Star Conflict 1.5.0 Journey (Discussion)

New player progress system:

Will veterans who already have everything in the game also be able to play the campaign? The old progression system that awards players for ranking up was not implemented in a way that veterans benefitted from it at all, I would like to see a system that helps veterans get the new stuff just as quickly and easily as new players (I’ve spoken to many people who start new accounts to do the missions and trade the rewards to the original account because the veterans’ missions are so over the top, and I would like to see this issue resolved).

New ship ‘Object NY18’

Who created the ship, is it Revenant technology? It was near a gas giant, and Jericho space (Revenants are related to Jericho space, and it seems Ellydium doesn’t know where it came from), so it might be a possibility. Will we get a map of the large version of the alien ship? Perhaps a map mostly inside the ship with hallways and some open rooms? Why would ‘Ellydium’ ever send their property to UMC for testing…

I hope the upgrades won’t take months to get to rank 15. Also, why don’t we have a new faction on our profiles for the unique ships ‘faction’?

Only until January 18 of the new year there is an opportunity to get the unique ship ‘Object NY18’!

This and the Mayhem missions are a good idea, except that rank 7 ships can’t even compete in Research Center, the entire map is just a cluster f*ck of strafe bug Tai’Kins. A rank 7 has a lot of trouble even completing the “kill 2” mission, because the moment they enter the sector, a rank 15 kills them before they can even get an NPC on their sensors. Also props for allowing us to get the ship easily if we miss a day in the mission, unlike when destroyers were coming out and if you missed a day you either had to pay or wait months to gather the resources.

Global fleet upgrade:

Some of the ranges are a little too far to practically defend against, but we’ll see how this stuff turns out after people get more acclimated to it. Also why are there so many new things dealing with ECM’s energy drain equipment but now for commands?

Ships of ranks 16-17:

I hope we’ll be able to build them all instead of having to select a faction to get ‘reputation’ in. Wolfhound’s rear weapon placement should either be elevated or moved closer to the front, in the current set up, realistically, everything a player would fire from the turret would shoot their own ship.

Fight and Earn Xenochips:

Tournament doesn’t tell what rewards it gives anymore. Other than that, this is pretty good, this temporary currency sure does work for events, makes everyone actually work for them instead of just have credits stashed in advance.

 

Everything looks pretty good, on a scale of 1-10 with 1 being updates 1.3, 1.4, 1.4a, 1.4b, and 1.4c and 10 being anything else, I’d say its a solid 8/10; but why not 10/10? Well, here’s a few brief reasons as to why:
1. When comparing Endeavour with a Guard that you do not own (such as Object ‘NY18’), the comparison page says Endeavour’s special module is a standard Phase Shield.

2. Defiler in Leviathan is invisible and doesn’t move about 50% of undocks.

  1. Defiler doesn’t drop any loot.

  2. Defiler is easier to kill than a hunter.

  3. Giant 2D Major Caliber rotation images placed in Leviathan next to the ‘Ellydium Theta’ station gate.

6. Stations/Weapon Cooler/Shield Emitter/Command Tower do not register a bomb being planted if a bomb is being planted by a Dart with an active Frontal shield special module (will plant if inactive, if activated while planting, the planting progress bar disappears) no matter the direction the ship is pointing (towards/away from relative to the Station/Weapon Cooler/Shield Emitter/Command Tower), but the ship will still capture Beacons/Weapon Cooler/Shield Emitter/Command Tower while the Frontal shield is active.

7. Spatial Stabilizer does not stop movements or rotations. Engine animations still play (and afterburners) and will still draw energy even with stabilizer on.

8. Metastable Field Generator does not stop rotations.

9. Open Space gate activation does not stop ship rotations.

10. Alien strafe bug is still here.

  1. Templars still have holes in their textures.

  2. 66%+ disconnect rate in Tournament for all (questioned) participants.

  3. 75%+ crash rate when trying to access the Open Space game mode for 2/5 (questioned) players.

  4. Holiday fireworks (discontinued) still have no sound when fired or when exploding for 2/4 (questioned) players.

  5. Thermal energy burner has a bit too far range and damage, also 320 pts is a bit too much, that’s an interceptor’s entire capacitor gone if they get hit with 1 projectile. Should be a % value and/or scale with ship size or something.

  6. ‘Prometheus’ Defence sometimes teleports the user to a team member not even within their field of view, and sometimes doesn’t teleport at all and for some reason engine/weapon functions are reset on activation (if you’re holding forward thrust, then activate the module, you will have to let go of your forward thrust input and then press it again in order for your engines to turn back on, same with weapons).

 

x4Ve2TD.jpg?1

 

Interesting R18 max rank on xlMaXlx’s account

50 minutes ago, PapyMcBites said:

…I’ve spoken to many people who start new accounts to do the missions and trade the rewards to the original account because the veterans’ missions are so over the top…

Ha ha ha… Me.

50 minutes ago, PapyMcBites said:

…Open Space gate activation does not stop ship rotations…

It is acceptable.

38 minutes ago, John161 said:

x4Ve2TD.jpg?1

 

Interesting R18 max rank on xlMaXlx’s account

Well, it is not a surprise for me, i think they will divide matchmaker in three groups, rank 1-6, rank 7-12 and rank 13-18. This theory based in the fact that developers will divide groups with same number of ranks. With rank 18 we can confirm that logic. 

Imho:

 

5 hours ago, John161 said:

x4Ve2TD.jpg?1

 

Interesting R18 max rank on xlMaXlx’s account

… lol - looked it up, has changed rather recently, I suppose.

 

6 hours ago, PapyMcBites said:

New player progress system:

Will veterans who already have everything in the game also be able to play the campaign? …

I’d say … do not expect too much something going here. Try to fit in with all your advance in skills and experience ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 

6 hours ago, PapyMcBites said:

… (I’ve spoken to many people who start new accounts to do the missions and trade the rewards to the original account because the veterans’ missions are so over the top, and I would like to see this issue resolved). …

No! really?  ![:009:](<fileStore.core_Emoticons>/emoticons/009.png “:009:”)  ?? What, am I not in the real world or what? How does this function, I mean I do not think nor act this way! I have 1 account and I do not think/act this way.

@Devs, protect me from your actions against such people, please!

 

5 hours ago, aldermatias said:

Ha ha ha… Me.

It is acceptable.

No! Not really!!!

 

 

 

 

28 minutes ago, avarshina said:

Imho:

 

… lol - looked it up, has changed rather recently, I suppose.

 

I’d say … do not expect too much something going here. Try to fit in with all your advance in skills and experience ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 

No! really?  ![:009:](<fileStore.core_Emoticons>/emoticons/009.png “:009:”)  ?? What, am I not in the real world or what? How does this function, I mean I do not think nor act this way! I have 1 account and I do not think/act this way.

@Devs, protect me from your actions against such people, please!

 

No! Not really!!!

 

 

 

 

I’m not sure that the NY parts will be tradeable. At least not soon, or not for cheap.

If they do plan on using them for their main accounts, they will need to pay for it.

On ‎12‎/‎22‎/‎2017 at 8:12 AM, Scar6 said:

 

Pointing out a few bugs and issues:

 

I will now revoke my comment about the Thermal Energy Burner dealing ‘a tad’ too much damage.

Its absolutely unjustifiedly overpowered. not only will it drain a full capacitor in mere seconds, it will also deal destroyer broadside Meason cannon dps. Even more so with Valkyrie active.

Its also has the highest range of any weapon for no reason.

 

The Kappa Beam does not follow the crosshairs like the Penetrating Beam.

 

Tyrant’s Isotope Harvester and Warp Reflector dont work properly anymore.

 

The Light Coil Mortar feels a bit underwelming at the moment. It should have less spread and a faster weapon cooling rate.

 

The Mass Charge Accelerator doesnt seem to to anything.

 

(I’d also like to be able to use the new modules on the Saw One ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) )

 

Regarding Tyrant:

 - Isotope Harvester goes off in the direction it was 1st fired in whichever battle you are in.

 - Warp Reflector seems to work RANDOMLY, maybe there’s a ‘criteria’ for working, but have not observed it yet.

 

Defense Contract: since when are the “Turtles” invisible?

Beyond these really annoying bugs, I like the changes … looking forward to the new ships!  ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Please for the love of god, if you do anything else with this game, fix the crashing. The game crashes for me (and several others I have asked about it, I’m sure there are many who have this issue that I haven’t asked) almost every time I do the following:

  • Undock from Orbital station ‘New Eden’

  • Undock from ‘Ellydium Theta’ station

  • Jump between any two Federation sectors (primarily Orbital station ‘New Eden’ and Colonization Hub, Colonization Hub and Barter Zone, Barter Zone and Research Center)

  • Load into PvP battle

  • Try to launch the game (steam and non-steam versions)

Every time the game crashes, it corrupts any video I’m recording (Recording SpecOps? corrupted. Recording a guide to the new update? corrupted five times. Recording open space dueling so you don’t get reported for hacking? Corrupted.) Doesn’t even matter if I’m just recording the game or recording my entire display, settings don’t change it, every time it crashes, my videos are corrupted. Everything I have recorded during the new update (about 50gb per day) is now completely useless. I was going to make a leveling video, I made it three times, but now the ships I was going to level in the video are already maxed out so I can’t do it anymore. All my sector conquest videos using the new system are useless now too, not to mention how much of an inconvenience it is to be in a fleet going around and when your squad starts getting attacked and needs an engineer, your game crashes and everyone dies. Please, fix this, I’ve sent in like 20+ crash reports, this should not be happening.

Three days of trying to record Star Conflict to show to people who are considering coming back, SpecOps, Sector Conquest, PvP, PvE, Open Space, running missions, guides to the new update. I’ve recorded one video three times, taking about 3 hours to record it each time, but now I can’t even record it anymore even if the game doesn’t decide to crash because the objective in the video has been completed. 200+ gigabites of completely useless data, crash report after crash report, I try to record something, with the chance of the file being completely corrupted at a moment’s notice, and I’m not even the only one having this issue. Some of the minor bugs have been fixed, but bigger things are still here like the defiler (a rift should probably be added, along with portals that the rest of the aliens spawn from rather than just materializing around the map), and the majority of people I play with crashing every time we try to do anything but sitting around in the hangar complaining about how unstable it is. If you guys could fix the 100% disconnect rate in Tournament, I’m sure this can be fixed too.

Still now shield mod for all resists without 90% speed, too ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

42 minutes ago, Scar6 said:

Still now shield mod for all resists without 90% speed, too ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

Just you wait ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

56 minutes ago, Scar6 said:

Still now shield mod for all resists without 90% speed, too ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

Yes!!!

2 hours ago, Scar6 said:

Still now shield mod for all resists without 90% speed, too ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

Only for fighters and intys though. would be ridiculous on guards (ahem)

I can confirm that there are still some stability problems in this game left.

The network problem is gone now. It seems that the hot-fix worked.

 

However, there are some things that are not working correctly as they should.

 

Bugs:

  • Some objects do not show explosion animations anymore (Shield/Power generators) - PvE Pirate Base Raid, etc.

  • Explosion animation on rocket launchers and other similar objects have been restored to previous, worse version of explosions.

  • Turtles in PvE scenarios can sometimes be invisible for no good reason.

  • Specific Destroyer modules (Destabilizing Field) can get stuck into fixed positions, unable to adjust or move.

  • Destroyer movement can sometimes be erratic and inconsistent (Sirius) - uneven or unsmooth animation, when using left and right movement keys buttons.

  • Defiler can suddenly become invisible, is stuck in one position in Open Space forever - Leviathan, only showing a few of its Emitters.

  • Some new weapons or modules can affect Player’s profile to have negative values (example: damage dealt with result of a negative number)

  • Upon warping at Warp-Gate/s to other sectors in Open Space, your ship will always rotate and it will not be idle.

  • Some ship models in Open Space are not fully displayed on camera when locked as the target. The object is corrupted or incomplete/hollow. (Ronin, Tai’Kin, Patriarch, Mauler, T-Rex)

 

Minor cosmetic adjustments: (ninja updates - eye-candies)

  • Certain objects in PvE scenarios and Open Space have been slightly tweaked and changed to look better and more consistent. (example: warp-Gates, buildings)

 

Existing issues: Servers (Hamster Wheels) at times may not be strong enough, causing overload or stuttering issues or slowdowns. (Explains why Gaijin refuses to advertise this game.)   ![:576a55a9bca5d_):](<fileStore.core_Emoticons>/emoticons/576a55a9bca5d_).png “:576a55a9bca5d_):”)

Fix the bug in Open Space (Leviathan). Insignias do not give loyalty. I collect an insignia and dock. After this I look at my loyalty - nothing changes, the loyalty stays the same, the insignia does not give any loyalty.

On 24/12/2017 at 12:56 PM, Koromac said:

The network problem is gone now. It seems that the hot-fix worked.

Perhaps there are no problems for you. I have got a problem. my ping used to be 21-41. Now it is always 51. This happened about a month ago.

Interesting patch! Missile-main-gun, homing laser … ![:008:](< base_url >/uploads/emoticons/008.gif “:008:”)

Thanx for the fixes.

2 hours ago, inyazserg said:

Fix the bug in Open Space (Leviathan). Insignias do not give loyalty. I collect an insignia and dock. After this I look at my loyalty - nothing changes, the loyalty stays the same, the insignia does not give any loyalty.

Insignias are giving only 30k credits, not vouchers.

3 minutes ago, niripas said:

Insignias are giving only 30k credits, not vouchers.

 

Yea… -.-

 

That is what made me confused as well. I forgot what those are for.