Game balance: Matchmaking
* Improved matchmaking algorithm, ship strength and pilot success calculation algorithms.
* Ships of adjacent technical levels can mee in battle if they have comparable power.
I would like to see how this “new” algorithm plays out, however the second change completely nullifies it.
Personally i feel that the second change is a slap into the face of every player playing this game and partaking in the poll where the overwhelming majority was voting for keeping Tiers seperated.
edit: It’s particularly bad, imo, because the game is designed around the ships beating ships within their Tier, thus opening the MM to include all Tiers screws the balance a lot.
>> Contracts: General
* Reduced requirements for excessively complex contracts.
This is written nicely, but totally uninformative of what has changed, i looked at the contracts and didn’t notice a difference.
>>>> Game Mode: Beacon Hunt
* A new PvP mode is avaliable: “Hunting Lighthouse”.
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This is an arcade game mode.
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Only one lighthouse is activated simultaneously.
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The team that controls it, receives points.
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After a while, a different beacon becomes active.
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The team that controls the beacon can’t re-use ships.
It’s an interesting mode, though i think the mode itself is kind of strange for arcade.
Realistic = 1 life per ship
Arcade = Infinite respawns
In this mode, if you control the beacon and you die you are forced to change to another ship which i think is wrong, given how arcade & realistic are introduced.
Game balance: General
* Participating in battles with ships of a rank far below yours, gives you less reputation.
* Mk1 modifications price increased.
* When buying a new ship, you also get a complete set of pre-selected modules corresponding to the class of the ship (ship cost has been increased accordingly).
* Reduced cost of repairing T2, T3, T4 ships.
* Changed the reward formula: effectiveness now plays a bigger role.
* You can now create squads of any size free of charge.
As stated before, lazy people that just get a lot of buff assists are rewarded the same as people who actually try.
I think this is just a bad attempt to “fix” people afking and ending up with 0 points.
The drop in rep gain made this game, once again, even more , unnecessarily, grindey than it already was.
An example: my team got steamrolled hard 1-9 and kept getting farmed, i got 100 efficiency and we lost. I gained a whooping 98 reputation. I was T2, thrown against full T3 with 1 Tier 4.
The best part is, that the change for not needing a licence anymore is not working, if you have more than 1 buddy in your squad, it won’t start and tell you that you need a licence.
Interface: General
* Added an option to compare characteristics of selected ships and weapons with your current one. You need to press the Shift key to compare.
* Revamped battle selection window:
We don’t need new game modes, we need a game that’s not broken beyond recovery.
>>>>>> Interface: HUD
* Object markers moved closer to the central element from the edge of the screen.
Took long enough.
Lastly i would like to say that it’s not good to ninjanerf stuff without mentioning it in the patch notes.
And btw, for everyone thinking this is a “BETA”, once there’s real money being spent, apart for testing reasons for 1-4 weeks to test it, it’s actually a real game and not a Beta anymore.
They just keep calling it beta, this game can have tons of changes for the next 2 years and will still be “in beta”.
It’s called PR marketing.