I will miss sharpnel… That was only weapon I liked on ceptors
I can imagine T5 now… Ceptors with RFB; Fighters with Bubbles; Frigates with Positrons :bomber: Time to change to EM resist
You forget that two consecutive buffs have made pulse laser quite a good option for close range fights. Less spread, more range (so you don’t need to be that close)
Fighter with bubbles, it depends. Ions are still very viable, and assault rails are great for sustained damage at medium ranges (where bubbles fail) Gauss is the same than before.
And coil mortar is way better now with the buffs.In fact, the explosion radious is big, bigger than rockets and missiles, so it’s like a rocket launcher weapon.
If all, these new changes are oriented to give all weapons and ammo equal chances, and fit different nichés.
Concerning shrapnel cannon, well, I never used it, I just couldn’t make it work so I don’t know…
You forget that two consecutive buffs have made pulse laser quite a good option for close range fights. Less spread, more range (so you don’t need to be that close)
I never liked pulse lasers… maybe now I will. Have to test it.
Fighter with bubbles, it depends. Ions are still very viable, and assault rails are great for sustained damage at medium ranges (where bubbles fail) Gauss is the same than before.
In small battles(T5) bubbles are just better. Where most fights are in close range not medium/long.
And coil mortar is way better now with the buffs.In fact, the explosion radious is big, bigger than rockets and missiles, so it’s like a rocket launcher weapon.
It should be like that!
If all, these new changes are oriented to give all weapons and ammo equal chances, and fit different nichés.
Agree
Concerning shrapnel cannon, well, I never used it, I just couldn’t make it work so I don’t know…
Like I said it was my favorite weapon for ceptors, now I’ll have to find something else or wait for sharpnel buff.
Pulse lasers are easy to use but do not have the resistance debuff that ions get and with nominal DPS already lower than RFB I don’t really see a reason to hit everyone’s favorite resist.
So RFB it is. I’ve already sometimes run supernova ammo in interceptor vs interceptor fights before and it was viable (with projectile speed implant ofc), now it’s just going to be lulzy.
Looking at weapon changes I see try to balance some of the ammo. increasing/reducing some stat across all weapons of the same type, while doing the opposite for the ammo. Nice change IMO
Hangar
You can again move to hangars of other sides.
A fee is charged
Transfer costs 100 GS
Blunt extortion IMO. You did not give us chance to change before you removed the option and now you are making us spend real life cash to change. :facepalm:
I think you’ll be able to change for free when Open World comes out by flying from one to the other. That is what the achievements suggest at any rate.
I like the neons-stylee-lightning-crackle-animation-graphics on the flamberge but wish there had been a new ship hull design added to the fleet - one of the things that got me into the game was the distinct graphics / ship designs & can’t wait to see some developments in this regard - ie dreadnoughts - the last premium ships added seem a little lack-lustre compared to some of the original concept sketches - see below -
Blunt extortion IMO. You did not give us chance to change before you removed the option and now you are making us spend real life cash to change. :facepalm:
This, this is a BIG NO NO for ANY FTP game. You do realize that anyone that comes to this game for the first time will instantly see that, think that paying real money for another hangar will benefit them in some way, and then regret there actions when they realize they been duped, and lose faith in the game right then an there?
The shrapnel cannon has been dubbed down for newer players. Why Am I not surprised. All you needed to do was to reduce the spread. That’s it. Not make it a fixed point to make it impossible to actually hit anything without shields.
I guess it was another weapon balancing week. Sigh.
Well the hangar change for GS was inevitable, I always said I didn’t understand why they made it free in the first place. It’s a customization option after all.
Camouflaging it as something with a gameplay impact is indeed a problem but there are quite a few things in this game intentionally made to provoke costly user mistakes. Sadly.
(although I guess new hangar switching does actually have a gameplay effect since you change sectors regarding open world content).
Camouflaging it as something with a gameplay impact is indeed a problem but there are quite a few things in this game intentionally made to provoke costly user mistakes. Sadly.
What do you mean? Like those that dont know how to properly build a ship?
How do I keep all my settings if I reinstall the game ? Because in steam when I delete local content it deletes all Then I have to do every single setting 1 by 1 again !
How do I keep all my settings if I reinstall the game ? Because in steam when I delete local content it deletes all Then I have to do every single setting 1 by 1 again !
No need to reinstall. Right click -> Properties -> Local Files -> Verify Integrity of Game Cache
On one hand I love the balance changes, because they nerf the guns the “pro” pilots use, which are annoying to play against. On the other hand though, every weapon gets faster projectiles and more range. This is bad. The weapons get more and more uniform. In the and everything that is not hitscan will be like gauss, almost hitscan.