Star Conflict OBT v.0.6.0 build 19006

Changelog:

General changes:

* Continued the refinment of the ship movement.

* The Afterburner now only uses energy when moving in one direction.

Game balance: General

* Reduced price for repairing high quality modules

Ships: General

* Reduced the sensor range for Interceptors and Attack Ships.

* When you turn of the Afterburner it will take more time to slow down to the normal speed.

Ships: Interceptors

* 15% less energy consumption by the Afterburner

Minor bug fixes:

* Fixed a bug with a missing model for Jericho Interceptors

* Fixed bug where some players did not receive any reputation for the game mode ‘control’.

Greta thios fixes look to og in the right direction error.

happy devs are hearing comunity :slight_smile:

I’ll test as soon as i can :slight_smile:

Got 2 questions anyway:

1)could you tell me for example how much would it cost to repair t2 purple and green stuff?

  1. Is going to change anything about the big difference between hull and shield restoration cooling down?

Thanx :wink:

Greta thios fixes look to og in the right direction error.

happy devs are hearing comunity :slight_smile:

I’ll test as soon as i can :slight_smile:

Got 2 questions anyway:

1)could you tell me for example how much would it cost to repair t2 purple and green stuff?

  1. Wnat “The Afterburner now only uses energy when moving in one direction.” means?

1)I don’t have a price list here so I also need to check it in game :slight_smile:

2)There was a little “bug”. You could press the afterburner button and you were loosing energy but you did not accelerate if you did not press any direction button.

Now the afterburner only uses energy if you are flying into a direction.

1)I don’t have a price list here so I also need to check it in game :slight_smile:

2)There was a little “bug”. You could press the afterburner button and you were loosing energy but you did not accelerate if you did not press any direction button.

Now the afterburner only uses energy if you are flying into a direction.

Thanx error , i understood that and chenged second question in first post…but you’ve been to quick lol

check it again :slight_smile:

  1. You mean the repair modules?
  1. You mean the repair modules?

active modules. Hull reapairing cooling down is 360 secs, shield repairing is very quick instead, and this is a great helkp for jericho ships that have most of defensive pts on shield and can restore their powerful shields very quickly

I think modules will still be worked on, because the balance is still not finished.

I think modules will still be worked on, because the balance is still not finished.

Ok m8 good to know thanks.

Error got some problems heer…

  1. Repairing purple stuff always costs more than 17000 and repairing green stuff always more than 3300 ;(

So this stuff is pretty useless, removed all of that again, nothing changed with this patch

  1. Can’t understand waht’s going on with boost…Now it works only if speed is not 0 so in ordere to use it i always got to increase speed and then i can use boost…Is this working as intended? If yes I don’t like it, i find this is not really intuitive…

  2. Also i don’t like the slowing down system now it takes too much time, it’s not so intuitive either… my old car has better brakes :slight_smile: it looks weird to me but let me see if i can get used to that…Anyway i think that control should be the more intuitive possible :wink:

Error got some problems heer…

  1. Repairing purple stuff always costs more than 17000 and repairing green stuff always more than 3300 ;(

So this stuff is pretty useless, removed all of that again, nothing changed with this patch

  1. Can’t understand waht’s going on with boost…Now it works only if speed is not 0 so in ordere to use it i always got to increase speed and then i can use boost…Is this working as intended? If yes I don’t like it, i find this is not really intuitive…

  2. Also i don’t like the slowing down system now it takes too much time, it’s not so intuitive either… my old car has better brakes :slight_smile: it looks weird to me but let me see if i can get used to that…Anyway i think that control should be the more intuitive possible :wink:

1)I tired a few battles and my money income was already higher than before, but if it’s still to low there should be some more improvement soon.

2)Perhaps there will be some little improvement, because in the past you could use energy without bosting and that was fixed. It may be that this is some little bug, but I need to wait for more information.

3)We are in space and there is nothing that can make your ship brake fast, well only an asteroid :smiley: I will ask if there is something that can be done about this.

1)I tired a few battles and my money income was already higher than before, but if it’s still to low there should be some more improvement soon.

2)Perhaps there will be some little improvement, because in the past you could use energy without bosting and that was fixed. It may be that this is some little bug, but I need to wait for more information.

3)We are in space and there is nothing that can make your ship brake fast, well only an asteroid :smiley: I will ask if there is something that can be done about this.

1)Well i’m not sure but i think that repairing costs for purple and green stuff (talking about T2 weapons and mods) are a bit higher, anyway not reduced at all. You can do a little try if you got any equip it and remove autorepair…wait for dying i battle and when back to hangar go in equip and check the repairing costs for purple (insane) and green stuff. Let’s see if it’0s the same as me :slight_smile:

  1. Just check if you can boost when spped is 0. Wait for ship being compleatly steady and then press shift and tell me if you can boost. I can’t…I got to increase speed pressing “W” or “+” ecc to make afterburner starts

3)np :wink:

1)I tired a few battles and my money income was already higher than before, but if it’s still to low there should be some more improvement soon.

2)Perhaps there will be some little improvement, because in the past you could use energy without bosting and that was fixed. It may be that this is some little bug, but I need to wait for more information.

3)We are in space and there is nothing that can make your ship brake fast, well only an asteroid :smiley: I will ask if there is something that can be done about this.

Wrong, they are called Thrusters. :smiley:

Perhaps we can keep the slowing down mechanic and just add a thrusters button that can be used like a brake, when you press ~ say the Alt button it would fire the thrusters in the OPPOSITE of the direction you are moving in.

What about that? Logical, practical, and awesome. :smiley:

Wrong, they are called Thrusters. :smiley:

Perhaps we can keep the slowing down mechanic and just add a thrusters button that can be used like a brake, when you press ~ say the Alt button it would fire the thrusters in the OPPOSITE of the direction you are moving in.

What about that? Logical, practical, and awesome. :smiley:

You can press “shift”+s. This works as an reverse boost aka brake :slight_smile:

You can press “shift”+s. This works as an reverse boost aka brake :slight_smile:

yes that’s great just tried… ll

Error do u confirm that the new boost system need speed to be >1 to start?

yes that’s great just tried… ll

Error do u confirm that the new boost system need speed to be >1 to start?

Yes, but I dont have any problem with that for my playing style.

You can press “shift”+s. This works as an reverse boost aka brake :slight_smile:

Wow cool, guess I didn’t notice the key mappings. Well perhaps a “thruster” animation could be added if it hasn’t already.

&@Fanfulla ~ I don’t think it is too big a of problem just get use to hitting one of the direction keys before boosting.

Yes, but I dont have any problem with that for my playing style.

looool

i thought that :slight_smile:

I use set speed to max and set speed to 0, coz i hate pressing key all the time…I used boost to micro moves and adjust positions close to asteroids, but now it’s difficaulkt for my playing style…tell devs to think about ppl using keyboard not with standard commands lol

looool

i thought that :slight_smile:

I use set speed to max and set speed to 0, coz i hate pressing key all the time…I used boost to micro moves and adjust positions close to asteroids, but now it’s difficaulkt for my playing style…tell devs to think about ppl using keyboard not with standard commands lol

Yeah, that is true I can see how this change can affect your playstyle ~ I haven’t even played since the new patch because I could read that my playstyle was affected just by reading the changelog. The control change really affected me and I don’t even know if I can fly as well as I use to.

@ post below ~ Indeed.

Yeah, that is true I can see how this change can affect your playstyle ~ I haven’t even played since the new patch because I could read that my playstyle was affected just by reading the changelog. The control change really affected me and I don’t even know if I can fly as well as I use to.

As i already said giving options is much better than reducing them maybe soem options about boosting added to main menu system will solve this kind of problems or anything else :wink:

I not liked the reduction the sensor range for Interceptors and Attack Ships.

The ships are practically blinds.