43 minutes ago, g4borg said:
i did not mean removing all usability, only that it should be reduced in effectivity, does nerf not simply imply that?
To many people imply different amounts of of different things by a simple word nerf ”) Plus we all know that the least you imply with developers (any developer), and more of hard written specs, the better 
47 minutes ago, g4borg said:
however you cant simply move it to firerate 1:1, since that will make high firerate builds even stronger.
Yes, but for fire rate builds to kick in, you need about ~200+ base fire rate, even phaser with it’s 180 Fire rate is quite awkward to use vs light targets, even with 2x HSinks + Implant, While Plasma Gun with 2x Heat sinks + Implant is really comfortable.
So slight fire rate increase on deconstruct or, would reduce a comfort of using it, since right now if you do aimed shots once in a second or 2 while spending the inbetweens for dodging. Which would force you to be less dodgy during Orion, unless you are going full strafe.
It may as well not be the the final solution, but i personally would have started from that (obviously adjust bonus dmg to fire rate as well)
55 minutes ago, g4borg said:
to be honest skrah went from top to flop quite quick with that change.
i’d hate it too if it goes that far. i’d take the damage nerf instead if offered.
Yeah, I still use it once in a while on 1-2 ECMs but that is about it - initial fire rate and overall firing cycle are just annoying to deal with.
56 minutes ago, g4borg said:
tell me tho, why even equip any other weapon on a covert ops now. shrapnel? rf blaster? why bother aiming for no damage!
the secondary damage would not even be necessary for it to be strong, but its a nice lol sometimes.
of course, some people are less versatile. range doesnt matter anyway with covops, well except the few i saw, who prefer to stand still using a horizon build.
its also a really strong weapon for a dogfight thanks to the proxy fuse.
you may happen to have energy denial, which not every role or even ecm has, since it uses energy as drawback. and okay, covops still die relatively fast compared, that didnt change much, and luckily the meta has enough other interesting stuff, like long range orelus arousal.
full kinetic builds and armadillos are cut bombed through effortlessly.
and if you get close to a destro and activate some orions, holymoly.
i fly it, but its disgusting, however any other weapon makes you feel like a fool on covops.
And we don’t want to have another weapon like that, do we? I’d rather see other weapons tuned up, with slight fix to deconstructor, rather than deconstructor being brought down to the rest, which would basically return Covies back into xxxx pits.
I did make a fun EagleB build with Pulses, to annoy Cutters/Konkistadors with deconstructors, fun for some time, but not really something to carry a game.
1 hour ago, g4borg said:
phase suppressor? aha… okay…
whatever.
Dunno what you are talking about, Phaser is actually pretty good, for being very specialized weapon, and it was one of the best weapons to screw up Thargas before all the nerfs it got. Well to be fair, deconstructor outperforms it with it’s raw dmg output, but as utility weapon vs specifics targets it is really good. Some spread reduction love I wouldn’t mind of course on it.