Star Conflict OBT v.0.11.4 Discussion

Does this mean that you can complete more than 3 contracts per game?

 

yes

 

it’s like you have signed all of them, except those on cooldown; changing faction means you sign all of that faction.

yes

 

it’s like you have signed all of them, except those on cooldown; changing faction means you sign all of that faction.

Holly Molly Guacamole!!

 

These are epic changes, finally, the voucher grind is over!! (well, not over, but very much lessened)

dude i got DOUSINS of mk4 items!!!

 

i got 800 000 vouchers on each faction and once in a while i upgrade stuff on new ships. 

i see no reasons at all to make contracts like this… its just lows that will be having same lvl ships as us veterans who has played this game for 1000 hours + 

 

arg. also when artifacts was first out, it was talk about 2 artifacts avalible to find in loot attempts in t5. there was none for the other tiers. and now its 16-30, also salvage of weapon gives alot of it aswell.

 

them pains 

 

now what we do when we got everything mk4??? and millions of credits to use on nothing? can there be anything at all that would be the final part of this game that could atleast take a little time to get? 

 

having a fully mk4 ship is same as being in final stage of game. there is nothing beyond it. having the classes you like mk4 and mk5. then gg. game over. what now? what we do with our stuff that we cant use.? how about adding mk5 to everything and mk6. 

Holly Molly Guacamole!!

 

These are epic changes, finally, the voucher grind is over!! (well, not over, but very much lessened)

this is a RPG game

 

so simply if its hard to get and ppl want it. you call it grinding? i mean u cant pay for it with gold so then u gonna complain about it and call everything grinding. lolz. its like how everyone grinds kills in tier 3 and abandons t5.

 

if those players started going t5 there would been Douzins of ppl in t5. and there still is many ppl in t5 playing now. ppl should leave tier 3 and stop killing lows and play tier 5. 

 

thats one reason why this game has few players and is abandoned. players with t5 Does not play it, they go back into lower tiers 1-3 and kills off everyone with 10-20 kills per game. there is been over 1 million registered users. and look how many we play with everyday? max 2000 online at same time during EU time. 

They just forgot to mention that some contracts have their objectives doubled.

this is a RPG game

 

Are you running a fever or something?

this is a RPG game

 

of course, of course it is. and now you can do all the quests at once, Sire

 

if T3 would be really only filled with seals, i would have left those waters.

if the people can advance faster, they will automatically go up to T5, so you should be glad.

They just forgot to mention that some contracts have their objectives doubled.

Even so, it is much, much better this way.

Even so, it is much, much better this way.

Not for all the Ships unfortunatly.

Nice update. Bravo. Let’s see if you can do it again.

This contract change has been too long coming! Maybe now we can all stop worrying about Contracts and just focus on playing the game.

Very good update, thank you.

Glad the contract system got revamped. Choosing the contracts and then not getting the respective game mode was the worst. Still no word about A1MA being taken off the blueprints list? Assuming this was intended, but since they haven’t mentioned anything about it…

Can confirm a lot of contracts have been made harder. the “kill x enemies” or “capture x beacons” now typically need twice as many. The “win 2 battles” is now “win 4 battles” in a lot of cases.

 Still no word about A1MA being taken off the blueprints list? Assuming this was intended, but since they haven’t mentioned anything about it…

 

From the Russian I.I.N.

 

It appeard, that after testing the A1MA module in laboratory, scientist detected a lot of extremly dangerous chemial agents coming from the A1MA.

For security reasons, the BluePrint has been removed from the market to prevent mercenaries to receive a too high exposition.

Until scientists find a solution, the A1MA blueprint will not be sold anymore.

nice update, but i haven’t heard anything about guards…like fixing the pulsar or so

Problems with the Oculus Rift:

  • In Hangar the menu is to far away: move it closer to your eyes (as it was before)

  • The Hud in game has strange depth - I can’t focus on it anymore (change it as it was before)

This contract change has been too long coming! Maybe now we can all stop worrying about Contracts and just focus on playing the game.

This. The change has been so terribly overdue I’m not even sure if I should be happy that it’s finally here or angry about how long we had to suffer under the old system. :stuck_out_tongue: I don’t even mind doubling the requirements as long as I can stop worrying about them.

Looks like a good patch.

nice update, but i haven’t heard anything about guards…like fixing the pulsar or so

 

Apparently (IIN); the last patch changed nothing for the guards. (And I laughed): (Sacarsm on)

  • It changed nothing to the guard’s positionning
  • It changed nothing for Jericho Guards in Invasion
  • It changed nothing in terms of Objectives play-ability (because doing all the job on a beacon and get nothing cause you are fat and ppl only hit you is fair)
  • It changed nothing in terms of Implants use and Implants snowball
  • It changed nothing in the Damage output / Repellent effect / Defensive mechanics
  • The pulsar is absolutly not bugged (aka Pulsar that turn off alone when you don’t have any energy while it’s already consuming between 280 and 400 energy points)
  • Because ‘Guard’

(Sacarm off)

 

No information about Guards tweaks.

Bug fixes

Invasion CBT

Improved notifications on contracts received by the pilot

This wasn’t a bug fix, this introduced a bug that wasn’t there previously. Now it tells you about in-zone assignments even when they do not actually apply to you because you are based with another faction.

Come on, are you even testing this stuff?