@CinnamonFake
About the resources in the update 1.3.4:
I am sorry to say, but changing the amount of resources from 2 to 10 and 3 to 10 for neodium and beryllium plates, now dramatically changes/increases crafting requirements for rank 8 and rank 11 Destroyers.
Look, I really like this game, but when it comes to economy, this game really much worse now. We wanted this, yes, but not in such way. It was poorly executed. Game is out of beta stage for a long time now.
Such system should be tested on Public Test servers. Nobody got informed about this in advance.
About the Store:
Bundle packs still offer the same random resources and they provide the same amount of “random” resources as before for the same price. Yes, for the same price!
If you can increase the base change of such drops, like neodium and beryllium ore, or neodium plates and enriched rods and increase the amount for such items by 3, then this change is justified, because it’s balanced!
So, did you balance Store Packs or not? Otherwise it just means that you get almost 3 times less of “random” resources for the same price, if you wish to get fresh resources.
Summary:
This is getting out of hand.
I still remember the Crew issue back then, but at least it got corrected, many minor things, but then, ranked rewards for veterans, which were never properly handled and now this.
People on Steam complained about the grind, but any negative feedback was quickly denied from SC Team, which actually stated, that Star Conflict is one of most promising from an economic and grind perspective.
Balancing could have been much better executed and we could at least be briefed, before it happened.
Good thing is that you can still make it right and revert certain changes and make it more reasonable. If nothing else, revert ore changes. 10 ores is really too much for 1 plate or rod. Give me a break. This is greed.
As for the value of a license. It’s a matter of interpretation.
I do not care in what kind of term, base, proportional or absolute it is measured, bottom point is, that in the same amount of x days I will have less monocrystals than before with a license.
Just say that you’re greedy. I will understand. It’s not a disease. It’s a state of mind.
But do not tell me, that you wanted to reduce the grind and offer more resources to players to create new ships, such as Secret Projects and Destroyers.
This simply isn’t the case. It may appear so, but only at first glance, but the overall statistics would not confirm your story and you did not back it up with any proof or solid evidence to confirm your statements.
The most important aspect of this game was the squadding system for me and playing with friends in PvP against other 2, 3 or 4 men squads, even multiple. It presented a challenge… Now there is no such things.
Now that this feature is gone and nobody plays in 2-men squads anymore, I do not see any more real potential in this game. League mode is not a substitute for that.
People mainly use Destroyers and you make a kill in the last minute, evade them and hope for the win. Mostly, that’s how Tier 3 GS Tournaments are now played in 75% of cases. We have recordings of such matches in DESU.
I suspect that you will probably make those changes further worse now and that you will not actually try to correct this problem, because you will deny it. Well, you will realize that g4borg was right all along. I agree with him.
Maybe you need such experience, if it happens. Decisions have consequences in both successes and failures. You can do whatever you want with your game, just be honest and tell me the truth.