Star Conflict 1.5.0e (Discussion)

2 hours ago, Flash0914 said:

From what i have seen no guard item or combo seems particularily broken… good job!

True. This update seems to be the most stable so far.

 

On 16.2.2018 at 3:31 PM, Koromac said:

Damage reduction. No skill weapon that tears almost any ship in 5-10 hits, interceptors, only 1-2 hits.

 

On 16.2.2018 at 4:04 PM, niripas said:

  • against frigates - almost the same efficiency as phase suppressor, critical hit effect is annoying, though …

Yes its an annoying gun against engineers… In my Waz’Got I found it not op, but annoying, yes very much…

5 hours ago, xKostyan said:

We just need a prem r10+ Fed guards for that :)))

 

Thought the same, but you should see the r8 premium Reaper (Fed.) now. It was rather weak, but now its a tank… (I do not complain here)

 

 

This patch is solid.

I hope for the engineer upgrade, that we will receive:

-Waz’got’s scavenger drone missiles for every engineer

-Waz’Got’s strafe for every engineer

-half of that tank modules like the guards traded against speed and hit and run

-better universal heal modules

-longer range weapons, so to have a counter agains the 5k sitting duck fighters with beam weapons

-main weapons a bit more powerful (the deconstructor gets out of 2 inty gun mounts as much DPS as I with the Eclipse on 4 mounts!!)

 

 

3 hours ago, Koromac said:

True. This update seems to be the most stable so far.

Yes - the devs have a good hand with frigates.

11 hours ago, avarshina said:

This patch is solid.

I hope for the engineer upgrade, that we will receive:

-Waz’got’s scavenger drone missiles for every engineer

-Waz’Got’s strafe for every engineer

-half of that tank modules like the guards traded against speed and hit and run

-better universal heal modules

-longer range weapons, so to have a counter agains the 5k sitting duck fighters with beam weapons

-main weapons a bit more powerful (the deconstructor gets out of 2 inty gun mounts as much DPS as I with the Eclipse on 4 mounts!!)

 

 

and deployable devices, lots of 'em, sapper engineers need more options

11 hours ago, avarshina said:

This patch is solid.

I hope for the engineer upgrade, that we will receive:

-Waz’got’s scavenger drone missiles for every engineer

-Waz’Got’s strafe for every engineer

-half of that tank modules like the guards traded against speed and hit and run

-better universal heal modules

-longer range weapons, so to have a counter agains the 5k sitting duck fighters with beam weapons

-main weapons a bit more powerful (the deconstructor gets out of 2 inty gun mounts as much DPS as I with the Eclipse on 4 mounts!!)

 

 

how about no

 

and what the heck are you talking about? Reaper has always been the strongest t3 guard.

2 hours ago, Flash0914 said:

how about no

 

and what the heck are you talking about? Reaper has always been the strongest t3 guard.

see, we agree to disagree ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

21 hours ago, Flash0914 said:

From what i have seen no guard item or combo seems particularily broken… good job!

9374: 17:38:20.439 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 79.68 (h:0.00 s:79.68) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON Line 99429: 17:38:20.943 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 79.68 (h:0.00 s:79.68) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON Line 99439: 17:38:21.118 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 39.84 (h:0.00 s:39.84) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON Line 99563: 17:38:22.298 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 79.68 (h:0.00 s:79.68) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON Line 99611: 17:38:23.482 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 82.01 (h:0.00 s:82.01) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON Line 99657: 17:38:23.984 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 40.11 (h:0.00 s:40.11) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON Line 99687: 17:38:24.149 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 144.39 (h:0.00 s:144.39) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON|CRIT Line 99728: 17:38:24.492 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 320.87 (h:0.00 s:320.87) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON Line 99755: 17:38:24.828 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 785.59 (h:0.00 s:785.59) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON|CRIT Line 99765: 17:38:24.983 CMBT | Damage Rob|0000024017 -\> DeIeteD|0000005505 54.56 (h:0.00 s:54.56) Weapon\_LaserBlaster\_T3\_Epic THERMAL|PRIMARY\_WEAPON 

Curved reflector Heavy Blaster vs Blood Tormentor. Yes, somehow stacked 90% damage reduction.

46 minutes ago, Rob40468 said:

9374: 17:38:20.439 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 79.68 (h:0.00 s:79.68) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON Line 99429: 17:38:20.943 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 79.68 (h:0.00 s:79.68) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON Line 99439: 17:38:21.118 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 39.84 (h:0.00 s:39.84) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON Line 99563: 17:38:22.298 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 79.68 (h:0.00 s:79.68) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON Line 99611: 17:38:23.482 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 82.01 (h:0.00 s:82.01) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON Line 99657: 17:38:23.984 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 40.11 (h:0.00 s:40.11) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON Line 99687: 17:38:24.149 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 144.39 (h:0.00 s:144.39) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON|CRIT Line 99728: 17:38:24.492 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 320.87 (h:0.00 s:320.87) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON Line 99755: 17:38:24.828 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 785.59 (h:0.00 s:785.59) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON|CRIT Line 99765: 17:38:24.983 CMBT | Damage Rob|0000024017 -> DeIeteD|0000005505 54.56 (h:0.00 s:54.56) Weapon_LaserBlaster_T3_Epic THERMAL|PRIMARY_WEAPON

Curved reflector Heavy Blaster vs Blood Tormentor. Yes, somehow stacked 90% damage reduction.

 

Let’s do the math - highest damage you made is 785 in 1/3 of a second with critical bonus. Let’s assume you have 104% crit bonus, that gives us 1154 dps base. Heavy blaster with curved is doing roughly 3400 dps, so we have 66% damage reduction. That’s roughly one thermal modulator + signature masking in passive mode  without even touching phase shield or around 200 thermal resists. One thermal + phase shield can easily do this. 

Dunno about the rest as first entries are over a second apart - were you shooting from the max range or something? Then you have HB ramp up, 320 damage in 0.35 seconds that’s roughly 1k dps, crit goes on - doing over 2k dps, last entry is a projectile just after crit - 0.055 seconds, doing again around 1k dps. For now nothing strange is going on, but I can be mistaken.

17 minutes ago, niripas said:

 

Let’s do the math - highest damage you made is 785 in 1/3 of a second with critical bonus. Let’s assume you have 104% crit bonus, that gives us 1154 dps base. Heavy blaster with curved is doing roughly 3400 dps, so we have 66% damage reduction. That’s roughly one thermal modulator + signature masking in passive mode  without even touching phase shield or around 200 thermal resists. One thermal + phase shield can easily do this. 

Dunno about the rest as first entries are over a second apart - were you shooting from the max range or something? Then you have HB ramp up, 320 damage in 0.35 seconds that’s roughly 1k dps, crit goes on - doing over 2k dps, last entry is a projectile just after crit - 0.055 seconds, doing again around 1k dps. For now nothing strange is going on, but I can be mistaken.

And that that is assuming that all the projectiles hit, Curved Blasters usually run with no spread reduction, so based on how far your target is, you can even miss frigate hitboxes

24 minutes ago, niripas said:

 

Let’s do the math - highest damage you made is 785 in 1/3 of a second with critical bonus. Let’s assume you have 104% crit bonus, that gives us 1154 dps base. Heavy blaster with curved is doing roughly 3400 dps, so we have 66% damage reduction. That’s roughly one thermal modulator + signature masking in passive mode  without even touching phase shield or around 200 thermal resists. One thermal + phase shield can easily do this. 

Dunno about the rest as first entries are over a second apart - were you shooting from the max range or something? Then you have HB ramp up, 320 damage in 0.35 seconds that’s roughly 1k dps, crit goes on - doing over 2k dps, last entry is a projectile just after crit - 0.055 seconds, doing again around 1k dps. For now nothing strange is going on, but I can be mistaken.

I should’ve take a video… I can give whole log if you want, that’s a snippet where I seen anomaly. I have 80% crit damage. Second part surely was when our command used valkyrie. I was shooting from about 1.8km before deconstructor covies wrecked me apart (over 3k hits but whatever).
That BT was unkillable. The more allies shooted at it, the less damage it got (from adaptation mechanism and conformist) to the point, where it got 2 digits. I never had situation before that weapon dealt less than 3 digits apart from command DS.

Yes - some guard build are particular strong, now (agaisnt my WazGot) but I was hoping for equal good stuff to come for Engineers. And: I like that the guard are tanky now. They are still not unkillable: if they come with gunships, or fighters in convoy, I finish the fighters first and then the guards.

I think the NY ship’s abilities are a bit on the OP side, especially the shield module due to its low cooldown and rather strong effect on allies.

 

it is a guard hard to kill by itself, even if you hit it a lot, while it does increase the survivability of ships around it

 

my biggest problem is, these abilities have no mechanical counter, and totally ignore established meta rules, like existing modules (ecm&command missiles, shield leech, havoc, etc)

and i can also say this about other new modules, like when mobility modules and invuls dont drop bombs, or e.g. the energy converter not being counterable with ecm or command missiles, same as the wazgot emergency warp away module seems to not be counterable, etc.

 

I’m sure they’ll nerf it soon. Just waiting for more people to buy it

clear pattern

Just nerf the deconstructor like they nerfed the thermal energy burner, it was too annoying and outclassed every other weapon like the deconstructor does

1 hour ago, SniperNoob117 said:

Just nerf the deconstructor like they nerfed the thermal energy burner, it was too annoying and outclassed every other weapon like the deconstructor does

And Phase Suppressor. If Deconstructor is OP then Phase Suppressor is even more as it basically kills healing on a guard with the same DPS as Deconstructor.

5 hours ago, g4borg said:

I think the NY ship’s abilities are a bit on the OP side, especially the shield module due to its low cooldown and rather strong effect on allies.

 

it is a guard hard to kill by itself, even if you hit it a lot, while it does increase the survivability of ships around it

 

my biggest problem is, these abilities have no mechanical counter, and totally ignore established meta rules, like existing modules (ecm&command missiles, shield leech, havoc, etc)

and i can also say this about other new modules, like when mobility modules and invuls dont drop bombs, or e.g. the energy converter not being counterable with ecm or command missiles, same as the wazgot emergency warp away module seems to not be counterable, etc.

 

the NY18 has some pretty big weakpoints, firstly, it’s pretty vulnerable without its teammates, if it’s on its own it is an easy kill, its modules are easily counterable, the energy stop can be countered by engineers. the tactical shielding can be easily popped, that is if you aren’t handicapping yourself by playing an interceptor, but the point is that against any ship meant for combat the shield is toast.

 

so please, would the interceptor pilots please stop being this vocal minority that ruins everything? we don’t need a repeat of what you did to destroyers

Yeah, its pretty good, its not a killer and its not unkillable either, but combining the energy system destabilizer and the destructor makes those deccon covies run with the tail between their legs, and most of the time they don’t get away, which is awesome, melts command shields, and negates engi heals, but that’s about all that it can do by itself, its not too fast either, it has the acceleration but not the max speed.

1 hour ago, OwnageMaster said:

And Phase Suppressor. If Deconstructor is OP then Phase Suppressor is even more as it basically kills healing on a guard with the same DPS as Deconstructor.

Except that Deconstructor doesn’t have any spread effectively while Phase Suppressor has on, which makes Deconstructor far superior against smaller targets.

5 hours ago, John161 said:

Except that Deconstructor doesn’t have any spread effectively while Phase Suppressor has on, which makes Deconstructor far superior against smaller targets.

 

why is spread different against smaller and bigger ships? how is its damage mechanic in game exactly? does any body know?