Star Conflict 1.3.4 Discussion

It’s in the second page from the patch discussion

http://forum.star-conflict.ru/index.php?/topic/50911-obsuzhdenie-star-conflict-134/?p=1081375

 

Look at the MoonL edit

yeah, Google translate was pretty accurate for you this time :slight_smile:

The Moon’s statement does not make much sense though, especially considering game sizes/time-zone and all, maybe it is percentage based.

I’m fairly new to the game but i put in anywhere from 3 - 6 hours a day in and heres my opinion and suggestions on some of the updates.

 

Destroyer drones: Ive somewhen enjoyed the drones especially in open spaced in the PvE (I fly an Invincible) and even in PvP but thats mostly because its made opposing destroyers much easier to kill. Even to the point that Guards and LRF seen to be having much more success against drone equipped destroyers. I think its a well balanced trade off.

 

Resource collection in PvP PvE Co-Op OS: I understand the reasoning for this change in that a lot of players in this game dislike Open Space and are unwilling to spend time there but they still feel that they deserve destroyers. That being said I believe this new update is punishing the players who enjoy spending time in OS. Needing 10 ore now for item creation has made the appeal of collecting an almost frustratingly slow process. Ive always enjoyed the want better/work harder mentality of this game but this change has lessened it to a degree.

 

An idea I have to counteracting some of the complaints Ive been hearing in the chats. 

  1. Bring back broker missions

  2. Return the 2/3 Monocrystal reward for OS primary missions

  3. Add a graded reward system for secondary OS missions such as lvl 1 sector rewards loyalty vouchers lvl 7 drops neodium ore and lvl 10 drops beryllium ore ( I believe this puts OP back as the primary means of collecting resources and this appeases the Spacers who felt the last update to be a huge slap in the face by the Dev team.

^Now this makes it look like the patch may have created an issue in the matchmaking algorithm, if higher-tech ships are routinely fighting lower-tech ships.

Nope. My theory is like this:

Apparently there is still a rule that MM will not put 2 squads against each other if they are from the same corp. We tried few times to get such a game, but we were always facing other teams (once it happened we were matched against 2 other R8 squads when flying R11s, so it was pretty cool). So we decided to switch one team to higher rank ships and looks like there was only one other R11s squad, so MM didn’t have a choice but match those R13s against R11s. Our R11s were left without R11 opponent, so MM matched us against other closest squad - R8. Works as intended :slight_smile:

It’s in the second page from the patch discussion

http://forum.star-conflict.ru/index.php?/topic/50911-obsuzhdenie-star-conflict-134/?p=1081375

 

Look at the MoonL edit

Well  I would love to finally see full description of how it works. It would save me and other people lots of time to figure it out. There is no proper manual for this game, Igromania videos are not watched by newbies and 90% of economy is a guesswork or reverse engineering (i.e. synergy penalty on different ships, synergy gains on buff/debuff etc etc). 

I paid for premium because those mono-crystals were so hard to acquire. Now, I see what I thought I paid for removed and “rebalanced.” Instead I have to play a ton more games and hope chance rewards 6+ hours of playing for what I thought I already paid for. Its just dumb and it feels like I got cheated. And I’m not even a veteran, I only started playing late January so I cant even imagine how some of the vets must feel at this betrayal. 

I totally agree… regarding monocrystals ‘Premium’ got devalued and not re-balanced.

First experience on getting Beryllium and Neodium in PvE and PvP is disillusioning.

I have only limited time for playing SC as I have to work as most other players here.

I’m not sure if want to spend all this time on getting materials for SPs and destroyers…

The hangar interface upgrade and the extended co-op mode are the only real improvements in my opinion.

Gravibeamer still not fixed :frowning:

Today I got my first mono crystal (t3 battles with fully synergised ship) after something like 25 wins. In those 25 wins I found: 2 neodium, 1 mono crystal some vanadium, 1 crystal shard, 1 silicon and 2 osmium… To get any kind  of ship part I would need something like 500 wins at this rate. Let’s not talk about an entire ship… (20 parts, 10k wins. Just insane) To get 1 neodium plate 125. 

You have to at least increase the Bery, neodium and mono drop rates by 10x, if you want to keep the 10 ore cost and the 1 mono reward per OS mission. You could do that by simply removing those useless 5k credit drops. In the future, I would like to see a system where I get only useful materials and premium ship parts. You shouldn’t really rely on premium containers to keep this game alive, so stop with this bull**** system

 

 

BTW, the hangars look awesome.

 

Overall, the idea behind this patch was very good, but the drop rates makes this new materials incomes non-existing, so practically you nerfed OS and increased the grind by 5x at least

 

 

 

I’m smelling blackmailing here… 

I’m smelling blackmailing here… 

It’s hardly blackmail. They change the product, you change your feedback. They don’t want negative feedback, they are free to roll back the bad change.

They probably have their own statistics for all these changes to have some logic to them. We have to thank those players who basically use the bundles everytime they need vanadium, silicon or similar. 

It’s hardly blackmail. They change the product, you change your feedback. They don’t want negative feedback, they are free to roll back the bad change.

In fact I was joking. 

A pretty bad patch, sadly. Monos gain reduced to 3-6 per day. Beril requirements increased tenfold. 

Well, to summarize everything again. Devalued Premium license and increase in resource requirements means only one thing. They expect us to pay for the Bundles now and much more than we used to, to get the same effect.

Imagine, we got a lottery there and now it takes more than 3 times more resources just to craft another plate. It all comes down to economy. This isn’t about balance, because it is the worst balancing I’ve ever seen so far in this game. It’s about getting more money, because apparently, people are spending enough, so whoever is responsible for such changes, thinks that he will actually increase their income.

Previous crafting requirements were good as they were and there was 0 reasons to do this change.

I am even thinking of contacting Support to terminate my license and give me the rest of Premium days back in GS. At least in approximate numbers. It’s useless for me now.

Koromac and his conspiracy theories never get old…

License is as valuable as before

  • Huge boost to credit gains

  • Huge boost to synergy gains

  • Huge boost to loyalty gains

  • Practically Doubles a drop chance of all the materials, because of 2x loot attempts

I’m still getting xxxx loot, and no monos…

I’m smelling blackmailing here… 

I would suggest that you research a definition of that term, before you start making such statements for me. I am entitled to my own opinion.

 

Problem is that this game is out of beta and that it was a norm to have a steady supply of monocrystals in Open Space. 95% of people agree, that this change has a negative impact.

This game is F2P and the economy in the update 1.3.3 was at least within acceptable limits for such game. Ore crafting requirements for resources and drops in Open Space for neodium were fair, if you searched for them.

You could get a lot of them, like 6-8 neodium ore nuggets in 1 hour per day on average, while you could get 1 beryllium ore nugget, if you spent searching for it at least 1 hour for the next 2 or 3 days on average.

 

 

Koromac and his conspiracy theories never get old…

License is as valuable as before

  • Huge boost to credit gains

  • Huge boost to synergy gains

  • Huge boost to loyalty gains

  • Practically Doubles a drop chance of all the materials, because of 2x loot attempts

Let me see in my case…

  • I don’t need any more credit gains (I got 1600000000 credits)

  • I don’t need any more synergy gains (I got over 53000000 free synergy, not to mention my total standard synergy in GS, which is 4,5 Million GS.)

  • I don’t need any more loyalty gains (I got 6000000 capped loyalty vouchers for months now. Got maxed modules and equipment as well as duplicates and my cargo space is almost full of it.)

  • I do not need any more loot spots for the reasons stated above (Well, there is no conspiracy theories here, just solid facts.)

 

I bought a Premium license for one sole reason! To get extra 3 monocrystals per day, so instead of 6, I would get 9 monocrystals! Well, I won’t do so in the future anymore, if this remains the same.

 

This change practically nullifies usefulness for a Premium license, not to mention that it ruins all timed calculations, when it comes to monocrystal resources for Secret Project ships.

People will now need to grind even more to obtain 1 Secret Project ship.

Russians are furious about this as well. It isn’t just me and my conspiracy! There was absolutely no reason to touch Premium license in such manner. This certainly wasn’t done, because of the balancing issues.

It is an excuse, or maybe just a very poor decision. It makes no sense at all.

This was done to increase their profit and nothing else. If I am wrong, then they will revert to previous values, just to show that I was wrong.

 

Open Space mode is underdeveloped and boring. Random loot drops, buffed or harder enemies for the lower rewards don’t justify such changes in general.

I could almost say, that Open Space mode is now obsolete due to following reasons. It simply isn’t worth searching for random loot there anymore. Open Space mode was a mistake from the beginning.

Also, when it comes to Store Bundles, everyone is now at disadvantage, except for people who already made T3 and T4 Destroyers.

The only benefit that you had before, is that you needed to buy a lot less “lottery bundles” to obtain certain rare ship resources for Destroyers, such as neodium and beryllium.

Now that requirements shifted or changed for the worse, it means that you need to invest 3 times more money to get the same amount of resources needed, while random drops from the containers remain the same as before.

I guess, if we would have promised guaranteed drops, the developers would say this this would be P2W move for customers… Sarcasm… 10 neodium ore instead of 2 and 10 instead of 3 for beryllium only shows one thing.

That I am right about  this. I understand that they need money, but their methods and attitude towards their customers is strongly questionable now. If I am wrong, they will revert back to previous changes.

 

When it comes to the looting system, I must say the following. Most of the loot drops are useless credit drops, which most people don’t need, especially not me.

If they would eliminate all credit drops and actually add only impure resources instead, then this would be somewhat justified, because there would be more drops.

I would offer more than juts 1 random component from 1 loot spot, depending on the rank of ships I am playing with. 1-5 resources from 1 loot drop would somehow justify such changes.

They would also need to increase a chance to get a monocrystal, neodium and beryllium drops as well.

In fact, the best way it would be, that you would actually have to choose, what you would like to obtain from 1 “lucky loot spot”. 1 item out of 3. But this is another topic, fit for a new suggestion.

I would suggest that you research a definition of that term, before you start making such statements for me. I am entitled to my own opinion.

 

Oh god guys, why do you have to take seriously everything? It was just a joke…

 

Anyway, I agree on everything you’ve said.

it’s a bit of a contradicting situation, as koro represents like the 0.1% of achievers, who have all they need, but also represents kind of the vets, who have most what he has, just not as impressively.

of course, for him the premium license offers one late-game benefit of increased monocrystals minimal drop.

but thats not the issue overall, to make koro happy or unhappy. the issue is, that koro is an extreme example, which shows which resources are temporary grindwalls, and which are permanent grindwalls.

only making it hard for people like him to gain further “completeness” is a bad design motivation. koro should be rather measured in what the “maximum farmrate of a living person” can be, rather than balancing the loot on vets for the average player, as he is also showing his achievements, to get respected that he actually has played the content to a large degree.

it’s not that premium has no usage at all, it has no long term usefulness besides the mono drops. for me, it is not even an incentive to buy premium like this, simply because i dont want OS missions.
having a bad droprate, which only gets bareable if you have a license, is also not a motivator.

 

it is simply designed for the wrong audience, and for the wrong reasons.

we can argue here all day, defend the decision of the devs, question it, see conspiracies (where i actually only see a player being disappointed, but okay, of course its a conspiracy! coz they dont exist at all! well they do exist - in small scales; just coz believing in global conspiracies is a bit childish, there is something called lobbyism, and kosty, you are in something close of a lobby. accept that. even if its not a conspiracy, and without lobbies, things can go wrong in the other direction), bottom line is, some decisions are rather contra productive. like R11&R8 exclusive missions and low droprate, and no thought about long term advantages of a premium license, that would make people like to have it, instead of force them to buy it just to get anything at all in this game in their lifetime.

 

@Cinnamon

I can live with the decision of no squads for game to gather data, but i still would have done that only until t4, and left squads in t5.

I am questioning, if leagues are seen as the future “replacement”, in that case, you just hit the jackpot of misunderstanding what squads were all about.

if squads return in the far future, even just in higher tiers, to prepare people for leagues, you will step closer to listening to your community; as squads were mostly fun in large games, and leagues are in fact not really competitive in the way, of being balanced, and require only a subset of the skills to overall perform well in pvp. Even if that subset includes being a killer.

if they will not return at all, i will silently sit in the back and wait until i can say “I told you so.” - not because i take joy in it tho, just because, well, what is there more to do, then.

 

@R8+R11 missions

really sucks, its not R8+ and R11+ for these. Just a really bad decision.

 

(Also I hope both of u dont take offense in how I pictured it from my view, I respect u both for your standpoints)

I do have to note, the new UI improvements, of the larger selection boxes scaling to your resolution, were something I wanted to report aswell. Because small stuff like this has to be praised.

 

Thats a nice thing in this patch. Well I just noticed it this patch.

But we still have a OS nerf and a PvP semi-nerf in disguise of a buff. Everything else is okay.

Aleo, Rusty Containers drop low-rank Mk4 upgrade kits at what seems to be close to a 100% rate. They are low-ranking (2-9) and cannot be salvaged for materials, making them essentially credit drops.