Star Conflict 1.5.0 Journey (Discussion)

26 minutes ago, avarshina said:

new metas is good, because its a challenge for all

command spams is a timely problem, because they begin with commands, so in near future the new command metas to come will be accompanied and countered by new interceptor and frigate metas to come a bit later ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

With all the free and easy to get stuff one can not complain. It feels like the start of a New SC inside the old SC ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

 

It certainly does, this year might just be awesome with a wee different approach to events and farmable stuff, who knows.

It is a good patch … I do like like 100% of the stuff… all positive changes … My trolling is focused on whats NOT in the patch … ALL THE UNFINISHED STUFF from the last 3 years getting done before the new stuff makes us forget what we have been missing for that last 20 patches or so…    

 

YEN - YANG     people … positive and negative can co-exist in the same dimension

This update is awesome! A lot of new features and even more to come! I’m very excited about the campaign and I can’t wait to see what it’ll bring to us!

Command ships rework is really great, i’ve never spent so much time piloting a single ship role ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

 

About the effect of some new modules:

Lasers types: they should be more visible! When we shoot from far away, the beam is invisible

Prometheus defence:

The teleportation works 1/2. Sometimes your ship just gain a shield and don’t move at all

Module that buff dmg and projectile speed( I don’t remember the name):

There is no dmg buff or at least it’s not showed in the buff list.

 

Destroyers bug:

There is a lot of bug that came with this update and destroyers where hardly hit, here is some that i’ve found( turret not working)

Isotope harvest

Destabilizing field

Warp reflector

Spacial stabilizer

Attila(there is no more dmg buff)

Repelling beam(push is so weak that I wonder if it work)

 

OS bug:

Everyone noticed it, there is some huge high calibre weapons next to ellydium but they are floating in space in 2D.

 

Invisible hunter and defiler.

Some had this bug but it never happened to me so I don’t really know what happened.

 

Some of theses bugs may have been already corrected.

 

Thanks for yours awesome work on this update!

 

2 hours ago, SINaka said:

9 Days and we can play the Mars Attacks movie… yeeppee

Yeah I thought of something similar (maybe one of the promo vids evoced it - the one with a big fleet attacking a green death star — not to speek of the very funny cow-up-beam vid, its awesome)  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”) ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

 

1 hour ago, g4borg said:

i get it, the thermal one annoys more people so we have to be vocal about it, but lets be honest, that kinetic gun is so useless, it hurts, but unfortunately, not your target. its crit effect reducing a bit of damage sounds okay-ish, but in the end, it wont really do anything really, it has no fire rate, no damage, no range, and overheats fairly quickly

 

rank 16&17

meh. the game already struggles with ranks. its a failing concept, and keeping hold on it just shows your lack of vision and understanding.

finally there is also a reason, why ships do not really get an identity, a purpose, or a usecase, and why the elly ships seem to have that. and all these things do have ranks being garbage as the main reason.

your best thing in this regard was the (now hidden) underrank bonuses, which magicly made complaint about rank differences disappear, even if most people are not even aware of the mechanic. you cheat yourself. how about, waking up and finally realizing, you are feeding a dead horse with your carrot obsession.

 

-yes thermal long range gunship spam (behind rocks) is anoying (static game) like to see good counter for frigates (save the lrfs), so far I approach them with my Wazzi Mathilda and Gravi wave them into the open ![:rolleyes:](<fileStore.core_Emoticons>/emoticons/rolleyes.gif “:rolleyes:”)

-why more rank? maybe its easy to code in? a rank code rework maybe too consuming

-to have one ship and care for it through the ranks till endgame results in bonds to it, espc. with customization of the looks and some individualizing, too I would like to see it happen to be able to have more than 1 of a certain ship (e.g. 1st Wazgot long range tank build, 2nd Wazgot light speed build, 3rd Wazgot healer build)

-bonusses got away? Haven’t recognized it - aren’t they still in the game? Vavoring planning, steering and carroting maybe a due to worldview?

 

Dear devs, please make the looks of the upcoming r16 Empire Engineer Frigate , recently being researched, not look like the standard silver or premium golden ships, e.g. Arch Dragon, Black Dragon!

Please make it cool looking like the new ‘Granite’, see the screenshot. The bueish’Researching’ placeholder for the r16 Engineer frigate shows a silhuette similar to the Arch Dragon, Black Dragon, above and to the right, respectively:

 

5a3a99debc72b_r16empengi.jpg.0d526150bd6198944f402ac136932c45.jpg

 

Maybe some shapes like these ?

5a3aa86d43666_r16empengimodel4.jpg.de43ab5ff81bd133b5342e1e354b91ba.jpg5a3aa8727014a_r16empengimodel.jpg.6ef72aad527333284ac87b32c739dde2.jpg

5a3aaf1d8b31d_r16empengimodel5.jpg.05e7921649e4151177083cc8822315f5.jpg

 

5a3aa87521f74_r16empengimodel2.jpg.1cde0387d743cda7ff868d30b21099a1.jpg

 

 

Those are most likely placeholder models, they should change them soon, same goes for the Ellydium tree.

The ONLY thing i do not like about this update is the fact that you decided to remove Credit, Loyalty and Synergy Matrixes (50% bonus booster) in the store, its already hard enough to farm enough credits and with these new ships u litterally need millions, the farm without them took days. Why have u done this? Maybe because it was too profitable for us and not for you? The rest of the update well what can i say more than good job and a spank on the a$$!

3 hours ago, avarshina said:

Dear devs, please make the looks of the upcoming r16 Empire Engineer Frigate , recently being researched, not look like the standard silver or premium golden ships, e.g. Arch Dragon, Black Dragon!

Please make it cool looking like the new ‘Granite’, see the screenshot. The bueish’Researching’ placeholder for the r16 Engineer frigate shows a silhuette similar to the Arch Dragon, Black Dragon, above and to the right, respectively:

 

5a3a99debc72b_r16empengi.jpg.0d526150bd6198944f402ac136932c45.jpg

1

These are just icon placeholders, an actual models have nothing to do with it.

Fix dat gui thingie 

 

KJr4M9o.jpg

Email said up to 3,000GS in prizes between GS battles and GS mission. Where’s that extra 1k GS coming from?

So what is the blind spot for the NY18? And which is the front of the ship anyway? ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

1 minute ago, SINaka said:

So what is the blind spot for the NY18? And which is the front of the ship anyway? ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

There is no front or blind spot, but underneath it will be weaker.

2 minutes ago, TheDarkRedFox said:

There is no front or blind spot, but underneath it will be weaker.

 

Yeah-yeah. I know. I was just fooling around.

i can’t wait for NY18, i hope we get more great ships like it, rankup system and unique gear i mean

8 minutes ago, evo888 said:

i can’t wait for NY18, i hope we get more great ships like it, rankup system and unique gear i mean

giphy.gif

![:001:](<fileStore.core_Emoticons>/emoticons/001.png “:001:”)

36 minutes ago, evo888 said:

i can’t wait for NY18, i hope we get more great ships like it, rankup system and unique gear i mean

We have a high possible to receive a new alien faction based on Object NY18 technology. Look the planet of the ancient alien ship picture, look the planet of the new hangar picture, it is the same planet.

a1e2620c2412d10166f74216f2d7.jpg.b624d8cd534b6da69f526d0c2d56d7b5.jpg

9441085d9f222291ec984dd08087.jpg.ae67f76b2aebaacb486e09681b80ae27.jpg

On 12/20/2017 at 8:44 PM, DeathWasp said:

Credit, Loyalty and Synergy Matrixes (50% bonus booster) in the store

You should put those back! They were my favorite! Hot-fix required.

I would like to point out a possible major issue in the game so far

And one minor that may or may not ruin the free UFO if not dealt with

 

 

Pointing out a few bugs and issues:

 

I will now revoke my comment about the Thermal Energy Burner dealing ‘a tad’ too much damage.

Its absolutely unjustifiedly overpowered. not only will it drain a full capacitor in mere seconds, it will also deal destroyer broadside Meason cannon dps. Even more so with Valkyrie active.

Its also has the highest range of any weapon for no reason.

 

The Kappa Beam does not follow the crosshairs like the Penetrating Beam.

 

Tyrant’s Isotope Harvester and Warp Reflector dont work properly anymore.

 

The Light Coil Mortar feels a bit underwelming at the moment. It should have less spread and a faster weapon cooling rate.

 

The Mass Charge Accelerator doesnt seem to to anything.

 

(I’d also like to be able to use the new modules on the Saw One ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) )

You forget the destabilizing field, same bug as for the isotope ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)