Star Conflict 1.4.6: Engineer Evolved. Stage Two (Discussion)

1 hour ago, millanbel said:

Wow, a whole 50 GS!

He is a student.  ![:001:](<fileStore.core_Emoticons>/emoticons/001.png “:001:”)

33 minutes ago, SuDoKu said:

He is a student.  ![:001:](<fileStore.core_Emoticons>/emoticons/001.png “:001:”)

That 50 GS was like 50,000 GS

1 hour ago, TheDarkRedFox said:

That 50 GS was like 50,000 GS

50 cent  ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”).

On 27.07.2017 at 11:01 AM, xXThunderFlameXx said:

game_2017-07-26_11-20-56-94.png

psst!

They’re preparing for new ELI destroyer.

Kacke dieses Update an der GTharDu , 15% minus Feuerrate und minus 5% Schaden ist einfach Zuviel des Guten die Hälfte hätte es auch getan. und diese bescheuerte Idee mit dem zusammenbau der aktiven Zerstörer module ist echt Unfair den anderen spieler gegenüber die die schon alles haben (die konnten es noch so kaufen)

 

good patch … except like one BIG MISTAKE >:( why did you decrease rate of fire of :

    G’Thar’Du
    Reduced rate of fire by 15%.
    Reduced damage by 5%.
    Gravitational damage now depends on the size of the target, the larger the target, the greater the damage.

 

JUST WHY … dmg decrease … ok that stuff about gravi. … ok but rate of fire? whyyy? its useless now … 1 shot in 2 seconds? how am i suppose to hit something with it ?

pls change it back JUST RATE OF FIRE at least … it had slow rate of fire anyway and u even reduced it … totally wrong decision … and worst thing about it that that blueprint is totaly rare … and going for from 1000 to even 4000 GS on trade … so pls change that rate of fire back i’d like to see that it had change to

G’Thar’Du
    Reduced rate of fire by 15%.
    Reduced damage by 5%. 10%
    Gravitational damage now depends on the size of the target, the larger the target, the greater the damage.

and everything would OK

6 minutes ago, TH3B35T0F4LL said:

good patch … except like one BIG MISTAKE >:( why did you decrease rate of fire of :

    G’Thar’Du
    Reduced rate of fire by 15%.
    Reduced damage by 5%.
    Gravitational damage now depends on the size of the target, the larger the target, the greater the damage.

 

JUST WHY … dmg decrease … ok that stuff about gravi. … ok but rate of fire? whyyy? its useless now … 1 shot in 2 seconds? how am i suppose to hit something with it ?

pls change it back JUST RATE OF FIRE at least … it had slow rate of fire anyway and u even reduced it … totally wrong decision … and worst thing about it that that blueprint is totaly rare … and going for from 1000 to even 4000 GS on trade … so pls change that rate of fire back i’d like to see that it had change to

G’Thar’Du
    Reduced rate of fire by 15%.
    Reduced damage by 5%. 10%
    Gravitational damage now depends on the size of the target, the larger the target, the greater the damage.

and everything would OK

And that weapon is still one of the best choices for dessie ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

15 minutes ago, TH3B35T0F4LL said:

good patch … except like one BIG MISTAKE >:( why did you decrease rate of fire of :

    G’Thar’Du
    Reduced rate of fire by 15%.
    Reduced damage by 5%.
    Gravitational damage now depends on the size of the target, the larger the target, the greater the damage.

 

JUST WHY … dmg decrease … ok that stuff about gravi. … ok but rate of fire? whyyy? its useless now … 1 shot in 2 seconds? how am i suppose to hit something with it ?

pls change it back JUST RATE OF FIRE at least … it had slow rate of fire anyway and u even reduced it … totally wrong decision … and worst thing about it that that blueprint is totaly rare … and going for from 1000 to even 4000 GS on trade … so pls change that rate of fire back i’d like to see that it had change to

G’Thar’Du
    Reduced rate of fire by 15%.
    Reduced damage by 5%. 10%
    Gravitational damage now depends on the size of the target, the larger the target, the greater the damage.

and everything would OK

The annoying and over the top part of GTharDu is it’s after effect

  1. It’s dmg is not scaled with shooting angle (aka how many turrets shoot) but it is scaled with how often you can apply it

  2. Same for the pull effect, more often you can shoot it, the more dominant the pull effect (movement control) is

 

Nerfing fire rate adjustment targets the most dominant problem in this weapon - it’s after effect. Of course, the other option would be to nerf effect on its own, like reduce pull and dmg, but in average-slower targets, it would still feel like a permanent disable.

 

Fire rate nerf is what was recommended to devs, it may or may not be enough, but it sure is a  good step.

 

16 minutes ago, Tillowaty said:

And that weapon is still one of the best choices for dessie ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

Another problem with Gthardu is how available it is to the public in comparison to other weapons. 

Obviously there is a large spike of bran new dessies build over the summer, but they all come with Halo, and then in order to build Meson/Coils/Lazors - is one hell of a grind - pricey and time-consuming, while GtharDu is just available to everybody, so majority of brand new owners basically have a choice Halo or GtharDu.

Lol so true it take forever to get other dessy weapons and they are way less powerful and then u have the g’thar  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

28 minutes ago, xKostyan said:

Another problem with Gthardu is how available it is to the public in comparison to other weapons. 

Obviously there is a large spike of bran new dessies build over the summer, but they all come with Halo, and then in order to build Meson/Coils/Lazors - is one hell of a grind - pricey and time-consuming, while GtharDu is just available to everybody, so majority of brand new owners basically have a choice Halo or GtharDu.

Even having all weapons it is one of the best if not the best choice for dessie ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) _ *not counting ship unique weapon* _

33 minutes ago, Tillowaty said:

Even having all weapons it is one of the best if not the best choice for dessie ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) _ *not counting ship unique weapon* _

There are 4 not unique weapons, and out of 4 only 1 somewhat falls behind - default Halo.

Mesons and Coils are solid weapons, easily outperforming GTharDu in their areas. So pretty much all of them are “One of the best weapons” ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

Although i consider photon emitter and halo as one weapon, may not be the best argument lol but it has its uses.

11 minutes ago, ORCA1911 said:

Although i consider photon emitter and halo as one weapon, may not be the best argument lol but it has its uses.

Imho Halo currently is falling short for 2 reasons

  • Everyone and their mother run EM resistance, thanks Ellidiym

  • GtharDu provides so much control and very similar to Halo - so adjust Gthardu -> Spike of not EM weapons + finalize Elly tuning -> more balanced resistances across the board -> normalized usage of weapons. 

 

Current meta doesnt like em weaponry thats for sure but in general its a fun combo ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) i kinda miss the meson carnage times, gtardu parties getting old.

Just now, ORCA1911 said:

Current meta doesnt like em weaponry thats for sure but in general its a fun combo ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) i kinda miss the meson carnage times, gtardu parties getting old.

The G’thar’du’s hit box is too large anyway. You cant hit anything that is anywhere near\behind an obstacle. Halo is better in so many ways and photon just makes it that much more powerful. Meson is great also.

 

Put 2 vigilant up against each other all with static barriers with all different weapon types and halo + photon will win (I think).

9 minutes ago, xXConflictionXx said:

The G’thar’du’s hit box is too large anyway. You cant hit anything that is anywhere near\behind an obstacle. Halo is better in so many ways and photon just makes it that much more powerful. Meson is great also.

 

Put 2 vigilant up against each other all with static barriers with all different weapon types and halo + photon will win (I think).

Gthardu will win, because it’s AOE after effect does not care about static shield, while all other destroyer weapons can be blocked by Static Shields, even Halos.

Coils do not have a DPS to reliably penetrate Statics and not made for that anyways

Mesons from mid range with reduces spread ain’t too bad, but still will suffer from static tanking alot, even though overtime they will drain enemy energy by forcing them spam Statics + modules, but again that depends on their build and faction.

Halo can be blocked if it always flies from a certain angle, but in the battle with active maneuvers, halo will perform much better than Mesons and Coils

 

So for Dessy vs Dessy (both are using Statics ← important condition) GThardu > Halo > Mesons > Thermoreactive / Vacuum / Coils 

G’thar can be stopped by the static shield

5 hours ago, EndeavSTEEL said:

G’thar can be stopped by the static shield

GTharDu has an impact explosion, just like an Halo, and most likely it can be block in the same manner (never tried myself)

After an explosion there will be a cloud created in an epicenter of that explosion that will tick 2 (3?) times and there will be a gravitational pull into that cloud.

 

Can you position your ship in an angle that both impact explosion and cloud will not damage your dessie? 

4 minutes ago, xKostyan said:

GTharDu has an impact explosion, just like an Halo, and most likely it can be block in the same manner (never tried myself)

After an explosion there will be a cloud created in an epicenter of that explosion that will tick 2 (3?) times and there will be a gravitational pull into that cloud.

 

Can you position your ship in an angle that both impact explosion and cloud will not damage your dessie? 

Yes, it as been my secret on how do I stay alive that long while fighting in a dessy ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

You got a little area when static shield is on where g’thar and any other weapon (except coil and proxi) can’t hit you (basically invincible), your ship need to be right around 90° from the dmg source, then the shield must be turned on exactly where the projectile hit you. Some dessy are easier to protect with the shield and it also mean that the “Invincibility” area is also bigger (ship design affect the hit box) but i’ll let you find them out ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

Taikin nerfs back and forth, the major problem of it is simply to have too many escape strategies and abilities, and you see that one bored veteran coward kite-firing auto aim missiles all match. Tillo eating sandwitches while playing Posi Mauler compared to that is almost heroic. Teams that do not just chaoticly play a selfish kind of game, and actually try objectives or team play will lose. So well, the meta is just designed by someone who likes to be a tryhard. The Waz’Got inbetween seems rather less popular, you did obviously not make it OP enough.

 

I just want rank restrictions gone in endgame, thats my major downer to at least try to enjoy the game. Why can’t I equip my R11 ship with a R15? It is fully synergized, and I can handle myself with it. It is certainly not to protect the team from a tier rusher here.

 

As restricting ranks does not even help with the loading lags on joining players, and we finally seem to have reached the stage, where R15 is heavily populated enough, I’d say, make R10-15 truly R10-15. Pretty please. The one week where you left it out was the best week imho in game quality and quantity. Not that I still play much.

 

Maybe there is no way to “enhance” the MM, as it has not worked over years, it actually just stays the same, and only got worse with all the rules and regulations.

Games which take their meta more seriously instead of trying to "fix MM"s, manage to have team play with even larger groups, uneven groups, etc. without the amount of people complaining. Ever thought about probably its not the code or the algorithm, but the mindset?

Instead of balancing players maybe you should be balancing the game mechanics.

 

SC seems to be the only game which got less and less group friendly in pubs over the years. What a shame.