I saw the contracts and initailly thought: At least something for those high-end PvP player.
Saw the spec ops contract: Did it get reset everytime you change the hangar(I know they aren’t active while you are in a different faction, but back is the progress reset)? Would be a waste of time to even try it…
Sad, a nice concept was made nearly useless.
Indeed and winning a battle in group with r13 and higher ships make the mission extremely hard to complete! Going by the fact you’ll always face extremely strong team (nasa, storm, ninja, cccp…) so yea if at least we can do this in pve that would be great! Instead of playing 3 hours to get 1 win
Right, I do not get it why it is restricted to rank 13 and up … ??
5 hours ago, LaenZero said:
I like this patch. It seems that you guys are listening to the players. Better late than never I suppose, with various appropriate nerfs across the board.
… The majority of the thar’gas that I faced in combat were rank 7 and below, and equipped with the cheapest thar’ga build, rather than the more effective builds. With this in mind, I hardly think a buff was necessary just yet. …
…, but allowing players greater flexibility in builds is something I like. I also like that you guys have worked to make it more obtainable for the masses, now that the initial cash rush is over, with the xenocrystal missions. Some of the missions however, seem unfair. .
Yes, agreed!
3 hours ago, Swifter43021 said:
BTW I did the test with EndeavSTEEL.
400k survivability brave with more kinetic resist then em/thermal.
You’d expect that thing to take at least 15 seconds to kill right?
But nope.
Didn’t even last a full overdrive. Something about 6/7 seconds.
They called the Colt pistol “the peacmaker” lets call the Thar’Ga the undertaker…
I must say, I liked the new Q changes, during the Holidays, this game got back to playable. ( Especially with the new years gun, the game got back to tactical speeds)
I almost got out of the casual state of mind, then this happened. Good job, Vacuum resonance laser needs a Range nerf, look at all other beam weapons, they have range limits, tharga even stronger. hahah even stronger, what the hell.
Spoiler
My first one of these PvP containers had ONE processing chip inside.
One final question, as always, do you even test?
PS: thanks for deleting my 1 word comment, i guess you wanted more details eh
Q : Will there be upgrades of some or all old ships?
Q : Will old ship models get a build tree like the Ellydium ships in the future? If yes when?
Q : Why you go with only one (new) faction (Ellydium) and make it dominating all other three? In real world the other factions would also build gunships as powerful as Thar’ga - not?
P.S.: See also: [mount point suggestion](< base_url >/index.php?/topic/32539-mountpoints-blank-padded-on-ships-interceptors-gunships-frigates-and-targa/)
You may craft one or wait for another mission. Today it’s killing enemies with iridium slugs
I got that quest as second yesterday and today i got the one which requires me to kill 115 ships with Tar´Ga´Tok. Not only that i don´t own the gun, i could get it today if i had a possible quest… nice joke devs…
destroyer mission style conflict, here we go again! can’t proceed to do the dailies if you failed to do smething in the past - most ripoff thing ever, you developers are just begging for money, making even more P2W and especially P2P system so that you need to pay to get tharga so you can proceed in the dailies. I gave up on this game, it just basically sucks.
I like the new contract missions destroy the defiler/destroyer 15 times and get hours of your life taken off and 30 alien crystal-majigurs and the gage mission send destroyers to get even MORE cabin-ma-thingys. I am running groups and ask in public chat after work hours cst so if you have a r15 ship then + up and we got you. 
>> CinnamonFake (Posted 4 minutes ago)
No, but sometimes you have to chose between information and numbers’ mess. We try to deliver the info, about what changed, but without particular details and overloaded text.<<
Sometimes… why you don’t put it in a spoiler so anyone can decide for themself what is ‘to much information’? Because what you literally do is confusing people. ‘Oh this got changed, but how much?!’
As those numbers aren’t just stuff you mess around, but balance choices, it’s important to know WHAT and HOW it changed. Not to test yourself what you remember/compare what these changes could be!
@CinnamonFake Seeing how many destroyers were built recently, to have 2 is not so complicated anymore) Why not to use an advantage for it?)
The reason is I installed this game to play smaller ships like Commands, Interceptors. There is no game around which would offer the same maneuverability, turns, strafes. Also, even if there is one game with similar ships, they do not let you use your ship’s 1st view. In other words, in the other game you can fly commands, but the view from the cabin is covered by the cabin. Whereas in Star Conflict nothing in your view closes anything in your view. May I post a screenshot of that game according to the forum’s rules?
Quote
We try to deliver the info, about what changed, but without particular details
And then you write that we can find some more info in patchnotes. In fact, I would like to see more numbers.
I nearly forgot, RF blaster’s firerate is still highly irradic. It is unusable with less than 2 heatsinks. Please have a look at it, it’s been this way since November 2016.
I nearly forgot, RF blaster’s firerate is still highly irradic. It is unusable with less than 2 heatsinks. Please have a look at it, it’s been this way since November 2016.
FULLY AGREE !!! Please review this module there are many posts about it.