6 hours ago, niripas said:
As for new players - well. They do expect to what? Slap random ships with random weapons and win? And when losing - just whine “they had op ships!! P2W!!!”? I see that almost no one is now thinking “why did we lose? What setup should be a counter to enemy team?” - maybe players got lazy, maybe they don’t grasp the idea of rock paper scissors in such games. But you are right - no new player I saw was even trying to setup their ships correctly. Also what do you mean about people “have no way of working around this”? Is it that hard to have med range tackler? Or LRF? In T4 Chiron kicks NY18s bottom. In wings - two gunships and a tackler take down NY18 in a matter of seconds. Focus fire is (and always was) a key to victory here. Pity no one is caring about it anymore.
This is definitely true, and it’s also the reason why I like or used to like this game. It requires team play, adaptation, thinking about all possible scenarios, in short - synergy among players.
Still, when going into PvP with a fellow player, you usually need to wait 10-15 minutes to get one battle which is just 2 vs. 2 or 3 vs. 3 an entire match.
The biggest issue is that there are not enough players now. Game population is extremely low and I often see the same players in both groups.
Join-in-progress matchmaking with such changes often fails or is unable to balance the odds because of limited options or choices.
And this was the biggest loss. This game should have encouraged playing in groups, but it’s actually doing the opposite.
The strongest aspect of this game - PvP suffers because of it. And this is a major problem now.
Developers thought that putting practically all equipment to Open Space will keep the players busy to keep them in the game.
It achieved more like exactly an opposite effect. More people left instead or became inactive or less active in general because of how it was implemented.
Xeno-chip event should be available for the last two remaining roles - Recon and Engineer in order for people to gain access to new modules easier and faster.
I had nothing to spend them on, I lost them all for nothing.
If it would be up to me, I would just add all the modules to the Store again, but significantly buffed up the prices, up to ten times instead.
That’s only the first step. I am not sure about passive bonuses on Ranks now. They added Rank 16 and 17 but failed to provide information about extra hidden passive modifiers.
The second step would be the removal of Join-in-Progress matchmaking mechanic for PvP. At least temporarily. I believe that the balancing issues would be less apparent to some degree.