Star Conflict 1.4.0b Discussion

Pffff, i am not afraid to play against champions all i want is to see a balance, let’s say a total of ex: a range of 35k ratings for a team vs 33-38 ratings in total and survival 100k vs 90-110k not just trow 10 vs 10 players to have a big match, to grant for everybody a  good chance to win.

Maximum 1 Destroyer in battle per team see example in CS1.6 , CS-GO for snipers, in order for teams to play theirs objectives, first player in lobby he may chose if he use or not, second player he may chose if previous did not use destroyer and third etc. Like this u will get more dinamic battles like in 2015-2016 first half year.

No more players in Old PVP mode T5 now know as hard, with only one ship only minimum 3 ships of different roles! special for CTB mode, on lower ranks u may be equipped with only one ship for easy and medium modes.U will play on medium until u will buy 3 ships!

A new mode in game like FFA, Free For All why not, respawn’s all over map and why not in a random ship role.

Fix that lag when u play over 60 ping for Europeans players it fells like 200, u must deal 3X dmg than your local server, i feel bad for US players and others who play over 150 ping. Many will say is not that much it is!

 

CinnamonFake (Posted 3 hours ago)

So, where the problem with it?

Test it! Have somebody who tested this gun before fly a rf blaser covops without any rof mods, ther fire rate goes up and down, sometimes it seizes shooting, wich is absolutely bs if you are using orion and all that shoots are 3 little balls of plasma. Come on guys, people wrote about this on the forum. this might be bs, but as i remember this occured with the intoduction of the first alien weapons, but i might be wrong as i haven’t played much at that time (partly because i was waiting for a fix). Ironic isn’t it

6 hours ago, X_Xharis said:

sooo r10-r15 has become the new playground for elite kill squads? inb4 everyone rushes to r5-r9.

People don’t want to hear it, but squads suck the fun out of the game for everyone else if they’re not somewhat balanced through matchmaking. The matches here are to small so that you can allow 4 very good players in a squad and not have something equally on the other side.

Please already remove this stupid restriction for grouping: Everybody has to match the leaders rank. Why? As I see it, the ranks of a group would only have to be in the setting spectrum of the game you’re trying to enter. If someone wants to take a r11 pilot with them in an r15, let them. PVP matchmaking allows this.

I would look at it the other way around, loosing against such a squad will learn you things a lot if you keep an open mind, problem is tho, there is always a useless LRF’s or destroyer that diminish the odds of you turning the game. That is why you cannot win those kind of games, not because they are “more” organised, it’s because the game’s are unfair from the start, because of your team. The only upside the squad has is to know that at least the guys that are with them in their squad are competent players. Thats it, you should make a squad aswell and train to counter them. How do you do that? By loosing a ton of games, but eventually they will have to counter your squad and so it goes on ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)
Every map is different, eventually they will loose some aswell, if you capitalise on their disatvantage, if they are organised and even focus fire, then spread chaos, make them go to places they shouldn’t & and give your team a window. If you lose you can at least say, you tried and maybe even gotten to know a new tactical approach to getting spawncamped ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

1 hour ago, Oregyen said:

I would look at it the other way around, loosing against such a squad will learn you things a lot if you keep an open mind, problem is tho, there is always a useless LRF’s or destroyer that diminish the odds of you turning the game. That is why you cannot win those kind of games, not because they are “more” organised, it’s because the game’s are unfair from the start, because of your team. The only upside the squad has is to know that at least the guys that are with them in their squad are competent players. Thats it, you should make a squad aswell and train to counter them. How do you do that? By loosing a ton of games, but eventually they will have to counter your squad and so it goes on ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)
Every map is different, eventually they will loose some aswell, if you capitalise on their disatvantage, if they are organised and even focus fire, then spread chaos, make them go to places they shouldn’t & and give your team a window. If you lose you can at least say, you tried and maybe even gotten to know a new tactical approach to getting spawncamped ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

Thats true!!! And corporations should help, but unfortunately the situation in regard to SC corps is rather sub-optimal…

CinnamonFake (Posted 18 minutes ago)

Looks like a bug of some sort, if it wasn’t reported it’s better be.

 

I first noticed it on the r9 Eagle-B, if you for example fit the same gun on a black bomber with 2 heatsinks, it will still behave bugged but the rof seems to go over the bugs threshold. It’s very strange, at first I suspected it being the join lag, wich behaves similarly, but im pretty sure that is not the case as i seem to get this bug mostly in the “late game” when you are behind lines camo active, about to ambush somebody and use Orion and boom, your guns stop shooting, its just a bullet or 2 that get lost but its enough to get killed and be clueless as to what just stopped the guns from shooting. I usually blame myself, but in this case i heard also other people experience this.

CinnamonFake (Posted 5 hours ago)

With the next hotfix, we update missions and you’ll no longer will be stuck at one. Weekly mission is still available though)

 

Nice thx! still i’ll have to wait a week to unlock my first weapon for the thar’ga xD

One thing I really like is the weekly 30 monos mission. So nice because destroyer specops is great. The defiler sucks in basically every way and is anything but fun, but I can grind the hell out of the destroyer. I can get 7-8 wins out of the period that it is open each day.

 

Cinnamon, just know that even though lots of things in this update piss people off, including me, that this is still a step in the right direction. Now you just need to give me my Hunter and everyone will be happy.

 

Well my Hunter and the rest of the alien ships.

 

 

And also why the hell do the special modules cost as much as the ship itself still. They should cost a MAXIMUM of about 20% the cost. Other nodes should be a maximum of 5%.

3 minutes ago, TheDarkRedFox said:

One thing I really like is the weekly 30 monos mission. So nice because destroyer specops is great. The defiler sucks in basically every way and is anything but fun, but I can grind the hell out of the destroyer. I can get 7-8 wins out of the period that it is open each day.

Xenocrystals not monos.And you can do it each 2 days.

 

3 minutes ago, TheDarkRedFox said:

One thing I really like is the weekly 30 monos mission. So nice because destroyer specops is great. The defiler sucks in basically every way and is anything but fun, but I can grind the hell out of the destroyer. I can get 7-8 wins out of the period that it is open each day.

What’s wrong with Defiler SO?

38 minutes ago, xXThunderFlameXx said:

Xenocrystals not monos.And you can do it each 2 days.

 

That’s what I meant. And it is every 7 days but it resets Wednesday morning (in Russia).

37 minutes ago, CinnamonFake said:

What’s wrong with Defiler SO?

The Defiler mission is just not really fun for me. It’s more like a “well it’s the only thing available so I guess I have to” than “oh boy another fun mission.”

It is just not what I look for in a game boss battle. It’s literally just a tank you structure floating in circles with the literal most OP stuff in game and other pointless enemies floating around it. Not really diverse at all and generally annoying. Made more annoying by the matter inverters that have literally no counter aside from EB and combat reboot. (If you are silly enough to be in a gunship.) Xp

Its easy enough to finish, it’s just not interesting.

I did have some fun doing Defiler with Thar Ga (the free respawn is cool). 

Take Thar Go Tok, some range, and here you have the best dps of the game  ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

(count as destroyer) 

Seems like Thar´Ga`tok kills in survival don´t count.Bug or wanted? Normal games also don´t count…

@Fox: Don’t Q.Q so!
Defiler is okay. The ONLY bad thing is, that it need so high rank ships and skill, that pure random/no full wing teams have hard time to do it. Else it’s okay, as you have to know what, when and why to do.
Destroyer is for me like ‘training ground’ to introduce Spec Ops.
T3 can be done solely(yeah, your entire team can fail and you can still do it - at least if you are skilled and maybe in a destroyer). Did you remember our omg-moment fox? Was funny but damn. xD
What I dislike(while it’s okay, that you may accept the faction mission ONLY from the faction hangar itself) is that you can’t do them while being in the other factions’ hangars…

3 hours ago, Lord_Xenon said:

@Fox: Don’t Q.Q so!
Defiler is okay. The ONLY bad thing is, that it need so high rank ships and skill, that pure random/no full wing teams have hard time to do it. 

That may be the “only” bad thing. 

But that problem is so big, that it makes it horrible. 

 

I’m pretty sure that not even 5% of the population can complete it. 

 

If it were “Kill once the Defiler”, maybe twice, for 10 xenocrystal I’d understand. 

But kill it 15 times really? 

 

These things are time limited, time consuming, requires a full wing, and are still hard. 

 

Even among vets, I’m sure many won’t complete it. 

52 minutes ago, Swifter43021 said:

That may be the “only” bad thing. 

But that problem is so big, that it makes it horrible. 

 

I’m pretty sure that not even 5% of the population can complete it. 

 

If it were “Kill once the Defiler”, maybe twice, for 10 xenocrystal I’d understand. 

But kill it 15 times really? 

 

These things are time limited, time consuming, requires a full wing, and are still hard. 

 

Even among vets, I’m sure many won’t complete it. 

The lvl restrictions is not that bad that reduce a bit the amount of newbie ^^

 

When I assemble a wing there is no problem even with randoms vet, maybe its because I take the time to explain them how to deal with it ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

The current defiler is fine no need to change anything 

1 hour ago, Swifter43021 said:

These things are time limited, time consuming, requires a full wing, and are still hard. 

 

Even among vets, I’m sure many won’t complete it. 

Yesterday we formed a wing of 10 players; all coordination we did was “R8-9” (to play destroyer T3). We won all games, took about an hour to complete the entire mission, we even invited people out of NASA to fill leaving people from the wing. We took between 2:30 to 3:30 mins each game. The last game we did a random queue since we were 9 and i played along 3 guys of who were in the wing (rest randoms): we completed it without problems with good timing.

EDIT: we used no TS, almost no chat.

6 minutes ago, Papitas said:

Yesterday we formed a wing of 10 players; all coordination we did was “R8-9” (to play destroyer T3). We won all games, took about an hour to complete the entire mission, we even invited people out of NASA to fill leaving people from the wing. We took between 2:30 to 3:30 mins each game. The last game we did a random queue since we were 9 and i played along 3 guys of who were in the wing (rest randoms): we completed it without problems with good timing.

EDIT: we used no TS, almost no chat.

I can vouch for him on this. I was one of them ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) Good times…

I also had some easy wins against the T3 Destroyer today with randoms, but the problem isn’t there. The problem is with the Defiler when this mission is the only one you get.

10 minutes ago, xXConflictionXx said:

I can vouch for him on this. I was one of them ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) Good times…

I was in that squad too.  ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”)

But that’s a bunch of vets. I’m saying that common players can’t do this.

5 minutes ago, Swifter43021 said:

I was in that squad too.  ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”)

But that’s a bunch of vets. I’m saying that common players can’t do this.

No yeah, you are right. I still remember the first few times I played ops. If I lasted more than 30 seconds it was a miracle. It totally blew me away and I was intimidated by it. But now, its just meh…

Once you learn how to do it, its really not that bad. I went a long time, I mean like 6 months before I knew what I was doing in ops. Ofc I didn’t play that much at first and was in a corp that was not very active and had to fly with randoms. So yes, I do feel for the beginners cause I been there ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)