Star Conflict OBT v.0.11.6 Discussion

Why I have only one type of active modules?!

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Why I have only one type of active modules?!

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Maybe because those are the only blueprints you have used and as such, learned.

 

If not, then you have a problem :smiley:

Maybe because those are the only blueprints you have used and as such, learned.

 

If not, then you have a problem :smiley:

nah I got some other modules… like gunship speed and stuff.

 

And yea I have a problem! Big one! That won’t allow me to spend credits!

why are the kills  shown on the middle of my screen ?? :008j:

it was fine before this patch.

They nerfed LRF… so it’s time to make new one!

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They nerfed LRF… so it’s time to make new one!

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T5? with what mods? 

 

 

Patch notes

I have nothing to say. I dont play LRF nor really play T4/5. 

 

Mentoring should be extended to T2, or rank 6. Currently it will not work the way its intended. I cant go down that low to help others especially if I cant properly communicate, have a good ping system, nor train them in a tier that is appropriate to show how modules, positioning, and working as a team work. 

 

This patch gets a 5/10 rating, and devs get a sweet roll laced with peppers. 

They nerfed LRF… so it’s time to make new one!

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The problem with that is the optimal range. I have tried that and more than 8000 range is a waste of CPU. The projectile speed is good though, but I’m doing fine with 9500 :smiley:

why you removed pirate active modules :frowning:  you left reserve thruster but only crafting weapons and one modules arent much for that crafting system

Ninja nerf detected: Credit rewards from the daily monocrystal invasion missions were nerfed by about 70% for basic and licensed users.

Tackler buff is nice, but I have nothing to say about the LRF patch. Simply put, nothing has been addressed.

 

 

Did you fix being put on a server in any region when you have a specific on slected instead of any region? (Did you fix me getting on USA and Russia with ping 300-700 and packet loss 10-50% when I have EUROPE selected?)

 

I’m also still waiting for a server selection fix. I’ve had my preferred server set to SA since the preferred server was introduced, and I haven’t had a single match there since. 

last few weeks the patches have been fairly good.

 

but this patch is awarded 4 out of 5

 

:01414:  :01414:  :01414:  :01414:  


:014j:  :014j:  :014j:  :014j:  :014j:

 

facepalms

Worksop - good, at least players are able to see crafted modules parameters.

 

Mentoring - positive idea, but:

  Where will my recruits (sad joke - poor fellows) find me, if I’m in T3?

  And running T1 or spamming LFRecruit in chat  - I’ll leave this to @“We know one such man”.

  Major flaw - to learn you must have a desire to learn and improve. Until you have this desitre no mentor can help you.

 

Removed Hangar and Shipyard tabs - I dislike the change, but maybe other players dont.

 

 

Reverse Thruster “Nerf” - disgusting.

 

Why? You don’t listen to the feedback from players, who know what they are talking about.

 

Ignoring players is common Gaijin practice. Long tradition, I must admit.

 

I saw it first in WarThunder - players screamed for joystick response curves since closed beta. Kilometers of posts. No effect even now.

 

I was in sweet dreams that situation in StarConflict is better. Grounded, and hammered into harsh reality now.

 

Player opinion - will it change something? Who cares? 

 

At least set a strong test for players, reward must be “devs actually listen to you”.

 

 

Disintegrator

Firing rate reduced from 17 to 15 shots per minute

 

 

I dont use that module at all it sucks i dont care

 

 

 

ODG ‘Chameleon’

Module recharge time reduced from 45 to 35 seconds

 

Nice i can escape every 17secs now

 

 

  EM Scattering Field

Module active time reduced from 60 to 40 seconds

 

 

 

No, i dont like that

 

 

 

Reverse Thruster

Energy consumption increased from 300 to 400 pts.

 

 

I dont care,  doesnt make big change

 

 

 

Battlegrounds

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Attacked Sectors now have a new location!

A new location is now available to pilots: Fort Muerto

This location holds the PvE scenario Pirate Fort Attack

New objects have been added to the map

The complex can be found in Fringe Sector FX-1 that does not belong to any side of conflict

Location has no Station Protection

Location is available for ships of at least rank 10

 

 

 

i like that  add more maps to frontier sectors please will change the logic of the frontier sectors and they will let high level players play there and low level in faction sectors, adding more than 4 sectors or more frontier maps aint bad or a pirate sector with pirates inside or a pirate sector with a hagar that will let low karma people dock or smth

 

 

 

Mentors

We decided to encourage the pilots sharing their combat experience with rookies. Now any pilot can become a mentor and start teaching several recruits after meeting a number of prerequisites.

Mentor’s objective is to increase the recruits’ combat skill and, consequently, increase their ship ranks.

The training process proceeds in combat, in a Mentor-Recruit squad.

 

 

i dont understand why but ok i will go kill low tier n0oBs and grind stats with a mate and be paid for it excelent

RT nerf seriously hahaha and don’t tell me that A1MA is still in game?! Lol, come on devs, you know better. Sadly i have nothing more to say.

New interface is really annoying. I want the Hanger button back so I can a) view ships with no clutter and b) close whatever tab is open.

Invasion looks a little livelier now, but I’m pretty sure we’ve had a reward nerf so that’s a -1 as well.

Nothing good in this patch at all.

The HUD change is different. I miss my arrows.

GIVE US HANGAR BUTTON BACK !!!

In the workshop the only active modules that appear or me are the LRF modules. I don’t see any of the pirate modules.

Hum… What? The majority of the tackler doesn’t even use it to do ambush or Sneaky Attack. They are using it as a retreat/escape tool. Why are you buffing this modules?

35 Sec CD / 18 Sec activity : There is no problem with this, especially with the +20% Damage added in the last patch. /sacarms Off

 

You’re constantly bitching about Interceptors being a problem, be happy that Tacklers get buffed then.

You’re constantly bitching about Interceptors being a problem, be happy that Tacklers get buffed then.

 

I’m bitching about everything Imbalanced due to massiv and irrevelant QQing that leaded to this. The 20% damage bonus with 45 seconds CD was enough.