Star Conflict 1.4.0b Discussion

![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”) ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”) ![:fed_lol:](<fileStore.core_Emoticons>/emoticons/fed_lol.png “:fed_lol:”)

ea721612e097bc80c0f094b00194356a621a4640

kill me

[@CinnamonFake](< base_url >/index.php?/profile/257821-cinnamonfake/) (Posted 11 hours ago)

If something were missed we will be glad to add into the patchnote

 

You missed the change in pts you need for rank up the Thar’Ga.

But still I complain more about the fact that you only write like yeah we have deceased this and increased that but never see any actual numbers in the patch notes. What would your first/second question be when you hear that smth got decreased/increased? Yeah probably by what factor/ it got changed /What it’s total value/dmg/smth now?

game is bonkers

i really only like the ui refresh. Ain’t sure about that either. At least the xmas weapons blocked destros. Now its gone from bad to worse.

Oh and I like the squad reward idea, but really, after hearing the “possible rewards”, like, processing blocks, I kinda lost it. Well, back to casual.

 

Logged in.

Looked at the Thar Ga buff

 

disgusted-mother-of-god.png

 

 

 

They even added a node with damage buff for r5 !

Tell me, why don’t you put optional objective for PvE wins in a  squad as well?

I am not in favorizing PvE, but I do know, that some people prefer to play it instead of PvP.

Once again, you left them out!

2n1fats.png

Actual objective for Teamwork should be:

Win 5 PvP or PvE battles in a squad on rank 13 ships or higher.

 

What do you think?

5 hours ago, Florin1978 said:

when this  survival mode will be removed?

The picture combo and question killed me lol

4 hours ago, JasanQuinn said:

This isn’t simply changing the visuals though; this is making it more work to get the information that’s of value to me, while pushing information that isn’t as valuable. I don’t really care how many of my assists were damage and how many were buffs - I just want kills, assists, score and to compare these values for everyone in-game.

New layout also pushes the player voting to page 2, effectively acting as a minor discouragement of people upvoting useful players and worthy opponents.

I agree with this, the 2 pages system needs to be a one page with either minimal or somewhat info + general battle info.

3 hours ago, Swifter43021 said:

What’s the problem? It’s a gun-ship

Spoiler

_kVbFd.gif

 

All in all, there’s a handful of people actually being able to own a r15 tharga and they are really good with it, too good if i may add but i like a challenge, makes the kill sweeter ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)
While the rest of us struggle a bit on freebies mode, the bad tharga stats are based on us because of our poor builds while in reality the ships performance is very good, still a great factor is the pilots skill nonetheless but the ship doesn’t need any buff, it’s good as it is.

I don’t like the mercenary pack items but thanks for putting it there anyway, i had fun flying with one of the best pilots ingame in squads again, pvp was lively and challenging and almost perfectly balanced with premade squads on each team.

Ok, everyone   

I did the test  

I literraly**  killed an antares with my Thar Ga (speed build but have the lower rank bonus) in3 seconds**

 

The new alien intuition is.  

It is…

ABSURDELY INSANELY OVERPOWERED

86% damage increase for 8seconds every 20 seconds at mk4.    

 

S16O2wF.png  

We’re talking about a  25k damage crit against standard ships

And 50k damage crit against destroyers !

And 1.5 times per seconds !

 

That’s 40k DPS against standard and 80k DPS against destroyers ! 

Quick question, how are we supposed to complete daily mission from ellydium if we don’t have the alien gun?

 

7 hours ago, JasanQuinn said:

This isn’t simply changing the visuals though; this is making it more work to get the information that’s of value to me, while pushing information that isn’t as valuable. I don’t really care how many of my assists were damage and how many were buffs - I just want kills, assists, score and to compare these values for everyone in-game.

New layout also pushes the player voting to page 2, effectively acting as a minor discouragement of people upvoting useful players and worthy opponents.

I agree, the information out of the 3 red pennant indicators is not economic in regard to the area its occupying. One always has to click a second tab.

2 hours ago, Koromac said:

Tell me, why don’t you put optional objective for PvE wins in a  squad as well?

I am not in favorizing PvE, but I do know, that some people prefer to play it instead of PvP.

Once again, you left them out!

2n1fats.png

Actual objective for Teamwork should be:

Win 5 PvP or PvE battles in a squad on rank 13 ships or higher.

 

What do you think?

I agree with Koro here, too. And why not make it optionable if one wants to use rank 13s, rank 10s, rank 8s or rank 5s??? :

2 hours ago, Swifter43021 said:

Ok, everyone   

I did the test  

I literraly**  killed an antares with my Thar Ga (speed build but have the lower rank bonus) in3 seconds**

 

The new alien intuition is.  

It is…

ABSURDELY INSANELY OVERPOWERED

86% damage increase for 8seconds every 20 seconds at mk4.    

 

S16O2wF.png  

We’re talking about a  25k damage crit against standard ships

And 50k damage crit against destroyers !

And 1.5 times per seconds !

 

That’s 40k DPS against standard and 80k DPS against destroyers ! 

I testify this, it was my Antares (Open Space: speed/shield [3xadaptives] build).

It really was only 3 sec. ==> This is SURREAL!!!

One time I blocked off one shot with a shield -> only taking him 4 sec. hahaha ![:004_2:](<fileStore.core_Emoticons>/emoticons/004_2.png “:004_2:”)

One [Photon torpedo](< base_url >/index.php?/topic/29367-comprehensive-guide-to-destroyers/) took off his shield and some hull, two consecutive hits with it would have killed him, though. But he was too quick anyhow.

2 hours ago, Koromac said:

Tell me, why don’t you put optional objective for PvE wins in a  squad as well?

I am not in favorizing PvE, but I do know, that some people prefer to play it instead of PvP.

Once again, you left them out!

2n1fats.png

Actual objective for Teamwork should be:

Win 5 PvP or PvE battles in a squad on rank 13 ships or higher.

 

What do you think?

Indeed and winning a battle in group with r13 and higher ships make the mission extremely hard to complete! Going by the fact you’ll always face extremely strong team (nasa, storm, ninja, cccp…) so yea if at least we can do this in pve that would be great! Instead of playing 3 hours to get 1 win

Give the Thar Ga More dps they said.

 

 

I am sure by the time I get the ship it will be nerfed.

As for the contracts. They are way too hard. The current one, I have been trying to get one win for nearly 8 hours, only for it to be change it “in squad”. I have been getting matched up against the same squad with maxed out thargars every time.

Considering I spent $40 of my hard earned cash, plus I did as many of the missions as I could and still did not get the ship really leaves me feeling ripped off. Then to add insult to injury the bundles go on sale after I spent all the cash I can afford to waste atm. 

57 minutes ago, EndeavSTEEL said:

Indeed and winning a battle in group with r13 and higher ships make the mission extremely hard to complete! Going by the fact you’ll always face extremely strong team (nasa, storm, ninja, cccp…) so yea if at least we can do this in pve that would be great! Instead of playing 3 hours to get 1 win

agreed

I was expecting to see a nerf to stabilizing field (instead of vacuum laser)…

a bit afraid by this patch ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

many times players complains about Survival , this mode still here and its spawn 3/4 ., its seems now there’s only 2 mode , survival and death match with some luck we can play the other fun mode . ( PvP isn’t only to frag )

Match Making , since a few weeks , no improvement … R10/R11/R12 ships vs Top end R15 ship its just boring .

the tha’gar deal , hum… some feature are cool but need quickly to nerf all module and weapon . the other points some weapons and modules are exclusif to this ship , serioulsy Oo . not a good idea

 

 

I like this patch. It seems that you guys are listening to the players. Better late than never I suppose, with various appropriate nerfs across the board.

I am however, confused by the thar’ga buff. Given that it was initially very challenging to obtain large quantities of xenocrystals without spending real money, many of the thar’ga’s were low rank. The majority of the thar’gas that I faced in combat were rank 7 and below, and equipped with the cheapest thar’ga build, rather than the more effective builds. With this in mind, I hardly think a buff was necessary just yet. Most of the players that could afford their desired builds did quite well, and almost all of the players who knew enough about the game to warranted investing in a rank 15 thar’ga wiped the floor with it.

I do like the thar’ga overall though. i think it will be something that will need balancing, but allowing players greater flexibility in builds is something I like. I also like that you guys have worked to make it more obtainable for the masses, now that the initial cash rush is over, with the xenocrystal missions. Some of the missions however, seem unfair. For example, there is one mission that requires the player to destroy ships with the Thar’kth Cannon. Seeing as how possessing the Thar’kth Cannon requires the player to already have used xenocrystals,it makes little sense to me to require the player to have crystals to earn crystals. This particular mission is even more troubling when you consider that the Thar’kth cannon is relatively high in the Thar’gas research tree.

LaenZero’s Patch Grade: B

Just a quick question. What about iridium, i don’t see anything anymore to buy with it?

BTW I did the test with EndeavSTEEL. 

400k survivability brave with more kinetic resist then em/thermal. 

 

You’d expect that thing to take at least 15 seconds to kill right? 

 

But nope. 

Didn’t even last a full overdrive. Something about 6/7 seconds. 

I saw the contracts and initailly thought: At least something for those high-end PvP player.
Saw the spec ops contract: Did it get reset everytime you change the hangar(I know they aren’t active while you are in a different faction, but back is the progress reset)? Would be a waste of time to even try it…
Sad, a nice concept was made nearly useless. :confused: