5 hours ago, OwnageMaster said:
After over an hour. My daughter asked me to help her practice her form. We were waiting for you to come for 20 minutes.
Also - as you can see - I am not defending anything. Just calling out some lies. Tiers are back - http://prntscr.com/kmn9k6 , http://prntscr.com/kmna2n,
I played just one PvP game yesterday with each of my two accounts. http://prntscr.com/kmnazq, http://prntscr.com/kmna2n both ended with clear domination of one side.
I n each game you can see ships that are lower rank than R10 in same game with R17.
5 hours ago, OwnageMaster said:
you won’t meet a person with 10 games fighting R17s. Low rank buffs are reduced to the point that actually I don’t think they have any advantage.
If we have multiple tiers Low R buffs are unneeded, If person with R17 ship has also slotted R9 ships for battle that is only because of R buffs. Remove rank buffs in total.
All that should be allowed is to use all implants for specific slot once those implants are opened. So no R buffs just if I slot R7 ships all implants to max R should work for that R7 ship.
5 hours ago, OwnageMaster said:
Nightingale trying to face engie one on one explodes nicely. R12s have some buffs but they are almost neglected by faster reload on R13+. R7s? Usually suck. I killed Archelon with Zhen today. And that was a properly built Archelon. Deconstructor cannon is now the weakest gun for inties. Cutter with that cannon vs my engie = cutter dead, I had still 40% of hull left. I played some random games - solo - as well. I wanted you to join to see those heavy unbalanced games as from total 12 games 2 were won by a landslide (one team took light ships and no engie vs frigball + dessie + 2 engies and the second one - detonation, 2/3rd of a team took slow ships on 20km+ map vs 700m/s interceptors and a gunship).
All ships were killable four years ago, two years ago last week and today - except Thar’ga on release.
Question is why do low-rank ships need buffs to be equalized or to even be better than high-rank ships.
If I open new account I can get to R9 - 10 in one day max in two days, tell me why should I desire R 17 if I as PvP junky can win in those low -rank ships?
Just to collect dust on R17 in the hangar?
5 hours ago, OwnageMaster said:
Regarding energy converter - if people know what are they doing it’s a slot waster.
Are you kidding right?
80% of better players here have that module on almost all ships.
The module has ridiculous fire output and short reload time combined with instant damage when you just hit target with beam in split of split sec. Also by my experience when using it feels like beam is extra wide so it is easy to hit target with it.
Totally unbalanced and unneeded module.
5 hours ago, OwnageMaster said:
Fighting squad vs squad every single time someone was using EC- other were stopping shooting him.
Good thing that all are playing in squads - (sarcastic)
You are not listening. Try PvP alone and than you will see how everyone will stop shooting.
5 hours ago, OwnageMaster said:
So you are asking for module to be removed, because people are too stupid to understand how it works.
yes indeed.
Are you kidding right?
80% of better players here have that module on almost all ships.
The module has ridiculous fire output and short reload time combined with instant damage when you just hit target with beam in split of split sec. Also by my experience when using it feels like beam is extra wide so it is easy to hit target with it.
Totally unbalanced and unneeded module.
Good thing that all are playing in squads - (sarcastic)
You are not listening. Try PvP alone and than you will see how everyone will stop shooting.
5 hours ago, OwnageMaster said:
Maybe then remove gunships?
actually only class by the name of ship that should have more firepower is gunship.
Gunships except Stingray and perhaps Thar’ga are pretty well balanced, even that Wolfhound that was crap on release is better now (Ignis still sucks)
5 hours ago, OwnageMaster said:
They are doing so much damage to engineers.
Gunship; ship with multiple guns, more guns more firepower output.
5 hours ago, OwnageMaster said:
Oh and remove engineers - they can HEAL team.
That is good and only thing that should be their purpose.
Engineers should be easy to kill. Their team should defend them.
Engineer; to be support for the team, not main damage dealer.
5 hours ago, OwnageMaster said:
And then remove destroyers - cause without gunships and engineers the only counter for them will be a covertops - which is OP as it can kill you if you are flying straight.
What you are trying to say here I don’t understand.
I can just say my opinion about destroyers if you ask for it.
Destroyer should be ship with the hardest hull and with biggest firepower - that is name definition of ship.
Personally, I don’t think that ships of that quality belong in PvP game.
O release of Destroyer ship class they were as they should be - ultimate ship.
But as I said personal opinion is that they don’t fit to this kind of PvP that we have.
90% of maps are to small for them and if they would be as name say they could easily dominate PvP game.
Now they are just hard to balance + extra grind to get everything so that they can work as they should, in the end, most people are just disappointed with them.
Best thing would be to remove them from PvP and make them some kind of ultimate safe ship for OS so that new player can survive when attacked by any other ship class.
5 hours ago, OwnageMaster said:
And flying straight nowadays is common, because you can aim easier.
What is this all about I don’t know or understand?
5 hours ago, OwnageMaster said:
Oh - and LRFs! I forgot about LRFs. They can hit you from 10km and you cannot fight them back - they are OP!!!
Now, I don’t say anything if person is that good and hit me on max straff or rotation that I have on my ship from LRF at 10k distance,
but when LRF drone that is closer than 5km is hitting me each time and at same time is unkillable than I would say that it is extra unbalanced.
You know tacklers drones are bigger so easier to hit overall and they can be destroyed in few shots.
This is small as micro locator and at the same time with extreme resists and big survivability.
You tested this sh it and you are saying now to me that they are not OP and asking me why do I complain???
5 hours ago, OwnageMaster said:
This whole game is based about learning what ship can do what and what can you do to help or block that ship from doing so. Is it a module, weapon or the ship itself. It’s called countering. So if you have a module that the only counter for it is to do NOTHING - well, that’s HARD, right?
Best thing would be that I ignore this what you have written here.
But that would not be me.
You, my friend, are theoretic and I’m practical person.
You say and believe something that is written I check that in practice. I don’t read what devs nerfed or buffed in patch, I go play PvP and see how it feels and how it is.
You say we have multiple tiers, how is that I can see unleveled R7 ship playing against R17 in same game?
I know theory says it is not possible. Reality is wrong and my screenshots are imaginary.
Designers = Developers = Arhitects they all can draw - write something nice on paper but is that also good and nice in reality is some other thing.