9 hours ago, niripas said:
you are doing something wrong. This map is THE most efficient way to get credits/time unit now - we are usually doing it in 4-6 minutes. I usually fly Guard and I’m asking someone to have a fast ship for capping and side objectives. I just finished 3 games run with my corpmate and we had random players with R6 ships as well - no problem whatsoever… I was flying Patriarch and my friend Thar’ga. Even with randoms not a single death.
I would love to know what it is. We get up to the point where we destroy the enemy transport, then try to protect ours and its impossible. I look at the map and my mini map is nothing but red of enemy ships.
And our friendly destroyer is shooting all of us because hes constantly being controlled.
All the games I’v done,people die a couple of times, then stop spawning just to get credits. they dont even attempt to try and win. Ive won it 2 times now out of I dont know how many attempts now.
Had one last night where we couldnt even respawn, we were dead before we could even shoot because there were so many enemy ships flying around
29 minutes ago, IronPagan said:
I would love to know what it is. We get up to the point where we destroy the enemy transport, then try to protect ours and its impossible. I look at the map and my mini map is nothing but red of enemy ships.
And our friendly destroyer is shooting all of us because hes constantly being controlled.
All the games I’v done,people die a couple of times, then stop spawning just to get credits. they dont even attempt to try and win. Ive won it 2 times now out of I dont know how many attempts now.
Had one last night where we couldnt even respawn, we were dead before we could even shoot because there were so many enemy ships flying around
The key is finishing off elites and targeting repairmen… heals are way broken in this mission, and if at some point enemy has like 4 coordinators and ecms, you are quasi perma disabled and it’s over… Quite annoying that all those high hp intis additionally have invisibility, warps and whatnot… Bots even stay invisible when shooting…
7 hours ago, IronPagan said:
I would love to know what it is. We get up to the point where we destroy the enemy transport, then try to protect ours and its impossible. I look at the map and my mini map is nothing but red of enemy ships.
And our friendly destroyer is shooting all of us because hes constantly being controlled.
All the games I’v done,people die a couple of times, then stop spawning just to get credits. they dont even attempt to try and win. Ive won it 2 times now out of I dont know how many attempts now.
Had one last night where we couldnt even respawn, we were dead before we could even shoot because there were so many enemy ships flying around
Strange. In one of our games we had about 30 seconds without any enemy on the map - we just killed them off (2 guards, Thar’ga and Hydra-2 was the team setup) . Also in one game I got my shields down - once. Pro tip - if you hate escort type missions, don’t bother with killing the first enemy transport - just do all side missions and let it dock. Mission will switch to “kill all and mop up” type, with a capture side mission and one rescue (where you have to fly to damaged commander ship).
6 hours ago, Flash0914 said:
The key is finishing off elites and targeting repairmen… heals are way broken in this mission, and if at some point enemy has like 4 coordinators and ecms, you are quasi perma disabled and it’s over… Quite annoying that all those high hp intis additionally have invisibility, warps and whatnot… Bots even stay invisible when shooting…
There are guards with spectre field in this map - same module as on our ships. And regarding repairmen - focus on those with large blue sphere around them - it’s something like bastion shield on Reaper.
I think he was talking about the Cyber ECMs and Reapers, they can turn invisible, apply debuffs and shoot at you, and they deal a lot of damage, my way of doing it is Golden Eagle or Falcon-M with Front Blaster, or Spike with its laser, but I prefer to do it on premium ships, either way its quick and effective.
1 hour ago, xXThunderFlameXx said:
I think he was talking about the Cyber ECMs and Reapers, they can turn invisible, apply debuffs and shoot at you, and they deal a lot of damage, my way of doing it is Golden Eagle or Falcon-M with Front Blaster, or Spike with its laser, but I prefer to do it on premium ships, either way its quick and effective.
Reapers can turn invisible. But ECMs?
Ok, just did another three runs.
Complete run video:
Spoiler
Empty map:
Spoiler
And another game:
Spoiler
All 3 runs were between 4:20 and 4:45, no deaths.
ECMs use radar invisibility, Reapers are visually invisible, yet they still can apply debuffs and shoot at you.
1 hour ago, niripas said:
Strange. In one of our games we had about 30 seconds without any enemy on the map
I only had such rounds before the update. After Tue latest update it fleet like they increased the spawn rate and never have such breaks.
8 hours ago, niripas said:
Reapers can turn invisible. But ECMs?
Ok, just did another three runs.
Complete run video:
Hide contents
Empty map:
Reveal hidden contents
And another game:
Reveal hidden contents
All 3 runs were between 4:20 and 4:45, no deaths.
Ok watched your 1st vid and I can already see a vast difference. They are shooting you just like us, and barely anything is happening. when we do it, we get opened up on and we are dead from a barrage like that.
I do believe the ease of you doing it is because of the rank of ships you are using. We are in 6/s and 7’s with maybe a 8(destroyer) we shoot them and we drop the shields, then their health stops dropping. I personally am using a purple Heavy Blaster 10, and its barely damaging them, and forget missiles.
It WOULD be easier for higher levels, but for those of us just starting barely reaching rank 8, its murder.
Do radar debuffs get affected by proton walls?