What? More grind? Probably. That’s usually what happens with major updates anymore.
And everyone is talking about an open world update? What is that all about? Didn’t Uhmari ragequit because Gaijin literally said “We will never, ever, ever make this game open world”?
how about you play the game before you comment your nonsense here?
What? More grind? Probably. That’s usually what happens with major updates anymore.
And everyone is talking about an open world update? What is that all about? Didn’t Uhmari ragequit because Gaijin literally said “We will never, ever, ever make this game open world”?
Isn’t it plausible that the only reason we can’t choose hangars now is because they are preparing to introduce Dreadnoughts? I mean, those things have to have hangar space to park in.
Oh, and kudos to the dev team for finally killing the bug that was demanding a license to form a wing. How long was that one around for again? 8 months to date? And most of the corporations were reporting it that entire time because they couldn’t squad up? And we were told to send more game logs because the problem was still being researched? Players finally stopped buying licenses just to form wings, didn’t they. Guess it was time to patch it since the money-making potential dried up…
Wing =/= group-squadron.
Wings were introduced some patches ago, and could only be created by corp officers.
But whatever, you are just hatting for the sake of hatting.
So… how long till the open world? I’ve already spotted the sectors under the “Map” tab, aswell as the achievements (that look really interesting), but I did not spot the module crafting. It looks to be a more in depth update than I thought.
I am increasingly skeptical on this Open World now. I can see it being yet another botched launch like Sector Conquest - “Hey! Open World is for everyone… but if you can’t take on an ESB killsquad then you’ll never get to leave your spawn! Have fun!”
Open World makes far more sense as a PvE focused element, one that doesn’t eclipse the existing lobby modes in terms of income. It should be for fun, not for people who want to amass huge amounts of cash and/or farm their DSR.
Remember this Devs: There is a huge psychological difference for players between being attacked by an NPC that is too strong for them to handle, and being attacked by a Player who is too strong for them to handle. People will accept the former more readily and more frequently than the latter - just look at how quickly Sector Conquest went from packed to ghost town at launch. Don’t repeat that mistake.
Remember: PvE flags. aswell as the jump gates, recon ships warp gates, and launching into sperate sectors. But I see your point with sandbox being the ideal home for _ Death squads. _
Remember: PvE flags. aswell as the jump gates, recon ships warp gates, and launching into sperate sectors. But I see your point with sandbox being the ideal home for _ Death squads. _
All of these things do nothing to protect from flat out bad design.
Take Runescape. The whole point of their “Wilderness” was to provide PvP, but it also had the best places to acquire wealth. The original “boss” monsters were in the Wilderness, the strongest enemies (with the best drops) were in the Wilderness, and the end-game materials could only be harvested in the Wilderness. The idea was obvious - you want the best rewards, you risk PvP.
The problem was (and still is) that the people who liked that were a small, but very loud minority of players who had learned to exploit game mechanics to gain an unfair advantage. Today, most of the rewards are gone from the Wilderness - all its content is found elsewhere, and the non-wilderness versions are often better / more profitable now - and the game mechanics have been changed so that the combat exploitation is gone.
The result? Well the cheats (sorry, “pures”) continue to scream about how the game is ruined, but the majority of people are happy that they aren’t forced into PvP just because they want access to endgame content, especially the non-combat stuff.
This is the mistake I fear the Devs will make - someone will have the bright idea that all the interesting parts of Open World should take place in PvP zones, and suddenly 99% of the players can’t access it because there are three T5 killsquads squatting there and farming Iridium 24/7.
Hmm… you are stating some very good points… I’m not sure if you are including the tier limits in your arguments though. As I hope that it will exist in open world, because seeing a t5 when I am looking around, who all of the suddenly starts chasing me is rather terrifying, especially an LRF. In Tier 1 there will be the problem that nearly all players at that stage are “kill obsessed” and will shoot anyone they can. Some things will have to be ironed out, maybe you can enable/disable pvp modes (say a neutral mode, so you can’t be attacked?).
All of these things do nothing to protect from flat out bad design.
Take Runescape. The whole point of their “Wilderness” was to provide PvP, but it also had the best places to acquire wealth. The original “boss” monsters were in the Wilderness, the strongest enemies (with the best drops) were in the Wilderness, and the end-game materials could only be harvested in the Wilderness. The idea was obvious - you want the best rewards, you risk PvP.
The problem was (and still is) that the people who liked that were a small, but very loud minority of players who had learned to exploit game mechanics to gain an unfair advantage. Today, most of the rewards are gone from the Wilderness - all its content is found elsewhere, and the non-wilderness versions are often better / more profitable now - and the game mechanics have been changed so that the combat exploitation is gone.
The result? Well the cheats (sorry, “pures”) continue to scream about how the game is ruined, but the majority of people are happy that they aren’t forced into PvP just because they want access to endgame content, especially the non-combat stuff.
This is the mistake I fear the Devs will make - someone will have the bright idea that all the interesting parts of Open World should take place in PvP zones, and suddenly 99% of the players can’t access it because there are three T5 killsquads squatting there and farming Iridium 24/7.
So you bring your own zerg squads?
I don’t know if you ever played Eve Online, but there you have a lot of small “elite” pvp corps, and then the Big alliances, like the infamous goonswarm.
The first ones play like pirates, in high speed interdiction attacks to vulnerable targets, while the big boys are always blobbing in 1000+ ship fleets where 95% of people just lock the designated target and press F1, while orbiting the command ship.
Do you wonder which ones are the territory holders?
When you have numbers, strategy and skill is irrelevant against smaller force, even if they are better than you in 1v1 combat.
I don’t know if you ever played Eve Online, but there you have a lot of small “elite” pvp corps, and then the Big alliances, like the infamous goonswarm.
The first ones play like pirates, in high speed interdiction attacks to vulnerable targets, while the big boys are always blobbing in 1000+ ship fleets where 95% of people just lock the designated target and press F1, while orbiting the command ship.
Do you wonder which ones are the territory holders?
When you have numbers, strategy and skill is irrelevant against smaller force, even if they are better than you in 1v1 combat.
IRL, you can use the soviet army vs the germans in WW2. It doesn’t matter you had the best tanks in the world, if the enemy can loss 10 of theirs for each one of yours, and still win.
You are talking about a game where most people can’t be organised enough to put heals on an engineer. You really think the majority of players will be able to organise enough to wipe out a dedicated ESB / NOVA / NASA / WPK team that is entrenched and does not intend to leave?
Come on, Evis. You know the community better than that.
You are talking about a game where most people can’t be organised enough to put heals on an engineer. You really think the majority of players will be able to organise enough to wipe out a dedicated ESB / NOVA / NASA / WPK team that is entrenched and does not intend to leave?
Come on, Evis. You know the community better than that.
You are thinking in the current numbers. The open space and a good marketing campaign will increase a lot the number of players.
And you underestimate a lot the whole new batch of corps which are doing well in numbers and skill.
It is true that the mode may be dominated by corps at some stages before refinement, and I also found a flaw in my idea. As, if a player engaged in combat and come close to dieing they may simply disable pvp for themselves, fly away and heal then come back to finish off the opponent… I should leave these ideas in suggestions. But what I’m saying is, the open world may be fairly hard on new players due to the fact that there will likely be a squad of ESB or NASA or whoever does the whole KILL THEM ALL tactic who will likely absolutely dominate any new players with lower class gear.
It is true that the mode may be dominated by corps at some stages before refinement, and I also found a flaw in my idea. As, if a player engaged in combat and come close to dieing they may simply disable pvp for themselves, fly away and heal then come back to finish off the opponent… I should leave these ideas in suggestions. But what I’m saying is, the open world may be fairly hard on new players due to the fact that there will likely be a squad of ESB or NASA or whoever does the whole KILL THEM ALL tactic who will likely absolutely dominate any new players with lower class gear.
There are like 40 sectors in open world. There won’t be so many kill squads at every time to farm all of them. You will have plenty of room for new players to play.
Also, they said something about PvE flag, so you won’t be able to farm anybody who has it.
Compared with Eve, this open world will be the land of candy and lollipops. Which is good, of course.
What if higher tier ships deal reduced damage and have reduced module effectiveness against lower-tier ships? Just wondering. Of course, this won’t offset the advantage of experienced players, but at least the less experienced ones only have a skill disadvantage as compared to a skill and tier disadvantage.
What if higher tier ships deal reduced damage and have reduced module effectiveness against lower-tier ships? Just wondering. Of course, this won’t offset the advantage of experienced players, but at least the less experienced ones only have a skill disadvantage as compared to a skill and tier disadvantage.
Then good players will use low tier ships to do the same.
This patch…its like a precursor to the precursor itself! We all need to see the Open World mechanics or beg the developers to release a video explaining how it works or a detailed thread before the release. I rather have communication between them before release so we can talk about potential game breaking issues, instead of “Here you go, find all the bugs”
The pacth so far actually made my computer cry. The hangar looks, better? I cant tell but I hit a 5 FPS drop. In game I got a similar drop as well from 60 FPS to 40-50 average. No big deal, but I’m curious on what happened and why.
Black Prophecy was a game with Open world PVP and it literally, im not kidding you, looked like Star Conflict! That game is no longer with us, as the company went under in 2011/2, but if you want to have a taste of “PVP sandbox”, then search for some videos. Hopefully it will hold you off before you grovel on the ground uttering “Mama” over and over. :taunt:
Dream on JP - we’ve asked for prior warning on major patches for as long as I’ve played (closing on a year) and the best we got was Sector Conqyest - a week’s prior notice where they totally ignored everyone pointing out the obvious, glaring design flaws.