[Patch content](< base_url >/index.php?/topic/24140-star-conflict-obt-v0116/)
You either listened to my suggestion from here [http://forum.star-conflict.com/index.php?/topic/23872-blueprints/](< base_url >/index.php?/topic/23872-blueprints/) or you didn’t pay attention at all and came up with the new crafting system by yourselves. Either way GG developers.
The mentoring system is useless IMO and promotes bad behavior.
New maps are good. It was named “New Tortuga” before and then you changed it.
Nerfing the disintegrator will discourage bad players from using LRF hopefully and prevent good sn!pers from being to strong. Still that is no way to balance out the OPness of Reverse Thruster. 400 from 300 is useless. You need to change the mechanics of RT. You buffed tacklers for some reason… Whatever. The nerf to EM field was needed.
You fixed the MK5 weapon problem. But! You probably heard that bug from the Russian players.
I appreciate that you told us what you were planning to do in the dev blog before you actually implemented it. Thank you.
How long until linux can use vram?
Did you fix being put on a server in any region when you have a specific on slected instead of any region? (Did you fix me getting on USA and Russia with ping 300-700 and packet loss 10-50% when I have EUROPE selected?)
Congrats with this RT nerf whe are playing oficialy to Snipper Conflict now.
Did you fix being put on a server in any region when you have a specific on slected instead of any region? (Did you fix me getting on USA and Russia with ping 300-700 and packet loss 10-50% when I have EUROPE selected?)
Server selection works as preferred region.
Nice Nerf on the Snipers. Reverse thruster mechanics still broken. Still a reverse teleport. And don’t go changing the Name now, we’ll still complain. :004j:
Bleh to the sniper “nerfs” most of the time I don’t use EM for the entire match, nor do I sit around sniping forever. Only thing is really that I can’t sit around in PvE as much XD
Plus tackler buff brings it more inline with command special mod in that you get 1/2 module on, 1/2 recharging ;p And it’s good as I just got some new tacklers!
So… If I bought weapon blueprint for lot of creditsand crafted that weapon, I need to pay credits again to learn this on new workshop system?
Mk. 5 versions now inherit bonuses
Previously produced Mk. 5 versions will also have added bonuses
Can you please elaborate on this?
does this mean they were strengthened? what kind of bonuses are we talking about?
Mk. 5 versions now inherit bonuses
Previously produced Mk. 5 versions will also have added bonuses
Can you please elaborate on this?
does this mean they were strengthened? what kind of bonuses are we talking about?
I believe its the +3% Synergy gain bonus from Alien bundle. Bug mentioned in these threads:
[http://forum.star-conflict.com/index.php?/topic/24110-lost-3-synergy-on-t3-beam-cannon-after-upgrading-to-orange/](< base_url >/index.php?/topic/24110-lost-3-synergy-on-t3-beam-cannon-after-upgrading-to-orange/)
[http://forum.star-conflict.com/index.php?/topic/24021-premium-items-do-not-craft-correctly-lost-item/](< base_url >/index.php?/topic/24021-premium-items-do-not-craft-correctly-lost-item/)
Mentoring system encourages farming of new players by pros, ruining their first impression of the game.
Mentored pilots can’t be taken up to a tier where actual, useful stuff can be taught.
Disintegrator Nerf doesn’t solve anything.
RT nerf doesn’t solve anything.
EM nerf does hardly anything.
Conclusion: F. Go back and do it properly.
Mentoring system encourages farming of new players by pros, ruining their first impression of the game.
Mentored pilots can’t be taken up to a tier where actual, useful stuff can be taught.
Disintegrator Nerf doesn’t solve anything.
RT nerf doesn’t solve anything.
EM nerf does hardly anything.
Conclusion: F. Go back and do it properly.
Mentoring is ok, it’s supposed to let players teach basic stuff to new people.
But the LRF nerf is nothing whatsoever. Tier 5 is dominated by LRFs and it will continue to be so. Also by interceptor swarms that you can’t deal with unless in an organised group.
I feel like the guys in charge have no idea what’s going on, or they just don’t care. Everyone says RT is overpowered, including the LRF users.
Or maybe we’re just EUR Aces, the russian community has no issue killing RT LRF’s in T5, and that’s why the module doesn’t need a proper hardcore nerf.
And it’s good for sales anyway, did you see the number of people buying Maulers nowdays? They even stopped waiting for weekend sales!"
Well, I think most people are using the Mauler now for PvP because it is OP with the RT. But most people had if for PVE maximum grind.
Concerning the patch:
Mentoring looks legit. We will see what happens.
Workshop looks nice. Any UI improvement is welcomed.
Balance changes:
- The tackler buff is welcomed. I think now the class is as viable as the command or the gunship. The main problem is that at tier 4 and tier 5, everything is about frigballs and interceptors. Fulfilling the fighter killing contracts it’s becoming a pain…
- The EM scattering field nerf is welcomed. At least now you can wait for the cloak to dissapear and stun them with ECM so they don’t use the RT. We were using an ECM / recon combo yesterday to kill lrfs. Recon uncloak and ecm stuns and drains so they cannot use RT. Even then, you have to KILL them, with uber Firepower and mine protection. But at least they don’t jump away all the time. Just half the time…
- The RT tweak is an insult to the players. Period.
- The desintegrator RoF nerf is ridiculous. The desintegrator is not the problem of the class. It never was.
Mentors
The idea is good on the paper but it will quickly fall in the abyss of :
- Imbalanced Tiers
- Imbalanced Ship tree
- Imbalanced Mechanics
- Lack of mechanics / modules / weapons in T1
- Lack of Maps in T1
- Some roles need to much game knowledge to be learned in T1
- Some ships can only be formed in T3 and Higher (because they can’t do thing before)
I would really love to see the reaction of new Guards players asking to be mentored :
“So, let me explain : You have so many malus that the designation Guards is in reality a fake, don’t expect to be able to use Guard’s modules before the Rank 8, meaning your Training will be over because it’s what it will happen”. Ho and BTW, I hope you’re good with the “Phase Shield”… Hum wait? What is a “Faze Chield”? Ho god…"
“If you really want to play a guard, go Empire and play the Styx, that would be much more easier for you.”
Workshop
Probably the only good part of the patch with the new map.
Battlegrounds
Probably the only good part with the Workshop
Weapons and modules
Disintegrator
Firing rate reduced from 17 to 15 shots per minute
This is a joke. (To not say an Insult)
ODG ‘Chameleon’
Module recharge time reduced from 45 to 35 seconds
Hum… What? The majority of the tackler doesn’t even use it to do ambush or Sneaky Attack. They are using it as a retreat/escape tool. Why are you buffing this modules?
35 Sec CD / 18 Sec activity : There is no problem with this, especially with the +20% Damage added in the last patch. /sacarms Off
EM Scattering Field
Module active time reduced from 60 to 40 seconds
Also a joke. Because Firing / Missiling (new word) or Moduling (Hey I’m good at this) does not break the Field.
Reverse Thruster
Energy consumption increased from 300 to 400 pts.
Woooohooooo ! This module is Still a Joke.
About the rest of the patch.
The change are just insane. Or How to put new players deeper in hell.
The EM resistance Rank 5? Shield Splitter Rank 6? Emergency Shield booster R8?
Are you really hating new guards pilots? Or you just want to favorise Interceptors in this game?
As if the Gear Gap / Skill gap was not already enough high for this ships and new players.
I would like to think this staggered equipment thing means we’ll be moving back to something akin to the vastly superior progression of the pre 0.8 days.
Mentoring is unesseseery bringing strong pilots to t1 wich is not nice. Shooting nubbinz that barely realized how to fly is not ok, but mentoring should be extended to t2, where there is more maps, modes and tactics to learn.
Ps. This forum sukz to windows phone users, grrrr.
nerf Reverse thrusters properly please. also remove A1MA module. game is not balanced still. makes tier 5 not fun
I just loled at this update / this discussion
LrF RoF decreased to 15 shots per minute. NOOOOO WHHYYY? Seriously, wat?
EM Scattering, whatever, i don’t use it.
RT energy consumption increased to 400. Waaaaaat? Seriously? We are all talking about how OP this module is, you can jump 25km with it if right used, and you guys increase the energy consumption by 33%?!
Well, congratz to making veteran players going to T1 and PewPewPew some nubs… Except each newb has a mentor, if not, they are lost.
I like the tackler buff, because i’m interested to fly my good old Parallax again (my first T3 ship overall :3).
*Comes with a brilliant idea*
Make T6, take the mauler, but it in as R18 ship.
Problem solved.
I will never stop flying LRF Devs, never! !!! !!!111one!!1!
When I read the patch notes, I got some mixed feelings.
Why? You don’t listen to the feedback from players, who know what they are talking about.
Reverse Thruster energy increase solves nothing, it just gives you an illusion that you did something with it, but not what was necessary.
I am proposing the following changes:
T3/4/5 Reverse Thruster alien module: When activated, it takes 2 seconds to teleport, plus all the other modules become inactive for at least 5 - 10 seconds, after it was used, including torpedo module or disentigrator.
EM Scattering is reset, so you need to re-engage it, when it becomes available again.
T4 A1MA alien module: Only works on targets, which are at least 2000 meters away to lock and initiate properly. If target gets closer than 2000 meters, it won’t work. Also, it only supports 4000/5000 meters range. If target is outside of that range, module will not work as it should. So, plan your builds, implants and proper equipment on proper ships to have better chance of using that module properly, otherwise it won’t work.
2 reasons: 1. is that the target does not meet the requirements.
2. is that the weapon/implant/equipment have a conflict with this module, so it can’t be used.
or JUST REMOVE IT!
Problem solved!
Player feedback is more than appreciated.