Star Conflict 1.4.0 Evolution (Discussion)

I’ve just realized something :

The aggressor scheme not only change the paint, it also change the model.

6 minutes ago, Swifter43021 said:

I’ve just realized something :

The aggressor scheme not only change the paint, it also change the model.

Pics or it doesn’t happen.

19 minutes ago, TheDarkRedFox said:

Pics or it doesn’t happen.

Before : 

Spoiler

hdGrSki.jpg

After :

Spoiler

VcvJ0fI.jpg

 

 

This is the first skin ever in Star conflict modifying the ship model, and they did not say a single word about it.  ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”)

Surprise?..

Birthday?..

39 minutes ago, Swifter43021 said:

This is the first skin ever in Star conflict modifying the ship model, and they did not say a single word about it.  ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”)

9 minutes ago, xXThunderFlameXx said:

Surprise?..

Still not worth 20 bucks, imo.

5 minutes ago, Koromac said:

Still not worth 20 bucks, imo.

 Considering the price of all other schemes, 20 bucks isn’t much, since they are permanently unlocked. 

 

 

BTW, funnier :

The price of stickers and paints on Thar Ga depends on its rank. 

So unfit everything before buying a sticker/paint and you’ll get it for much cheaper. 

3 hours ago, Milfeulle said:

Q8KpCA2.png

Target lock time reduced by 50% takes 300 xenocrystal and 200 composite panel??? Can’t wait to spend 0.55s to lock enemy ship instead of 1.1s 

lMzzGBM_700wa_0.gif

Other than the price, everything else is ok i guess

Man,whoever needs to learn all that stuff really has a bad concentration,even I can learn better than him,and that is something.

So I will ask a few questions about those elly ships(and please don’t throw me in the pit for doing so):

You can click on/off the bonuses like you do with refitting a sp ship(with/out cost?)?
Only the total points available(or wanted rank - as the points spend? increase rank) restrict what you can totally choose(like in an RPG skilling a class)?(as long you have unlocked the wanted node/s)
Will be very interesting if they get a dessy. :smiley:

13 hours ago, _Lonewolf_ said:

Galaxy Guardian

Is someone of SC able to answer a quastion to the game???

Michael of the support has absolutely not a huntch of this game. Sucks like hell.

An this here i asked cinamonfake two days ago (no answer):

 

Wich spec ops type in wich rank do we have to fly for the titel galaxy guardian?

I remember it was the destroyer and rank 7-9, now the text says “defiler”, that means…the defiler version of spec ops.

So now, what if fact???

It is and was always Defiler (Schänder) the old text was just wrong (and didn’t it get fixed like nearly a year ago?).

And the support is just for issues related to transaction adn other money related stuff there and not for game questions.

3 hours ago, Lord_Xenon said:

So I will ask a few questions about those elly ships(and please don’t throw me in the pit for doing so):

You can click on/off the bonuses like you do with refitting a sp ship(with/out cost?)?
Only the total points available(or wanted rank - as the points spend? increase rank) restrict what you can totally choose(like in an RPG skilling a class)?(as long you have unlocked the wanted node/s)
Will be very interesting if they get a dessy. ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

  1. Yes. Everything unlock can be fitted/unfitted for free whenever you want.

  2. Yes, each node have a number of “points”. The total of nodes points you select can’t exceed the maximum value of 1300 which is equivalent to r15. And the total score of your ship change the ship rank accordingly.

  3. There will be a destroyer. It’s written in the module description of the shield regen module : Heals 350/s, or 1300/s if you’re a destroyer. 

Which looks like an absurd value right ? 

Very interesting. Will the dessy be able to choose between -energy for missile slot + strength missile slot or +1 missile slot? :smiley:
Would be very funny. Only 8 days left until I have the fighter. I’m just disappointed, that sp become more and more ‘to restricted’ compared to the new thingies introduced.

The engine telewarp needs to be a double-tab up instead of just any press of up.

Found something quite interesting. 

The Alien instinct, module that grant you 80% crit chance for 15 seconds with 25 seconds cooldown but disable your sensors :

You can remove the negative effect with combat reboot !

 

9 minutes ago, Swifter43021 said:

Found something quite interesting. 

The Alien instinct, module that grant you 80% crit chance for 15 seconds with 25 seconds cooldown but disable your sensors :

You can remove the negative effect with combat reboot !

 

Welp, broken pvp here we go again  ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) 

43 minutes ago, ORCA1911 said:

Welp, broken pvp here we go again  ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) 

There’s also the combo with Resonating shield (CPU slot, 4k damage in 1500 radius when shield down) with purge for insane burst.

36 minutes ago, Swifter43021 said:

There’s also the combo with Resonating shield (CPU slot, 4k damage in 1500 radius when shield down) with purge for insane burst.

U might wanna not give people ideas ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) hahaha

On 5.01.2017 at 2:51 PM, Swifter43021 said:

 

  1. There will be a destroyer. It’s written in the module description of the shield regen module : Heals 350/s, or 1300/s if you’re a destroyer. 

Which looks like an absurd value right ? 

As I seen 1k/s shields Sybills/Tyrants nearly being indestructible, yes it’s absurd amount.

6 minutes ago, Rob40468 said:

As I seen 1k/s shields Sybills/Tyrants nearly being indestructible, yes it’s absurd amount.

Well, now with the Thar ga which have  literally 30kDPS against destroyers (not even a joke), a sybil won’t even last until the alien crit buff ends.