Star Conflict 1.3.7 Discussion

If you get a ship token for a ship you already own, it awards a monocrystal instead.

A worthy reward for end-tier players, who grind and invest in this game.

If you get a ship token for a ship you already own, it awards a monocrystal instead.

 

A worthy reward for end-tier players, who grind and invest in this game.

oh ok thx :slight_smile:

CinnamonFake (Today, 10:33 AM):

We have plans to add something for maxed sinergied ships, like Prestige points, to make playing with them more rewarding in the future.

 

… Riiight, it’s not like everything isn’t already leaning towards the idea that we’re only suppose to fly max synergy ships, so hey, let’s just shove even MORE benefits for flying them, which effectively means you’re piling more penalties for not flying max synergy ships, yeah, that makes total sense, yep, sure does. No, you guys need to get this through your thick skulls, I, and no doubt many others don’t want to be pigeon holed into only flying certain ships, of certain ranks, to do specific tasks on top of all the other specific tasks we have, and of course, only with max synergy ships. We just want to play the game as it had been for so long, is that too hard of a concept to grasp?

 

Those events I mentioned before (for the three new weapon types, Nyx, and when rank 8 destroyers were introduced) were good moves forwards, made we want to play the game more, and want to sink money into the game as a result. They were simple, straightforward, and layered nicely on the game as it already was so we could just play the game in a way that was fun for us. Go out in the various game modes (including even open space, gasp, shock), and kill random stuff that is marked with a tag, get enough of those kills, in those modes, over the course of a fair stretch of time, and presto, you get a reward, nice, great even, excellent event. Go out into open space to farm drops, and/or simply get kills, and wins in other game modes, again, simple, straightforward, and another great event that encouraged us to just play the game, as a whole, in a way that was fun for us.

 

Now new event/mission requirements are like this:

  1. Fly this specific ship, or ship type.
  2. At a specific rank.
  3. At max synergy.
  4. In a specific game mode.
  5. Get kills on a specific ship type.
  6. With a specific weapon.
  7. With at least X of those kills in a singe match, Y number of times in a day.
  8. While flying backwards, upside, and singing old McDonald.

When I see all that BS, I just regard it as something I don’t want to bother with at all, and makes me not want to play the game, and not want to spend any money. Everything is going that way lately, and getting worse, with even more needless requirements piled up one, on top of the other with each new event/mission type you add. We can’t just play the game anymore, we have no choices anymore, it’s do everything in these ever increasingly specific ways, or get nothing at all. Then when the something in question may be random, or drip fed so slowly anyhow, it makes participating even less appealing.

 

I know there’s more space type games out now than there have been for a while, with more coming, so you have more competition. Although doing things clearly geared for you to make money, but make us not want to play the game, isn’t going to help you. The ideal is to do things that make us want to sink our time into the game, then when you casually point out some stuff we could buy, rather than trying to shove it at us, we’ll buy it, happily. That’s a win, win, you get money, and we have fun.

Phoenix has a point, in translation to simple, instead of maxed ships everywhere, put any ship including maxed ones there. #allshiplevelsmatter

What do you guys think about the current way of crafting?

Especially about the monos amount?

Are you satisfied with the fact that we literally can’t have everything in less then 2 years?

Because when we look at the numbers, 6 craftable ship per faction (including t5 destroyer), with let’s say 300 mono per ship (and it’s much more I think).

So we need a total of 1800 mono. At a rate of 3 per day, it is nearly 2 years.

And I don’t even speak about mk5 upgrades.

Doesn’t it make the game PtW since you can’t have everything unless you spend gs on bundles to obtain monos?

P2W would be if i paid to have stuff so OP i’d always win, which is not the case, we are talking about pay to grind less = P2GL and yeah im soo against the mono nerf idk where to start. Playing with mono drops is playing with players motivation, less monos=less motivation. All but the monos nerf can be forgiven, given some time that is.

What do you guys think about the current way of crafting?

Especially about the monos amount?

Are you satisfied with the fact that we literally can’t have everything in less then 2 years?

Because when we look at the numbers, 6 craftable ship per faction (including t5 destroyer), with let’s say 300 mono per ship (and it’s much more I think).

So we need a total of 1800 mono. At a rate of 3 per day, it is nearly 2 years.

And I don’t even speak about mk5 upgrades.

Doesn’t it make the game PtW since you can’t have everything unless you spend gs on bundles to obtain monos?

 

1st - you need 5492 monos to craft all craftable ships ATM. 

2nd - actually I find current mono drop rate satisfactory. 

I find it interesting to see which players have which concerns.

 

I think they want to encourage you guys to think of max synergized ships still as utilities to use in your daily gameplay.

 

After all, finishing the synergizing should only be the beginning of “knowing your ship”. The real learning curve often begins afterwards.

I can relate to that*.

 

I think the encouragement just goes wrong by becoming an additional task, an additional limitation, and it doesnt feel rewarding for nobody.

 

I saw I had to play 60 days of 3 coop games on rank 8 to get my reaper module for instance. For me this is ridiculous, especially since I can’t just convert the reaper loot into reaper module loot, and only get the monocrystal if i have both.

It is clear by that, I would have to play coop and might be helping others to get games. But those others might be just other vets, instead of players who could benefit from coop play, and it feels like a huge task (60 days! unvoluntary!). If it would be just an add-on option to earn the missions combined with other missions for lower tiered people so vets are encouraged to play with synergizing new players, I would understand it, but like this, hell no.

 

So I don’t criticize the various ideas introduced here in the last patches, I again just critize how it is measured and combined. The design seems out of proportion, as always; And I think, that is something, that gets lost, because of course, in testing scenarios, the costs and the grind are not measured individually, because you would need 60 days to test it. I would really appreciate more brainstorm and foresight in how to design the progression in this game for the future, for all players, and if it is neccessary, to constantly devalue something just to add another 10 somethings. React faster. Get inspirations from titles out there doing it really well.

 

Also I am not sure, if the UI got more understandable, for missions, besides the bugs.

 

 

All I see is a card game, where the house has the best cards, but plays them in a really lousy way.

It’s sad to watch.

 

 

*) As a vet, in hindsight, unlocking all credit ships and synergizing them was the first task you could complete by devotion, way before you could equip them well, if you finished the early tiers and reused well known ships to skip ahead the first few synergy levels with free synergy. But it might not seem like that, if you are on the road there, but once ships until R10 are all unlocked, fleet strength is big, it becomes quite fast to get the last 30 ships or so. At least faster, than you can afford better modules to actually fly them daily.

CinnamonFake (Today, 01:54 PM): 
It’s just make craft process much easier. Awesome for some, but not good for economy.

 

 

So what change would be good enough not to impact the economy and also be awesome at the same time? Lower the requirements from maxed ship to from lvl8 to full or something like that? Im just curious if anybody is considering to do something like this.

It would be pay to grind less if we can get these without paying. While here; we are talking about at least 5 years of daily quest. So it’s not really Something possible without paying.

Since those ships are clearly superior to others, you can’t be competitive against players of the same skill level without the same ship.

 

But then, I’m one of those beta testers who were r15 everywhere before the actual launch. Then I took a break for a whole year.

Which mean that now with updates, all my ships which were full purpre went back to full white because now a r9 ship can equip r12 mods, and my old  t5 mods are now r12 mods so i need to get r15 mods and upgrade everything one more time. I’m also far from being able to build at least one of those special ships since I can’t have those new players rewards and stopped right after the OS.

 

So now, if i play with the ships that i like, there will always be at least one destroyer or special ship on the other team that I absolutely can’t beat because he is far more powerful then me. So I spend my time during fights to hide and fire only  when I’m not focused, which is far from what I used to enjoy in SC.

 

So, do I have to start a new account to be on equal foot with other players and have those BIG rank up rewards and in a small amount of time end up far over my real account, but loosing all my DLC ( and i have all of them) ?

Or do I have to farm for 2 years non-stop until I can finally enjoy the game ?

 

I wish there where an option in SC that reset your account and give you back all your dlc and premium ships/gold items.

I agree with Phoenix_Shi.

>>There’s no restrictions now for these missions, except max synergy and certain ranks. No restrictions for ships, ship roles or game modes. We consider it’s good to have benefits from flying some good old ship once again and not frogeting them.<<

These ARE restrictions. If you don’t use them - you don’t get it. You are forcing the player to use them, not making them an option. You could have make them ‘just more rewarding’ you want to call it. It isn’t a benefit, if you can only reach something ONLY with specific doing.

The best example for ‘good to have benefits’ have you done with free synergy from maxed out ships.

Not maxed out gain only 5%, but maxed out 10%(standard 5% but double synergy in total for maxed out). THAT’S a real benefit and not forced.

CinnamonFake (Today, 05:10 PM): 
Awesome thing about any changes - It’ll never be awesome for everybody. Current system proved itself well enough

 

 

At least i tried lol

ok there is something what i want to say developers i know i am not much active on forum but i playing from the game start after beta stop and game go out i stoped playing when i get empire 15 rank and fderation  13 rank i comeback in this game 

 

this is how i see the game dont be angry on me

 

  • better gameplay

  • more balanced pvp

  • nice pve missions

  • new ships  + craftable ships +++

  • MK 5 modules + weapons 

  • career quests

  • daily quests

  • sc Leagus

  • tournament

+special ops but only when you have team in random is –

 

there is some more good think in this game that i forget but this is the bigest

 

  • i dont know what number update it was but the career quest if you own already 15 or 13 rank you dont get nofing from the career quest its only mark complete all  this is big fail

 

  • open space soo big chance in this game now ??? no  much players playing it only to change stations for loyaulty

 

  • soo much money you have give in game to get special ship or destroyer  ( you can grind but will take meybe 5 months to build one ) lets say peoples with work dont have time for this and they paying you all

 

  • synergi transfer rate ???  really  ??? for lvl up ship to 8 lvl  or more you need 100 000 and more synergi soo 100 000 synergi to free cost 666 ingame money this is meybe 2 USD but its only one LVL !!! and 100 000 is only 7-8 lvl  max lvl is 200 000 ± this is absurd

 

  • module upgrade form gold ok next think what its really soo much owerpay 600+ golds for on upgrade on module  ? i will take it if it gives you max lvl of module for 1500 max but only 1x upgrade 600+ golds talking about grenn to blue and even dont say about blue to purple

 

-credits exchange you meybe have to remove this some players that come in game dont know about this xxxx 5 000 000 credits - 10 000 golds ??? its … 25 USD  this is soo much when you think about T11-12-13 rank ships cost about 6 000 000 + and modules  600 000 ± , upgrade to green 700 000 ±    you can even buy premium ship for 11990 golds R15 but with credits transfer for 11 000 you dont buy even R12-13

 

  • phoenix and reaper update ok i love this ships but the special modules is FC R8 ships and you need farm 60 days for one special module ? and you have to play max synrgi ships sometime quest say you have to play reaper or phoenix ? really

i buy this ships for money 120 USD and still have to farm for special module you are serrious  ?? or buy it for meybe next 15 000 -20 000 golds ?

 

  • pvp with destroyers in game ok really not balanced sometime enemy team get 4 destroyers in beacon battle and other team dont have no one they only sit on beacons and you lost

 

  • missplaced container (10 000 000 credits ? ) ok create this game for 4% players that have bilions in this game why not i cant even buy one

 

i dont know what  to say anymore :frowning: i like space games like this but this getting soo greedy and soo time cost  that you even cant give to game

 

 

SORRY for me english i am from czech republic 

CinnamonFake (Today, 01:49 PM):

There’s no restrictions now for these missions, except max synergy and certain ranks. No restrictions for ships, ship roles or game modes. We consider it’s good to have benefits from flying some good old ship once again and not frogeting them.

No restrictions on game modes? Where is the open space option on tasks then? VS AI doesn’t work last I tried either, so that means only half of the available main game modes allow you to advance a task, sure sounds like a restriction on game modes to me. During the destroyer launch events we had to get kills on, or with destroyers, and the ones with destroyers required the use of specific weapons. Even if those didn’t require max synergy ships, unless you had a number of destroyers to use, you were bound to have been flying max synergy ones before the end of the event period anyhow. That was ok for the events when rank 8 destroyers were added, but the second one when the rank 11 ones were added did more of the same, with nonsense that put the people able to make rank 8, and 11 ones at the start ever further ahead of those that couldn’t since they provided rare components to make those ships. The ones that got us ready for the launch of destroyers were the best ones, they had us doing an assortment of tasks, across all of the game modes, doing things that could easily be just part of our regular playing experience. Now they take away from just playing the game, and have us doing long specific tasks, in ever more specific ways.

 

Also these things aren’t “benefits of flying older ships” they are requirements to fly maxed/older ships, as there is no option to do them without flying those ships. Want to level some ship, tough, you need to fly a maxed one, don’t like flying rank X ships, tough, you can’t get said something unless you do, plus we’re going to remove/reduce other ways of getting said something to try to cram the idea you need to do it this way down your throat even harder. That last part is what really makes these things not just a bonus as you claim, as if they were a bonus, you wouldn’t go around removing those things elsewhere. With the direction of more restrictive events/content I have no doubt the other things I listed will just be piled onto what we have now, until the requirements to get some tiny drip fed random reward will require you to do all the things I listed in a single task, perhaps even #8. For the first while I tried to just ignore all this nonsense, and play how I wanted to, now that I see it just getting worse, with more restrictive everything being the nature of new content/events, and you adjusting old content to that method as well, I’m just logging on to get my daily chest, send out another batch of ships on the daily loyalty reward thing, then log off, eventually I won’t even be doing that.

 

 

 

 

 

Add:

Flying max synergy ships already provides an inherited benefit, they are stronger than they otherwise would have been had they not been at max synergy level, they also get a double synergy bonus (which seems a waste unless you are willing to keep spending money on synergy transfer), and increases your total synergy gains by 1% per max synergy ship. The idea that task benefits, which presumably would be rewards for doing well, only goes to those in the best position to do well seems completely backwards to me, as doing well on a ship that isn’t as powerful as it could be would be more difficult, and deserving of more praise, yet you’re effectively penalizing players for not flying ships when they are at their strongest level, and succeeding is easier. Explain the logic of that, especially when after you guys over compensated in VS AI by putting tier III players, against rank 15 AI ships, with mark V weapons, and big bonuses to damage, shields, and hull, you said you wanted things to be challenging.

 

I have played games that had some sort of vet reward system. For instance, you keep subscribing in a subscription based game, and every X months you are allotted an ever increasing number of vet points that each of your characters, past, and future will get. You can then spend those vet points at a booth for things like pets, costumes, and other such fun things, with the only game impacting ones being time savers like teleporters that will send you back to a specific location from anywhere in the game. If you want to provide benefits to vets, do something like that, for things like that, not make every new event, and content addition/change require we fly max synergy ships, at specific ranks, in certain game modes, and whatever other restrictions you want to add, to get things that can directly impact game play.

 

Aside from all that, this whole thing where we need to fly max synergy ships to participate in any of the new events, and content you’ve been adding comes off as a cash grab, as it seems to be a transparent effort to get us to buy premium ships, and use the synergy transfer paid service. This isn’t going to help you win people over, people instead will become disgusted, leave, and tell others to do the same. It may make you more money in the short term, but unless you’re planning to go out of business soon, the long term effect will not be a positive for not just this game, but you as a company on a whole.

But then, I’m one of those beta testers who were r15 everywhere before the actual launch. Then I took a break for a whole year.

Which mean that now with updates, all my ships which were full purpre went back to full white because now a r9 ship can equip r12 mods, and my old  t5 mods are now r12 mods so i need to get r15 mods and upgrade everything one more time. I’m also far from being able to build at least one of those special ships since I can’t have those new players rewards and stopped right after the OS.

 

So, do I have to start a new account to be on equal foot with other players and have those BIG rank up rewards and in a small amount of time end up far over my real account, but loosing all my DLC ( and i have all of them) ?

Or do I have to farm for 2 years non-stop until I can finally enjoy the game ?

 

I wish there where an option in SC that reset your account and give you back all your dlc and premium ships/gold items.

Most of your T5 mods mk4 should be still available as top equipment for R13+ (even for lower ranks). T3 mk4 mods are very very similar to T4 mk4 mods in matters of performance (points, heals, range, %, etc…an EM shield resist mod will differ from 2-4 points between T3 and 4 if they have the same mk lvl).

 

The rank up rewards have been strongly nerfed. You may get plenty of ship parts but less than 10 neodium plates (i think you get like 6 plates total now), so its only good for SP ships, for destroyers you will still be bottlenecked by neodium or beryllium.

Thanks everybody for your feedback. It has been taken and the thread is closed.