s ok, change is change, baby steps are fine :smiley:

 

If only  PvE didn’t lag my laptop to hell :frowning:

 

I know how you feel. I’m borrowing a friends laptop myself and star conflict runs better on it than on my PC.

I know how you feel. I’m borrowing a friends laptop myself and star conflict runs better on it than on my PC.

 

its just the lag on shipyard, ruins me, which is a shame because as a player going from T1 to T2 this weekend, grinding scenarios was a plan I had.