[@Koromac](< base_url >/index.php?/profile/243485-koromac/)
Today’s “Raw above the limits” letters. Btw. 8 pcs. 
[@Koromac](< base_url >/index.php?/profile/243485-koromac/)
Today’s “Raw above the limits” letters. Btw. 8 pcs. 
you can still sell all that for credits… 
45 minutes ago, SheenShade said:
you can still sell all that for credits… 
I got more than enough credits! 1,2 Billion credits, without a Premium license and I have no issues whatsoever.
I do not want more credits, but I would be happy if you could salvage such items for 5-10 Iridium each.
Also, selling prices on valuable items can be deceiving as well. 3500 credits for 1 Neodium plate or 1 Enriched monocrystal is not the same in terms of value!
ah, for iridium, will be nice : ) but i don’t believe much…
On 30/10/2017 at 12:40 PM, Koromac said:
This feature is exclusive and only available for Ellydium ships.
Regular/Premium ships don’t need this at all. They are unique as they are.
I would like to see this feature to conventional ships (at least for the secret projects or something like that). You can imagine how incredible that would be. Multiples build variations depending on each player, tankness, DPS, evasiveness … ok, we alredy can build this, but with the “Ellydium progression system” we have much more options and complexity. Well, it just a idea.
The caps are one of many reasons I stopped playing. What’s the point in earning anything if most of it gonna get destroyed.
Nerfing my license and DLC bonuses is an other on the top of the list. i used to get 700k a round in r15 and 300 to 500k in r9. Now I only get 175k to 225k with license, and about the same without. I cant even afford to play the ships I spent hundreds of $$$'s to build. I am sure there will be more nerfs to come. I think the devs are intentionally killing the game to move the player base to their other games. I for one refuse to play any more Gajin titles after my poor experience with support on multiple occasions. At least the other F2P games I play give me credits when i have an issue no matter whether I am right or wrong.
What are you doing?
PVP is unplayable for past year.
Something is seriously wrong with your matchmaker, feels like teams are manipulated in real time and some players tagged to play on loosing team.
I demand explanation or at least provide me with instructions how to monitor and prevent corruption, can send you game logs, screens or something if you don’t believe me.
I have slow internet and poor computer, but been playing this for a long time now, i know how it feels when things are normal. Can’t rapid loose one game after another and almost always finish first or top of our team, so i don’t think my play style could be the reason, i heard many similar complaints from people who already quit this sh*, for exactly the same unfair and unmoral reason.
3 hours ago, Xspot said:
What are you doing?
PVP is unplayable for past year.
Something is seriously wrong with your matchmaker, feels like teams are manipulated in real time and some players tagged to play on loosing team.
I demand explanation or at least provide me with instructions how to monitor and prevent corruption, can send you game logs, screens or something if you don’t believe me.
I have slow internet and poor computer, but been playing this for a long time now, i know how it feels when things are normal. Can’t rapid loose one game after another and almost always finish first or top of our team, so i don’t think my play style could be the reason, i heard many similar complaints from people who already quit this sh*, for exactly the same unfair and unmoral reason.
I thought I was the only one that almost always gets put on losing team.
5 hours ago, DrDeath_ScD said:
I thought I was the only one that almost always gets put on losing team.
I am somewhat confident, that there isn’t a line in the code that says ‘put DrDeath in a sh*t team’.
I actually had quite some interesting and balanced games yesterday.
Maybe it’s just bad luck ”)
yes, sometime , some interesting and balanced games V many unfair and incompréhensibles MM who spoil the game…
i don’t think it’s just bad luck…
I will All time a GOOD TEAM WITH ME HAAAA  . It’s the game, it’s a litttle ramdom. (I say all time, if I lost, it’s my fault… why i can’t kill 10 players alone… i’m useless, i need progress xD)
12 hours ago, Xspot said:
What are you doing?
PVP is unplayable for past year.
Something is seriously wrong with your matchmaker, feels like teams are manipulated in real time and some players tagged to play on loosing team.
I demand explanation or at least provide me with instructions how to monitor and prevent corruption, can send you game logs, screens or something if you don’t believe me.
I have slow internet and poor computer, but been playing this for a long time now, i know how it feels when things are normal. Can’t rapid loose one game after another and almost always finish first or top of our team, so i don’t think my play style could be the reason, i heard many similar complaints from people who already quit this sh*, for exactly the same unfair and unmoral reason.
They put skills in the equation, if you is too skilled, you always go to loser team, but this is unfair in my opinion, this discourages players, i’m not defending put all skilled players in one team but a random distribution.
25 minutes ago, aldermatias said:
They put skills in the equation, if you is too skilled, you always go to loser team, but this is unfair in my opinion, this discourages players, i’m not defending put all skilled players in one team but a random distribution.
That’s actually not true. Xspot should be put on winning team all the time then. He is actually put almost perfectly random. He spent 1468 hours in the winning team and 1446 in the losing team.
12 hours ago, Xspot said:
What are you doing?
PVP is unplayable for past year.
Something is seriously wrong with your matchmaker, feels like teams are manipulated in real time and some players tagged to play on loosing team.
I demand explanation or at least provide me with instructions how to monitor and prevent corruption, can send you game logs, screens or something if you don’t believe me.
I have slow internet and poor computer, but been playing this for a long time now, i know how it feels when things are normal. Can’t rapid loose one game after another and almost always finish first or top of our team, so i don’t think my play style could be the reason, i heard many similar complaints from people who already quit this sh*, for exactly the same unfair and unmoral reason.
I did some research on you in the database. Data range is only few weeks, but - your rating is way below average, K/D is very low, but your healing rate is ok - so you are mostly playing a support.role. However you are dying a lot during the game, so your role as a support is diminished. However as you are playing mostly random PvP - your win probability is ~50,4% - which is actually pretty standard for a player doing support role as he can boost his team, but he doesn’t have much influence on the outcome of the game. If you want higher W/L ratio - I would suggest to pair with some active primary players and make a team. Finishing on top with a support role is pretty common, but it doesn’t affect your rating. I don’t have all formulas for MM, but if you really want - make a topic (we are in Halloween discussion here) and provide some logs.
Regarding Dr_Death. In the last month you had K/D of less than 0.2, almost no heals and little damage done. Your beacon capture points are suggesting you are not doing objectives either, your rating is still below average, but a little higher than Xspot. Long term probability of you being in the winning team is at 48%, however data from last month suggest that wasn’t the case. I would suggest changing the tactics as the one you are executing now doesn’t seem to fit the current meta.
The losing team wins because of him! Ha Ha Ha…!
3 hours ago, niripas said:
That’s actually not true. Xspot should be put on winning team all the time then. He is actually put almost perfectly random. He spent 1468 hours in the winning team and 1446 in the losing team.
I did some research on you in the database. Data range is only few weeks, but - your rating is way below average, K/D is very low, but your healing rate is ok - so you are mostly playing a support.role. However you are dying a lot during the game, so your role as a support is diminished. However as you are playing mostly random PvP - your win probability is ~50,4% - which is actually pretty standard for a player doing support role as he can boost his team, but he doesn’t have much influence on the outcome of the game. If you want higher W/L ratio - I would suggest to pair with some active primary players and make a team. Finishing on top with a support role is pretty common, but it doesn’t affect your rating. I don’t have all formulas for MM, but if you really want - make a topic (we are in Halloween discussion here) and provide some logs.
Regarding Dr_Death. In the last month you had K/D of less than 0.2, almost no heals and little damage done. Your beacon capture points are suggesting you are not doing objectives either, your rating is still below average, but a little higher than Xspot. Long term probability of you being in the winning team is at 48%, however data from last month suggest that wasn’t the case. I would suggest changing the tactics as the one you are executing now doesn’t seem to fit the current meta.
Where from can one get those analyses? Espc. the heal rate? (@Niripas: would you like to make a topic/thread on pilot’s data analysis, a bit, or as a starter to collect wisdom, sticky topic maybe?)
8 minutes ago, avarshina said:
Where from can one get those analyses? Espc. the heal rate? (@Niripas: would you like to make a topic/thread on pilot’s data analysis, a bit, or as a starter to collect wisdom, sticky topic maybe?)
you can start here:
http://ts2.scorpclub.ru/api/v1/userinfo.php?nickname=NeverWinZ
some nice graphical display here: http://it4ly.altervista.org/star-conflict-players-statistics
http://it4ly.altervista.org/?ply1=NeverWinZ
I am using something else, but I decided not to release it to the public.
21 hours ago, DrDeath_ScD said:
…Nerfing my license and DLC bonuses is an other on the top of the list. i used to get 700k a round in r15 and 300 to 500k in r9. Now I only get 175k to 225k with license, and about the same without…
Yes I noticed thatb reduction in <credits gain>, too, see screenshot below.
These are my perma BONUSES PACKS from DLC:
This is the LICENSE :
Together: :
Now comparing this with my after battle rewards, I notice something doesn’t do the math correct, either me or SC (see screenshot below)!
In PvP rank 8 with only one ship in my deck (the Wazgot) , I got:
Ship-synergy (total): 62.615 Syn
Credits (total): 199.240 Crd
Ship-synergy (net): 41.809 Syn
Free-synergy: 3.130 Syn
Credits (net): 132.827 Crd
license bonus: +66.413 Crd ( = +50% [calc. from base reward]) ! Should be +70% 
+20.806 Syn ( = +49% [calc. from base reward]) ! Should be +70% 
We won the beacon hunt, I got 2nd place (3.724 Eff.)
Conclusion:
Only the bonses from the License are calculated in to the after battle rewards. Old bought “‘Captain’s Cut’. Permanent credit rewards” etc. do not get counted in the rewards system, any longer!! 
What the word '"Permanent’" in the buy contract suppose to mean -   Fix it!!
Plus: I payed 126.915 Crd auto-repair of ship in shombat slot and 5.610 Crd auto replenishment of ammunition = 182.525 Cred this is -137% of the base Credits gain (=more than I earned!) and 92% of the total credits gain. Fix this, too!
21 hours ago, Xspot said:
…PVP is unplayable for past year.
Something is seriously wrong with your matchmaker, feels like teams are manipulated in real time and some players tagged to play on loosing team…
I noticed thet old battle stats (Pilot Statistics) are wiped off my record at some time in the past. I had more than 5PvE, 0PvP battles in level1, since I leveled-up all my rank 1 ships years ago.
Therefor I tested out old ranks and jumped from rank 1 to 8 with different ships in PvP yesterday and I found the MM (matchmaking mechanic) working properly and fair.
I also recognized the NERF of the Waz’Got in lower ranks - it is not slightly-OP any more but only sightly competitive. Destroyers are very weak now.
So, as a fazit, I can’t say this patch is bad - its good quality, but some things need to be done, so I guess Development team is heavy working on strategic things to atrackt more player (and hold them in the game) in the future.
Symphony - or - Cacophony?
Only suboptimal thing in game is, imho, that repair costs (e.g. for Waz’Got) seem to be very high, in comparison. In the example above, I payed more repait then my base cretits gain would have bring me in rewards for playing PvP r8 without my License!! Without License there would be very low progress in terms of Credits, alone, for example! The game has too many grind, collect, pay, barter, and progress options, maybe development team doesn’t know how to tweak all the many many variables in a positive way, any longer, to create a concertante symphony - and to avoid cacophony? Marketing strategy seems to be, to give us low base reward-gains and sell anything as 66& Synergy+Credits gain for 600GS for 3 days, if I am not wrong.
41 minutes ago, niripas said:
I am using something else, but I decided not to release it to the public.
GM hackzz?
1 hour ago, niripas said:
you can start here:
http://ts2.scorpclub.ru/api/v1/userinfo.php?nickname=NeverWinZ
some nice graphical display here: http://it4ly.altervista.org/star-conflict-players-statistics
http://it4ly.altervista.org/?ply1=NeverWinZ
I am using something else, but I decided not to release it to the public.
Thanx! How to see or calculate the healing rates (mean, or indiv. games) you spoke of?
The website in Russian has:
The ‘KDA’ I don’t understand, and what are the same key figures with the + (KDA+) ? Is it KillDeathAssists?
The website from It4ly has:
Dmg dealt and Repairs, what do they stand for exactly?
Do you know how ‘Assists’ are calculated exactly and how the influence the Effectiveness in after battle statistics? Would be interesting to know.
Edit: now I see the 3-axis graph (dmg-heal, kill-death, win-loose) including ‘heal’ - values in the It4ly site - came up after I did 2 player comparisons!
1 minute ago, avarshina said:
Thanx! How to see or calculate the healing rates (mean, or indiv. games) you spoke of?
The website in Russian has:
The ‘KDA’ I don’t understand, and what are the same key figures with the + (KDA+) ? Is it KillDeathAssists?
The website from It4ly has:
Dmg dealt and Repairs, what do they stand for exactly?
Do you know how ‘Assists’ are calculated exactly and how the influence the Effectiveness in after battle statistics? Would be interesting to know.
KDA is AFAIK (K+A)/D so KAD would be a better abbreviation then KDA.
Dmg dealt is just how much dmg you dealt with wepons/modules and so and repairs how much you repaired allies and yourself.