In RFB vs pulse, you forget about the cooling time and heating time cycle. The RFB does more damage to shieds and less to hull, while thermal is good all around, but most people boost thermal resistances because of missiles, mines, minefields, LRF weapons and such.
In Pulse vs Plasma, you forget about the spread. Plasma gun has better accuracy. With pulse laser is quite difficult to hit anything smaller than a styx further than 2000 m.
I didn’t forget any cool downs.
Compared to heating & cooling time of RFB than PL could have 0.75 sec. cool down time but it is 1sec.
is 0.25 sec matters that much ? As RFB hit its max spread in ~2.5 sec. & need target locking time to get lead marker to aim enemy while Pulse doesn’t.
What about White noise & IP pulsar those make RFB or Plasma aimless but not the PL. as u don’t need lead marker to aim target
The combine hull+shield base resistance same for all ships in each category.
And T5 hull resistance modules gives thermal=70 pts. Em=86 pts.
most of ▲ pilots use piercing missiles not the thermal one but almost all bots use thermal missiles.
Minelayers well visible & pretty much easy to avoid than any other.
As you said most of people using thermal resistance or its you speaking for yourself ? btw it is player’s choice to use which type of damage.
And also I didn’t forget about the spread Pulse vs Plasma, Plasma needs ~4 sec. to reach lowest spread & have 100% more cooling time compared to pulse.
if you would recheck my previous post & compare those pics u’ll find 0.9 degree spread on pulse & still PL beats plasma clearly in medium range which is medium range for ▲.
& u said Styx ? it is t3 but my whole post was based on t5 modules & ship and further 2000 m. -you should know as description it says “Powerful close range thermal weapon. Rapidlt losses effectiveness when used when miedium and long distances.”
But it pretty more effective than RFB in medium range now.
Pulse laser doesn’t need +15% buff on range in [OBT v0.10.3](< base_url >/index.php?/topic/23024-star-conflict-obt-v0103/) , +2 sec increased heating time and +10% increased damage in [OBT v0.10.6](< base_url >/index.php?/topic/23296-star-conflict-obt-v0106/).
I don’t call it is balancing Pulse Laser, but it is simply made Pulse simply OP and the 750m range reduction makes Plasma pretty useless compared to Pulse laser.
Yes, that SPREAD on PL. It is useless without 2x spread reduction, you cannot just compare plain dps stats and say “oh this one is better”.
No, i didn’t just compare plain dps, recheck it.
1st i did try to match the other properties like distance, critic chance, critic damage bonus, spread as much possible.
Deny if I’m wrong.