Star Conflict OBT v.0.10.3 Discussion

Also - thank you for the free Titan coating preset paint.

 

Fixed all the jungle camo federation ships with it <3

Since just about every main weapon recently has been “enhanced” one way or another any particular reason Eclipse has been left out ?

 

The rapid pace of overheat is TERRIBLE !

New problem detected in empire hangar.

Photobucket url is too funky for this forum sooo,if you wan to see it,please click the link.

http://i1209.photobucket.com/albums/cc387/_Habitat_/SCBUG-U3_zps7b70cc47.jpg~original

Notice the thing in the red circle,if you rotate your ship,it will shorten.

http://i1209.photobucket.com/albums/cc387/_Habitat_/SCBUG-U4_zps2816ffa2.jpg~original

http://i1209.photobucket.com/albums/cc387/_Habitat_/SCBUG-U5_zpsf80c1293.jpg~original

Hmm, most weapons seem to lose their “special feature”.

Weapons should be very very different from each other, like “one-shot weapon”/“pushing weapon”, “snipe”/“melee” etc.

Some weapon can’t performace good against small targets, but can kill large ships easily, that was good!

Removing special feature does not mean Balance, this is a little sad.

I didn’t get this free Titan coating that looks so cool.  Is there any particular reason?

paying 100 GS to switch hangers is absurd. Change it back to credits or lower the GS price greatly. or at least have the option of paying with credits

Not a big fan of the Hangar change.

 

Also will have to test the “new” Sharpnel, if it’s not that great I won’t bother to play interceptors again.

Also will have to test the “new” Sharpnel, if it’s not that great I won’t bother to play interceptors again.

 

This is exactly why I’m happy for the changes. It was an abuse in skilled hands, a very annoying weapon. Let it go.

with 2x reduction sharpnel have 2,5 spread, not bad vs fighters but good luck doing something to ceptors

This is exactly why I’m happy for the changes. It was an abuse in skilled hands, a very annoying weapon. Let it go.

 

Skilled players should be punished for using a weapon more efficiently?

 

with 2x reduction sharpnel have 2,5 spread, not bad vs fighters but good luck doing something to ceptors

 

Then expect a buff in next patch, since RFBs were buffed because Aces couldn’t hit ceptors with them.

happy about the buff back on the ION’s, WTF why at the 100gs to change hangars ? why is it so much, that is just cosmetical and there is no point in why it wants GS

happy about the buff back on the ION’s, WTF why at the 100gs to change hangars ? why is it so much, that is just cosmetical and there is no point in why it wants GS

Since you will have to move between sectors to actually change the hangar when open space launches, the GS price is made so you can just save the travel time. Now they are cosmetic, but after the open space opens, I suppose each one will give you different quest and stuff, so changing from one to another will be necessary in some way.

Yesterday, there was a polling about experimental joystick mode, and on this new patch the developer really make it happens! I’m glad and more love this game! :yes_yes: :yes_yes: :yes_yes:

Skilled players should be punished for using a weapon more efficiently?

Skill is OP, you know it. 

 

Then expect a buff in next patch, since RFBs were buffed because Aces couldn’t hit ceptors with them.

I’m pretty sure I’ll hit ceptors just fine with my new supernova blasters:

Fuoa6UH.jpg

<3 that DPS

Not a big fan of the Hangar change.

 

Also will have to test the “new” Sharpnel, if it’s not that great I won’t bother to play interceptors again.

 

After thinking about it for a while, I reverse my earlier comments on the new shrapnels. It’s going to seem easier to use for new players because the RoF is higher so you can spam more shots and hope that something hits. But it’s just going to be a lot more inefficient overall. 

 

 

 

Skill is OP, you know it. 
 

I’m pretty sure I’ll hit ceptors just fine with my new supernova blasters:

Fuoa6UH.jpg

<3 that DPS

 

2900 m/s it’s not that great vs skilled ceptros pilots :wink:

just played 2 games, client crashed 6 times in the first match, the 6th time I reload star conflict I am stuck in an asteroid. second match I play my client crashes 8 times… sort this xxxx out it is happening to alot of players on both teams

Skill is OP, you know it. 

 

I’m pretty sure I’ll hit ceptors just fine with my new supernova blasters:

Fuoa6UH.jpg

<3 that DPS

Nodachi A have EM weapon bonus… but you have nice weapon there:)

Skill is OP, you know it. 

 

I’m pretty sure I’ll hit ceptors just fine with my new supernova blasters:

Fuoa6UH.jpg

<3 that DPS

You are cheating, those are Nodachi S blasters with bonus :slight_smile: I was already using them with supernova BEFORE the buff.

 

Now they are going to be better :slight_smile:

 

PS: In case they are not the Nodachi S blasters, then I’m gonna lol very, very hard.

You are cheating, those are Nodachi S blasters with bonus :slight_smile: I was already using them with supernova BEFORE the buff.

Of course it is, along with J6 implant. I have also used them with supernova before, but not always, it had its limitations. Now it’s all around good on the Nodachi A, on everything else it is now as good as it used to be on the Nodachi A before the buff, i.e. great vs all fighters and frigates and good enough against bad interceptors.

Regular T5 RFB supernova speed with J6 implant is 2300 m/s.