Star Conflict 1.4.1 Discussion

3 minutes ago, Swifter43021 said:

I’ll disagree. Some modules have clear downside. Such as Crystal drone, which nobody use because of it (1k3 hull damage)

Or the fact that hive can be countered by an ECM disable, which instead of healing you will do 2k5 self damage.

Or now with alien intuition, the target malus that can’t be removed by reboot anymore.

 

Even Matter have a clear downside now : If you use anything else then a singularity or a thar kth (Railgun, gauss, Thar ga tok), then to use the heal effectively you have to get far too close for this kind of weapon.

And don’t forget that matter absorber take an hull slot. If you equip it but don’t play that risky mini game (really dangerous when you’re low on hull), you lost an hull slot.

 

I’ll give them another month. With every updates, they are increasing the downsides of thar ga by a lot.

Pretty close to what i said… decreasing the range was one of the biggest mistake made regarding thar’ga nerf because it encourages people to use it’s most broke feature the thar’kth. Also removes the healing ability from everyone who doesn’t… So please put the range back to what it used to be and lower the regeneration rate…

8 hours ago, X_Xharis said:

Um, you yourself are invincible when spawned? Unless you’re camping on spawn, then yes, it can happen. Let me guess, recon?

I think it was broken before. It was useless for most players. As soon as you tried to fight back, colorful explosions. The new System is a step in the right direction, but should be tweaked.

But I agree, you should not be on enemy spawn with god mode buff. This buff should only be available in the spawn area, if a ship leaves it, the buff is gone.

Nope, was in my Tyrant, shot at enemies and was after that attacked by invincible tacklers and Thar´Gas.

21 hours ago, Gizmomac said:

Ok, I played on the last weekend enough to say something about the current status of the game.

  • No matter what tier I played the games was mostly balanced, we got some really close games. (we was able to turn some almost lost games with ptfo)…
  • Alien weapons not available for everyone. I got killed  really fast by a Shakaaaa cannon (seriously all alien weapon sounds like you wanna vomit). So I decided to build that weapon, but no. I bought a few iridium container, checked some blue loots in OS, seems no way to get that weapon even for a reasonable price.

  • The new guard modules for GS only. Not sure about the price, and when will they be available for free, imo only cosmetics should be available for real money. 

± Sai paintjobs looks terrible. I was always dreaming about a customisable Sai, now I got it and i hate how it looks. It has an extra shadow on it what makes almost all colour terrible on it.

I confirm that the game is mostly balanced (besides the Thar’ga ship spam and coincidental rarity of destroyers) …

Yes, no way to get alien weapon blueprints one missed …

Imho, the new speed modifications to guard frigates and their new modules give a new tactic, moves in to the hand of guard pilots, I like it…

Sai paintjob: All pirate themed ships that are customizable so far have this tatoo-style skin pattern. One must do colour option 1 and 3 in the same colour to veil it.  Joker (rank5,emp.) for example is not customizable yet, and Shark (r6,emp.) is, but changes only affect the new main weapon turrets so far… funny!

21 hours ago, Gizmomac said:

  • 3-4 squads not really working. So my old problem is still valid I can’t play with my friends.in pvp

  • Serious server issues. Often the game become unplayable because of server lags. its 100% not ISP problem.

  • Too much gambling. I would like to see a full price on the new premium ships. Its ok to collect the shipparts like in a casino but I won’t pay for lottery. If I see this ship cost x and I have x to buy that ship I’ll spend my money. Specially because I wanna support the game what I like. But I’m not gonna pay for something random.

  • Find a group option is amazing, the UI needs improvement.

    Overall when the game is playable, its kinda enjoyable. Its really on the edge of the f2p and p2w, (its a bit more p2w). I’ll play a few weeks and lets see how it goes. 

Yes, longer wait in 4-ppl squads…

Server issues is most prevalent on Russian instances, in PvE battle it was noticeable that servers changed from NA, Russia, EU during mission stages. Seems, they have instituted global Targem/Gaijin server round-robin upon stress/demand…

Container lottery: don’t like it because the chances seem to be manipulated: all too seldom one gets the 10 pieces jackpot. As a leviation one can get the “buy 5” and receive x for certain… I think logic behind is:gambling nature improves selling…

Yes find group is super, needs improvements. I did make [New Squad recruitment system Suggestions](< base_url >/index.php?/topic/32808-new-squad-recruitment-system-suggestions/#comment-391893) …

P2W is sales and introduction of the new Ellydium ship line and research model, I fear you have to wait rather months than weeks, to see how game works out. We await the coming of the new Elly interceptor and the new trade system in March …

P.S.:

We do have no dancers in hangar any more, see:

 

58b52afdca76a_nodancers.jpg.b2fb56faeeefb6df7ef513ba35c53179.jpg

2 hours ago, MightyHoot said:

Hey! Guyz!

Did you see standard ship to be anywhere near top3 in any game lately?

Coz when I play it’s Tharga, Dart, Gargoyle, Vigi or when something strange happens - craftable.

Also, in t3, now, other ships still rank high … but since results are kill centered and due to Thargas’ op in damage, speed, maneuverability and heal, even in t3 you’ll see thargas have standard kill rates >10-20. And in t3, now also, frigates and thargas rule, that’s because reward is directly related to active kills: tiny room for strategic gameplay outside of kill squads ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

For I mostly play engi support from behind front line, instead of interceptors, now speed guards come head at my position to kill my Phoenix engineer healer … that’s irony!!

The devide between t3 and t5/t4 in regard to Thar’ga is known. I can make no sense out of it?

kill-centered-scores.jpg.fb3462716eac66c8128e759427f09eeb.jpg

2 hours ago, MightyHoot said:

Hey! Guyz!

Did you see standard ship to be anywhere near top3 in any game lately?

Coz when I play it’s Tharga, Dart, Gargoyle, Vigi or when something strange happens - craftable.

Mauler. Cutter. Sawtooth. 

Since their buff, they are quite OP.  Especially sawtooth. 

 

Wait, they are all premium ships.  ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

4 hours ago, MightyHoot said:

 

Your avatar makes me LOCO!  ![:fed015:](<fileStore.core_Emoticons>/emoticons/fed015.png “:fed015:”)

Btw, some exclusive Dart and Gargoyle blueprints have the old icons, but not the new ones! Please, add them!

10 hours ago, MightyHoot said:

Hey! Guyz!

Did you see standard ship to be anywhere near top3 in any game lately?

Coz when I play it’s Tharga, Dart, Gargoyle, Vigi or when something strange happens - craftable.

Piranha-B2 (with Tar’kth and Inhibitor Swarm)

(or does Spark with Ions count)

8 hours ago, Swifter43021 said:

Mauler. Cutter. Sawtooth. 

Since their buff, they are quite OP.  Especially sawtooth. 

 

Wait, they are all premium ships.  ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

I tried to look it up, but didn’t find something (devs blog, patch notes, news) about buffs in these ships: Mauler. Cutter. Sawtooth. 

What are their buffs?

When do we get a new Trading System?! It’s March already, as I predicted and it’s still not here, not even described in the Developer’s Blog.

No need to be pregnant with ideas any longer, deliver them in reality!

It’s going to come in march as mentioned before, just the date is uncertain yet.

Traditional thanks to all of you for participation in this discussion, the feedback is our everything ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) Special thanks to those who left their opinions on new SecCon system, we will be improving it in the near future. It’s not a long time to wait untill trading will come to SC Universe! Keep an eye on the news and see you in space!)