Star Conflict 1.4.6: Engineer Evolved. Stage Two (Discussion)

37 minutes ago, g4borg said:

Taikin nerfs back and forth, the major problem of it is simply to have too many escape strategies and abilities, and you see that one bored veteran coward kite-firing auto aim missiles all match. Tillo eating sandwitches while playing Posi Mauler compared to that is almost heroic. Teams that do not just chaoticly play a selfish kind of game, and actually try objectives or team play will lose. So well, the meta is just designed by someone who likes to be a tryhard. The Waz’Got inbetween seems rather less popular, you did obviously not make it OP enough.

 

I just want rank restrictions gone in endgame, thats my major downer to at least try to enjoy the game. Why can’t I equip my R11 ship with a R15? It is fully synergized, and I can handle myself with it. It is certainly not to protect the team from a tier rusher here.

 

As restricting ranks does not even help with the loading lags on joining players, and we finally seem to have reached the stage, where R15 is heavily populated enough, I’d say, make R10-15 truly R10-15. Pretty please. The one week where you left it out was the best week imho in game quality and quantity. Not that I still play much.

 

Maybe there is no way to “enhance” the MM, as it has not worked over years, it actually just stays the same, and only got worse with all the rules and regulations.

Games which take their meta more seriously instead of trying to "fix MM"s, manage to have team play with even larger groups, uneven groups, etc. without the amount of people complaining. Ever thought about probably its not the code or the algorithm, but the mindset?

Instead of balancing players maybe you should be balancing the game mechanics.

 

SC seems to be the only game which got less and less group friendly in pubs over the years. What a shame.

You don’t play therefore you know nothing!

 

Day Date | Games Won Kills Deaths W/L Played Won w/l 1 2017-05-07 | 15776 9415 50350 32167 1.48 15776 9415 1.48 2 2017-05-08 | 15787 9417 50365 32195 1.478 11 2 0.22 3 2017-05-09 | 15793 9423 50379 32211 1.479 6 6 All 4 2017-05-10 | 15814 9432 50448 32271 1.478 21 9 0.75 5 2017-05-11 | 15835 9443 50500 32331 1.477 21 11 1.1 6 2017-05-12 | 15835 9443 50500 32331 1.477 0 0 - 7 2017-05-13 | 15838 9445 50507 32338 1.477 3 2 2.0 8 2017-05-14 | 15854 9454 50547 32368 1.477 16 9 1.29 9 2017-05-15 | 15865 9456 50575 32392 1.475 11 2 0.22 10 2017-05-16 | 15881 9463 50624 32424 1.474 16 7 0.78 11 2017-05-17 | 15894 9473 50669 32457 1.475 13 10 3.33 12 2017-05-18 | 15911 9481 50739 32502 1.474 17 8 0.89 13 2017-05-19 | 15912 9481 50743 32509 1.474 1 0 None 14 2017-05-20 | 15914 9482 50751 32511 1.474 2 1 1.0 15 2017-05-21 | 15914 9482 50751 32511 1.474 0 0 - 16 2017-05-22 | 15914 9482 50751 32511 1.474 0 0 - 17 2017-05-23 | 15923 9488 50790 32532 1.474 9 6 2.0 18 2017-05-24 | 15925 9489 50796 32536 1.474 2 1 1.0 19 2017-05-25 | 15930 9491 50811 32552 1.474 5 2 0.67 20 2017-05-26 | 15930 9491 50811 32552 1.474 0 0 - 21 2017-05-27 | 15932 9492 50820 32555 1.474 2 1 1.0 22 2017-05-28 | 15932 9492 50820 32555 1.474 0 0 - 23 2017-05-29 | 15932 9492 50820 32555 1.474 0 0 - 24 2017-05-30 | 15932 9492 50820 32555 1.474 0 0 - 25 2017-05-31 | 15935 9493 50826 32558 1.474 3 1 0.5 26 2017-06-01 | 15940 9496 50837 32570 1.474 5 3 1.5 27 2017-06-02 | 15940 9496 50837 32570 1.474 0 0 - 28 2017-06-03 | 15940 9496 50837 32570 1.474 0 0 - 29 2017-06-04 | 15940 9496 50837 32570 1.474 0 0 - 30 2017-06-05 | 15940 9496 50837 32570 1.474 0 0 - 31 2017-06-06 | 15951 9504 50859 32593 1.474 11 8 2.67 32 2017-06-07 | 15952 9505 50863 32600 1.474 1 1 All 33 2017-06-08 | 15955 9507 50867 32602 1.474 3 2 2.0 34 2017-06-09 | 15955 9507 50867 32602 1.474 0 0 - 35 2017-06-10 | 15976 9516 50964 32655 1.473 21 9 0.75 36 2017-06-11 | 15977 9516 50965 32656 1.473 1 0 None 37 2017-06-12 | 15989 9524 51021 32675 1.473 12 8 2.0 38 2017-06-13 | 15989 9524 51021 32675 1.473 0 0 - 39 2017-06-14 | 15989 9524 51021 32675 1.473 0 0 - 40 2017-06-15 | 15992 9526 51030 32679 1.473 3 2 2.0 41 2017-06-16 | 15996 9527 51044 32685 1.473 4 1 0.33 42 2017-06-17 | 15996 9527 51044 32685 1.473 0 0 - 43 2017-06-18 | 15996 9527 51044 32685 1.473 0 0 - 44 2017-06-19 | 15996 9527 51044 32685 1.473 0 0 - 45 2017-06-20 | 15996 9527 51044 32685 1.473 0 0 - 46 2017-06-21 | 15996 9527 51044 32685 1.473 0 0 - 47 2017-06-22 | 15996 9527 51044 32685 1.473 0 0 - 48 2017-06-23 | 15996 9527 51044 32685 1.473 0 0 - 49 2017-06-24 | 15996 9527 51044 32685 1.473 0 0 - 50 2017-06-25 | 15996 9527 51044 32685 1.473 0 0 - 51 2017-06-26 | 15996 9527 51044 32685 1.473 0 0 - 52 2017-06-27 | 15998 9528 51049 32694 1.473 2 1 1.0 53 2017-06-28 | 15998 9528 51049 32694 1.473 0 0 - 54 2017-06-29 | 15998 9528 51049 32694 1.473 0 0 - 55 2017-06-30 | 16003 9529 51057 32709 1.472 5 1 0.25 56 2017-07-01 | 16010 9533 51088 32728 1.472 7 4 1.33 57 2017-07-02 | 16014 9534 51106 32740 1.471 4 1 0.33 58 2017-07-03 | 16020 9537 51123 32758 1.471 6 3 1.0 59 2017-07-04 | 16021 9537 51125 32759 1.471 1 0 None 60 2017-07-05 | 16021 9537 51125 32759 1.471 0 0 - 61 2017-07-06 | 16029 9539 51158 32786 1.47 8 2 0.33 62 2017-07-07 | 16032 9542 51165 32793 1.47 3 3 All 63 2017-07-08 | 16034 9544 51169 32794 1.471 2 2 All 64 2017-07-09 | 16037 9545 51172 32804 1.47 3 1 0.5 65 2017-07-10 | 16037 9545 51172 32804 1.47 0 0 - 66 2017-07-11 | 16037 9545 51172 32804 1.47 0 0 - 67 2017-07-12 | 16037 9545 51172 32804 1.47 0 0 - 68 2017-07-13 | 16037 9545 51172 32804 1.47 0 0 - 69 2017-07-14 | 16038 9546 51174 32805 1.47 1 1 All 70 2017-07-15 | 16039 9547 51179 32807 1.471 1 1 All 71 2017-07-16 | 16041 9548 51187 32815 1.471 2 1 1.0 72 2017-07-17 | 16041 9548 51187 32815 1.471 0 0 - 73 2017-07-18 | 16042 9549 51196 32819 1.471 1 1 All 74 2017-07-19 | 16042 9549 51196 32819 1.471 0 0 - 75 2017-07-20 | 16042 9549 51196 32819 1.471 0 0 - 76 2017-07-21 | 16042 9549 51196 32819 1.471 0 0 - 77 2017-07-22 | 16042 9549 51196 32819 1.471 0 0 - 78 2017-07-24 | 16044 9550 51200 32823 1.471 2 1 1.0 79 2017-07-25 | 16044 9550 51200 32823 1.471 0 0 - 80 2017-07-26 | 16045 9551 51209 32828 1.471 1 1 All 81 2017-07-27 | 16045 9551 51209 32828 1.471 0 0 - 82 2017-07-28 | 16046 9552 51210 32829 1.471 1 1 All 83 2017-07-29 | 16048 9553 51217 32838 1.471 2 1 1.0 84 2017-07-30 | 16048 9553 51217 32838 1.471 0 0 - 85 2017-07-31 | 16065 9563 51272 32878 1.471 17 10 1.43

 

4 hours ago, g4borg said:

Taikin nerfs back and forth, the major problem of it is simply to have too many escape strategies and abilities, and you see that one bored veteran coward kite-firing auto aim missiles all match. Tillo eating sandwitches while playing Posi Mauler compared to that is almost heroic. Teams that do not just chaoticly play a selfish kind of game, and actually try objectives or team play will lose. So well, the meta is just designed by someone who likes to be a tryhard. The Waz’Got inbetween seems rather less popular, you did obviously not make it OP enough.

Agree

4 hours ago, g4borg said:

As restricting ranks does not even help with the loading lags on joining players, and we finally seem to have reached the stage, where R15 is heavily populated enough, I’d say, make R10-15 truly R10-15. Pretty please. The one week where you left it out was the best week imho in game quality and quantity. Not that I still play much.

I remember that R11 destroyers were better than R14s: more dmg and survability in exchange with some mods that would not do that much difference (specially against other destroyers). I remember flying antares as my strongest destroyer, one that could get in to battle, kill some targets at close distance with mesons and repair drones, fall back and regenerate without much risk. I guess i rather seing destroyers fighting destroyers of the same rank, cause i dont think buffs will balance properly the difference of ships of lower ranks, it did not before.

4 hours ago, g4borg said:

Maybe there is no way to “enhance” the MM, as it has not worked over years, it actually just stays the same, and only got worse with all the rules and regulations.

Games which take their meta more seriously instead of trying to "fix MM"s, manage to have team play with even larger groups, uneven groups, etc. without the amount of people complaining. Ever thought about probably its not the code or the algorithm, but the mindset?

Instead of balancing players maybe you should be balancing the game mechanics.

This is an interesting proposal. Could you provide more specific ideas? (focus on how to)

On 28.7.2017 at 5:57 PM, TH3B35T0F4LL said:

good patch … except like one BIG MISTAKE >:( why did you decrease rate of fire of :

    G’Thar’Du

… it is still o.k. with dessie

In comparison: if  the Waz’Got had one dessy turret mount it would have started that much op, like the Tharga and Taikin ships did ![:016:](<fileStore.core_Emoticons>/emoticons/016.png “:016:”)  …  this statement is so true:

 

6 hours ago, g4borg said:

The Waz’Got inbetween seems rather less popular, you did obviously not make it OP enough…

Yes , as in so far as one can tell until rank 8-10 of the ship. Mine is rank 10 now but I haven’t got all the new nodes unlocked…

I find it interesting that one could actually build it like a [Phoenix engi](< base_url >/index.php?/topic/33681-phoenix-is-p2w/#comment-400525)or refit it like a Valor engi. 

Only thing is, i miss is a bit more base speed , say +50 m/s.

 

6 hours ago, g4borg said:

… 

where R15 is heavily populated enough, I’d say, make R10-15 truly R10-15. Pretty please. …

Are you sure, I’d say ranks R 11 -15 aren’t we having:

R1-5     easy =T1

R6-10   medium/normal =T2

R11-15 hard =T3

… in effect atm??

 

Id hecking love it if I could use my R10’s without being dragged in to more R15 hell-matches.

8 hours ago, g4borg said:

As restricting ranks does not even help with the loading lags on joining players, and we finally seem to have reached the stage, where R15 is heavily populated enough, I’d say, make R10-15 truly R10-15. Pretty please. The one week where you left it out was the best week imho in game quality and quantity. Not that I still play much.

Yeah, my stingray is useless actually, i want to see it in league, spiral would be nice to.

 

8 hours ago, Tillowaty said:

You don’t play therefore you know nothing!

your own data shows i played even more than i wanted to lately; it’s no secret that i am almost inactive. one reason is the rank restrictions in the first place, so call me jon snow all you want.

 

4 hours ago, Papitas said:

I remember that R11 destroyers were better than R14

against destros, they could punch, yes. is that so bad? r14 were still not weak. but the reason for this is just the rank buffs. which are still the bestest thing added into the game in terms of balance.

you can still go solo into r15 with r11 destro, by bringing a r14 ship max. however then you cannot squad up, except all have r14.

i even brought r8 into r15 with a fit using the bonuses - it results in being a good damage-tank. but ultimately i think the r14 destros win these duels, if the pilots / teams would be equal, simply because they have more deadly abilities.

 

4 hours ago, Papitas said:

This is an interesting proposal. Could you provide more specific ideas? (focus on how to)

nothing new really,

  • the endgame should be more squad friendly, by having less squad-vs-squad rulesets, all following ideas are mainly for the R15 queue…

  • no rank restrictions, or at least restrictions with wider parameters; no total ban of corp vs. corp squads (they can still be “unlikely” if there is enough pop). it’s easy to circumvent anyway and just a lazy paranoid solution to a problem long past.

  • keep strictness in lower queues. r15 rewards in r12 queues, so people who dislike endgame or feel insecure can farm there. even tho they have coop, which has become alien slaughter.

  • the mindset part is the toughest one. the endgame should be more merciless. mwo, csgo, dirtybomb, etc. puts me in unfair fights now and then and its just “like that”. all hard games do that. it actually doesnt feel different, from a mm, where the devs constantly say they work on it. it’s that same old problem, where the theories and reasons just echo around between players and devs, without actually having any significance. just as there is always someone complaining if all seems fine, there is also someone defending if all is burning, so it kinda depends what one listens to, and why.

  • only say you work on mm, if you truly work on it. dont repeat it over and over.

  • there is still the option to actually make players decide whether they want to wait longer for a fairer setup, or get in faster with a less strict matchup, in r15, influencing the MM willingly, and giving the MM more room to fit in “risk taking players” in games where smaller squads have to face larger ones, or whatever, just to keep the games going.

Rating is easy to farm again. FIX IT!

On 1.08.2017 at 0:29 AM, g4borg said:

Taikin nerfs back and forth, the major problem of it is simply to have too many escape strategies and abilities, and you see that one bored veteran coward kite-firing auto aim missiles all match. Tillo eating sandwitches while playing Posi Mauler compared to that is almost heroic. Teams that do not just chaoticly play a selfish kind of game, and actually try objectives or team play will lose. So well, the meta is just designed by someone who likes to be a tryhard. The Waz’Got inbetween seems rather less popular, you did obviously not make it OP enough.

4

WazGul damage is rather ridiculous, but just a few people actually use it.

It’s cool and not OP, good for 3x impulse discharger build.

The most effective way of nerfing Taikin/Tharga is not reducing its survivability. Instead it should be focused on reducing the effectiveness of engine modifiers and increasing the cooldown of escape options. These escape options could also have a slight delay, similar to microwarp and reverse thruster. Disabling the stackability of that one strafe thingy (forgot the name) is a much appreciated step in the right direction.

 

The next step would be to bring the damage output to ‘regular’ levels.

The satellite crystal needs a rework, too. The drone is usually too nimble to kill while engaged in a dogfight, the cooldown is way too low and it puts anything other than an ecm with system hack at a massive (too massive for balance and fun) disadvantage.

 

I also suggest to make anything other than main weapons, missiles and special modules incapable of denying beacon capture, since an increased number of destroyers with gravi lens and taikin with taikin farts make beacon gamemodes very irritating and less enjoyable.

 

I also highly appreciate the retar’du cannon nerf! This weapon is now finally an unique tactical option and not just a better jack of al trades halo on steroids! ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 

On 1.8.2017 at 9:58 AM, g4borg said:

you can still go solo into r15 with r11 destro, by bringing a r14 ship max. however then you cannot squad up, except all have r14.

i even brought r8 into r15 with a fit using the bonuses - it results in being a good damage-tank. but ultimately i think the r14 destros win these duels, if the pilots / teams would be equal, simply because they have more deadly abilities.

 

nothing new really,

  • the endgame should be more squad friendly, by having less squad-vs-squad rulesets, all following ideas are mainly for the R15 queue…

  • no rank restrictions, or at least restrictions with wider parameters; no total ban of corp vs. corp squads (they can still be “unlikely” if there is enough pop). it’s easy to circumvent anyway and just a lazy paranoid solution to a problem long past…

are you think of more or less separated mm planes: like easy/newbies (r1-5) – ecperienced/medium (r6-10) – hard/pro (r11-15) so that pros/endgame/hardcore would be separated group (also the newbies/easy ones)?

Is the number of players enough? What in times of low player base (aka longer mm queue times)?

And yes - these rank restrictions are not very practical.

I hope they move the loyalty back to across the top.  That was far more intuitive and friendly when looking at mods because I could click a mod to see what loyalty type it requires then look up to see how much I have.  The loyalty where it is now on the assignments page looks very crowded.

3 hours ago, he11cat5 said:

I hope they move the loyalty back to across the top.  That was far more intuitive and friendly when looking at mods because I could click a mod to see what loyalty type it requires then look up to see how much I have.  The loyalty where it is now on the assignments page looks very crowded.

Agree.