Star Conflict 1.3.13 Discussion

3 minutes ago, millanbel said:

Once once again, I am the only one not buzzing over fcking destroyers. ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)  What has this game come to…

Then New Year’s update is all yours ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

14 minutes ago, millanbel said:

Once once again, I am the only one not buzzing over fcking destroyers. ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)  What has this game come to…

Eh, let people have their age of destroyers. Hopefully the abundance of gained statistics will eventually result in devs adjusting these destroyers to be more tolerable and to better fit into the game.

(Please put a limit of 1 per team, and nerf that Gravi Lens already.)

i making mission every day from the start of the event but if i can’t make enough destro activator because i don’t have the r11 destro i can’t make the tyrant in any case  

29 minutes ago, CinnamonFake said:

Then New Year’s update is all yours ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

Inb4 cruisers

Tempest nerf is only the start of making destroyers more of a Supressor and not just “unload insane dps at a tiny area”. 20 missiles is enough for 10 people at a beacon. Now I have to wonder what size the homing cone is though as turning while using it means wasted missiles it seems.

Yeah with how they have made T5 destroyers I’m not even really interested any more. It’s not worth the stress. Having all of these new materials and having ship-exclusive materials is one hell of a way to steer players away from them. Like (someone) said, at this point only GMs and collectors will want them.

 

And I still am having trouble with the Nightingale. Why add something that’s impossible (extremely improbable) to get without paying? I mean yeah premium ships but this is a crafted ship. I’ve gotten 2-4 parts per day doing the daily container mission and playing R8’s and I’ve pretty much just given up on battle loot at this point. There’s no point any more.

We need 300 Jericho activators!

 

20 days of Broker events will give us 5 Jericho activators only. That’s a total of 100 Jericho activators.

Sending one rank 8 and one rank 11 destroyer will give us another 5 Jericho activators and 15 electrum.

100 + 100 = 200 Jericho activators.

We are another 100 Jericho activators short!

 

So, are we going to get 10-15 Jericho activators in the following 20 days, or we simply cannot obtain all of them for free and we must buy them?

“It was more of a texture optimization on Sirius than design decision”

So I guess you wanted to tone on down the detail that was there on the previous model to make it easier on a low end PC? I understand the reason but nonetheless the new look is just butt ugly with it’s low-res textures and missing detail. As trivial as it sounds I feel really bummed out by this as I put in all the effort for this ship primarily for it’s looks, and had to spend a sizable amount of GS because I was still a few parts short due to having to miss a few days, and now I feel a bit cheated now that it looks so much worse. It’s like having brought a new sports car and then overnight the seller came and swapped it so you wake up to a model from last decade. I really hope the devs can reconsider the decision.

Other than that in addition to other’s complaints about the recent events over destroyers and premium ships which I agree with, I also want to bring out that I’m not really keen on some of the new art direction. For example while I agree that it would be nice for all weapons to look unique I do feel like most of the new looks for the weapons are either a little over-designed, or a bit unwieldy as if they don’t really fit on the ship either because they are too big or small, or that the style don’t match the look of the ship. This is especially apparent when said weapons are upgraded (a purple gun on a grey ship is really quite painful on the eyes). And I know this has been brought up before but I do feel that many of the premium ships do look too drastically different from their factions especially those from the Federation such as the Archelon and Nightingale, which is really making the general art direction look all over the place. Perhaps you should hire Alexey Pyatov (http://karanak.deviantart.com/gallery/4592208/Tech) again for future designs.

i make only 19 beryllium with this event(i do mission every day + beryllium star marathon) i can’t make a r11 destro, but make this resources obtainable with the r8 it is too much to ask?

sorry but i’m very angry of this situation ;(

Another problem occur with the tempest launcher when there is no clear line of sight and the missiles still go for covered targets or some of the missiles lose sight for a moment but the target still stays within range.

There should be a separate mission for beryllium, as that is all I need (aside from stupid activators) now.

And monocrystals. I’m like 100 short on those too.

100 monos are farmable(3 OS + 4 SCL per day = 15 days).
Berry: I gained a lot of berry, but started with ~50. But that’s my problem.

Yea if we can’t get in team we’re stuck.

So apparently broker or Gage mission will give more activator soon? 

 

Quote

 

CinnamonFake (Posted 7 hours ago)

The event is as long as Sirius - 20 days left

 

Actually this one is a week shorter than the last. Last one was four weeks, this one is three.

 

Quote

 

CinnamonFake (Posted 6 hours ago)

Activators are needed to avoid instant Tyrant manufacturing. At the end of this event participants can get enough activators.

 

Then why not release them all at once like in other destroyer release events? Let us see what they are all like at once, give us enough materials to make one, and change, like in other events, then we get to pick the one we want, plus they all stay available after, since the event was just to help us get one. I, and others have been saying that from the start. Instead you’ve dragged this thing out longer than was necessary, making it feel like a new grind, rather than a fun event, had them removed after each phase, kept us in the dark as to what they are like, so we can’t pick the one we want based on stats, and look, all but made it necessary to spend money to get the first one, and have sneaked in extra parts, requiring extra materials, just for the sake of providing a limiter. It feels like you originally were planning to release them all at once, then just at the last minute decided to release them one at a time, and have been making things up as you went along ever since, or just didn’t plan this out well at all. The result of that is that I’d say rather than being some fun event for most, it has likely frustrated most.

 

Also, after they are in regular circulation (whenever that will be), will we still need these special limiter parts, or will they be made the same way as the Sirius was? Then if they still need the limiter, will you stick in a new limiter part for the Sirius as well, as otherwise the Sirius will be easier, and cheaper to make? If the new limiter parts won’t be needed, what will happen to the related materials, and parts we have left after the event? These are all things that should have been planed out since before the start of the event, and as that backlash due to the sudden late switch between a generic R14 destroyer internal part, to a Sirius one should have made very clear to you, not tell us these things, doesn’t help you.

 

I knew there was definitely something wrong with the given time! this event is such a pain… ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

1 hour ago, Phoenix_Shi said:

Then why not release them all at once like in other destroyer release events?

So you can craft all of them, and to have force players to play for a bit longer 

1 hour ago, Swifter43021 said:

So you can craft all of them, and to have force players to play for a bit longer 

Especially given the shorter period, and apparently lowered gains of Elec over what we were getting towards the end of the last phase, I don’t see people outside of those buying cash shop packs really being able to make all three. We have a total of 21 days now, looks like we can probably expect an average of 10 Elec from the daily event (21x10=210), 15 per day from the deployment task (15x21=315), that gives a total of 525, we need 720 to make the three R14 destroyer internal structures. Do you really expect people to grind out 195 more units from random chance drops when using the designated ranks of max synergy ships in PvE, PvP, and/or Co-Op missions? With those same cash shop packs, and equivalent gains (other destroyer events would give processed materials too, not just raw materials, they gave monos as well) we could have been in the same state, but been able to see them all at once.

 

Then why is forcing us to play longer necessarily a good thing, especially when it looks like we’ll be doing the same tasks all the way through, which were also the same tasks as the rank 8, and 11 destroyer release events? I’m already rather sick of them, and we’re only about a third of the way through.

 

With these sudden name changes, new materials as a designated limiter, unit gain changes, dropping them in as mission rewards part way through, but still not in OS, it just feels unplanned. Also so what if people were to make the Tyrant right at the start, what harm would that do? If they could have made the Sirius, but wanted the Tyrant, or Empire destroyer, why add more stuff to get, just so they can’t make it right away? If they could have made the Tyrant on day one, they likely could have made the Sirius too, but wanted the Tyrant, now can’t make it due to “reasons.” Of course those that buy their way through with the cash shop could still buy it on day one anyhow.

32 minutes ago, Phoenix_Shi said:

Especially given the shorter period, and apparently lowered gains of Elec over what we were getting towards the end of the last phase, I don’t see people outside of those buying cash shop packs really being able to make all three. We have a total of 21 days now, looks like we can probably expect an average of 10 Elec from the daily event (21x10=210), 15 per day from the deployment task (15x21=315), that gives a total of 525, we need 720 to make the three R14 destroyer internal structures. Do you really expect people to grind out 195 more units from random chance drops when using the designated ranks of max synergy ships in PvE, PvP, and/or Co-Op missions? With those same cash shop packs, and equivalent gains (other destroyer events would give processed materials too, not just raw materials, they gave monos as well) we could have been in the same state, but been able to see them all at once.

 

Then why is forcing us to play longer necessarily a good thing, especially when it looks like we’ll be doing the same tasks all the way through, which were also the same tasks as the rank 8, and 11 destroyer release events? I’m already rather sick of them, and we’re only about a third of the way through.

 

With these sudden name changes, new materials as a designated limiter, unit gain changes, dropping them in as mission rewards part way through, but still not in OS, it just feels unplanned. Also so what if people were to make the Tyrant right at the start, what harm would that do? If they could have made the Sirius, but wanted the Tyrant, or Empire destroyer, why add more stuff to get, just so they can’t make it right away? If they could have made the Tyrant on day one, they likely could have made the Sirius too, but wanted the Tyrant, now can’t make it due to “reasons.”

There is more money in it for making random resources like this required instead of the original plan. Obviously the Sirius was following the plan that you just need Electrum, and the new material idea was so sudden which is why they announced it 4 DAYS from the Tyrant release, only explanation and they got the backlash and swept it under the rug while keeping their new money making method in place. Expect it to be like this, i saw it with all the new part ships and apparent changes to benefit the “Economy” ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”). Still laugh at the thought that people believe the game holds a valid economy…they still don’t touch on the fact that the Tyrant requires 300 MORE unique resources than the Sirius, making it completely more of an effort for no reason other than money from the players, which the Empire will surely follow in turn. No point in hiding the obvious anymore, they throw us a hollow bone and throw another when we notice the deceit, kinda sad to expect what kinda conditions they are being placed under to have to resort to these drastic money grabs…of course they are only there for the impatient player…still terribly designed in my mind…

Well, in the worst case scenario, you basically lower the price of total needed parts for a specific ship with the event at least. IDK what else to add because anything that isn’t like “everyone will have everything right now when i press this red button”, will end up in some weird negative feedback.

13 minutes ago, ORCA1911 said:

Well, in the worst case scenario, you basically lower the price of total needed parts for a specific ship with the event at least. IDK what else to add because anything that isn’t like “everyone will have everything right now when i press this red button”, will end up in some weird negative feedback.

Wut