Star Conflict OBT v.0.11.4 Discussion

Nice update,thank you.

MISSING FROM PATCH NOTES:

 

Aggro range for Pirate and Alien NPCs is now massive! Almost as soon as they enter your radar range, they will engage. The result can quickly snowball out of control if you stray into the line-of-sight of too many patrols. And that’s even before the Aliens randomly show up to add to the fustercluck.

 

Size of Alien patrols also appears to be doubled in some areas with as many as 2 Hunters and 6 Biomorphs present in one formation.

 

Added ECM interceptors to pirate patrols that are very liberal with their use of stuns. Now you are frequently disabled while fighting large groups.

 

[unconfirmed] Alien ships appear to be faster…

Oh great… now I’m gonna have all the pirates in the sector after me whilst II’m grinding… Anyway, the contract change has been SOOOOOOOOOO long in the coming, although there was no buff for guards yet. Yet.

MISSING FROM PATCH NOTES:

 

Aggro range for Pirate and Alien NPCs is now massive! Almost as soon as they enter your radar range, they will engage. The result can quickly snowball out of control if you stray into the line-of-sight of too many patrols. And that’s even before the Aliens randomly show up to add to the fustercluck.

 

Size of Alien patrols also appears to be doubled in some areas with as many as 2 Hunters and 6 Biomorphs present in one formation.

 

Added ECM interceptors to pirate patrols that are very liberal with their use of stuns. Now you are frequently disabled while fighting large groups.

 

[unconfirmed] Alien ships appear to be faster…

Good, first the em field fix, and now this. After the PvP nerf in invasion do you really think they will allow you to farm all the time alone and get the best income ever?

 

Since you don’t have to worry about PvP people in high reward sectors, mobs need to be stronger.

Thanks for the contract update everybody was needed that

Added ECM interceptors to pirate patrols that are very liberal with their use of stuns. Now you are frequently disabled while fighting large groups.

 

always been ecm’s in pirate groups. seen them mainly in fed/empire space

 

nice contract update, very good. some contracts take more of something to do but r9 reward has been increased

mh i was expecting something about ion emitter or beam cannon (t5 it’s so boring cause of frigates sitting at 6/7000 km hitting you without spread…), btw good news about contracts but some of them need a better description es: Armada liv.9

Contract Armada Rank 9.

You have to destroy 5 ships and win 2 battles. 

You have to fulfill in 1 battle.

 

How can i win 2 battles in 1 battle? let me know…  :01313:

Contract Armada Rank 9.

You have to destroy 5 ships and win 2 battles. 

You have to fulfill in 1 battle.

 

How can i win 2 battles in 1 battle? let me know…  :01313:

 

Based on the original contract, I’m assuming you have to destroy 5 ships and win a battle, twice (in different matches, of course).

Based on the original contract, I’m assuming you have to destroy 5 ships and win a battle, twice (in different matches, of course).

 

It could be, but seems now i can’t do it…

And

i just caputured 5 becons in a battle i won

I completed rank 8 armada (capt 2 beacons and win) but not the rank 7 (capt 2 beacon).

 

intended?

Moar Vouchers!

yay!

seems some contracts i cannot complete even tho I am doing what is required

From the Russian I.I.N.

 

It appeard, that after testing the A1MA module in laboratory, scientist detected a lot of extremly dangerous chemial agents coming from the A1MA.

For security reasons, the BluePrint has been removed from the market to prevent mercenaries to receive a too high exposition.

Until scientists find a solution, the A1MA blueprint will not be sold anymore.

Once T4/5 are separated again I’m just going to tier rush to 5. There is no point playing T4 if I am forced not to use a module but someone else can. I’d rather just use free synergy to rank up my T4s. I wish I paid for T3 premiums instead of T4 premiums cuz now I’m never gonna use them except for invasion.

Finnaly IMprovement on contracts, that makes me happy…

Vouchers was a good improvement. The aimbot module should just be removed from the game including the people who have them, just compensate them for it. Otherwise you will just frustrate the playerbase as a whole.

Modules that can be upgraded have a little yellow arrow. No matter if by vouchers or gold. Clever.

Definitively, the rank 9 Fed contract of killing 5 ships and winning two battles is broken. I think something has gone wrong and the game thinks you need to win two games in a single game XD

 

I have won 2 games with more than 10 kills each in a row, and the contract is not working.

 

On the other hand… winning 7 contracts per game is good :smiley:

 

T2drQ7s.jpg

Nice change to contract, I wont have to mindlessly select one after each battle…

r8 raid contract doesn’t work

 

nevermind started working after a few games

 

r9 legion doesn’t seem to work

I guess now people won’t be able to come with gear excuses after losing the game.