Star Conflict 1.3.12 Discussion

CinnamonFake (Posted 38 minutes ago)

Ship with this equipped module doesn’t need to fly in battle or even be in battle slot in the hangar. Just activate the module and the ship can stay in the ship tree.

 

@CinnamonFake

You forgot one thing! I am stuck with Mark 3 Rank 15 Destroyer modules at Mark 3 upgrade level and my vouchers are out.

How do I upgrade them to Mark 4, if I don’t have a Rank 14 Destroyer yet?

Tell me, how?!

This system is flawed! I should be able to access the module in the Armory, then click on Research there directly, without applying the module on some ship slot.

But, such option doesn’t exist. I am disappointed!

Koromac, well true. I tried many times to drag and drop a module from Armory to the rectangle, to see if something happens. 

Not really intuitive. 

 

But it isn’t really a problem because you can use “free vouchers”. And if you don’t have the ship yet, you won’t really NEED to get all his mods maxed right now. By the time you get it, you’ll have maxed everything with free vouchers. 

Is there still the bug with SCL?..

36 minutes ago, Swifter43021 said:

But it isn’t really a problem because you can use “free vouchers”. And if you don’t have the ship yet, you won’t really NEED to get all his mods maxed right now. By the time you get it, you’ll have maxed everything with free vouchers. 

My contracts are bugged. I only have 2 contracts in total for each side 87500 for daily vouchers with a license!

I can only see rank 13 contracts and they do not even specify, in what modes they can be completed!

34 minutes ago, otaku98753 said:

Is there still the bug with SCL?..

Unfortunately, yes. Hot-fix did not fix any League related bugs!

I do not know, who is responsible for such horrible testing and quality assurance!

I am very disappointed!

1 hour ago, Koromac said:

How do I upgrade them to Mark 4, if I don’t have a Rank 15 Destroyer yet?

 

Which means, you dont even need an mk4 module right now, and by the time you finish your dessy you can clearly up it to mk4.

Ok,so,if anyone is curious about this then all the new weapon turret models are:

-Thermal: Heavy Blaster and Pulse Laser

-Kinetic:Coil Mortar and Mass Driver

-EM:Positron Cannon and Flux Phaser

Also,they dont look different only from their marks,but also from their tiers!(the higher ones look more awesome)

Just now, xXThunderFlameXx said:

Ok,so,if anyone is curious about this then all the new weapon turret models are:

-Thermal: Heavy Blaster and Pulse Laser

-Kinetic:Coil Mortar and Mass Driver

-EM:Positron Cannon and Flux Phaser

Also,they dont look different only from their marks,but also from their tiers!(the higher ones look more awesome)

They look like actual toys. Like just blocks and stuff. What happened to the model in their icons?

Just now, TheDarkRedFox said:

They look like actual toys. Like just blocks and stuff. What happened to the model in their icons?

I guess some of them will get there,I dunno…

I think singu has a new model too.

Anyone else think that the new Heavy Blaster and Mass Driver models should be swapped?

+1

Mm not realy i like them like that ^^

Will we get the monos for SCL or do i have to ask the support again to get a no?

Coil mortar look so badass

11 minutes ago, EndeavSTEEL said:

Mm not realy i like them like that ^^

Well, I would expect a kinetic weapon to have angular shape and a heavy base, and an energy weapon to have lighter support structure, cables and whatsoever techy doodads.

Current models have those the other way around.

Wtf the singularity cannon is so… ugly

 

MXSnrxI.png

 

 

But phaser flux is badass too !

4 minutes ago, Swifter43021 said:

Wtf the singularity cannon is so… ugly

 

MXSnrxI.png

 

 

But phaser flux is badass too !

Take a look at the R15 one:

screenshot-161005-223839.jpg.d1d7432a21b3571d04f18cb4b298983c.jpg

Its pretty strange that at all marks its still orange but whatever,I guess you should focus more on the interceptor you disfigured with the engine suppressing modules you just pressed some buttons to use.

Oh, I see.

 

 

Well, I looked at r15 variant for everything.

Phaser flux looks much better at r9 imo. It looks much more dangerous with the red glow at the end.

 

Most looks good at all ranks, especially coil mortar. Some looks meh at lower rank, like singularity and positron.

But ALL of them are really weird color.

 

They should stick with all weapons having a metal color, and increasing gun mk change the model. Instead of higher rank = different model, and higher mk = different color.

Because some colors, especially the Yellow/Purple thing looks really ugly. 

 

Now when I’m flying my prom X with alien scheme, I have 4 big orange dot. On a black + dark green ship… 4 Orange dot…

I overall dont like the patch.

Seems to me you wasted a lot of time and money to change something that didnt need any change. The only reason i can see for this loyalty system change is to increase the grind and sell more gold standards. 

I also dont really appreciate the gigantic nerf of the gauss cannon (and other weapons) you snuck in this patch. It is just stupid. Overheating 2 times as fast as before making it impossible to use without cooler. I actualy manage to do 2 shots before overheating, not enough to kill a ship… 

Another new component? Was that necessary? Why do we still have credits? Wait I know, everyone has it so no one needs to spend gold standards on it. So you make it useless. Invent something totaly new, make some broker missions so you get like a quarter of the recources needed, put the rest in containers, and its money money.

Whatever direction you are heading it is not the right way.

 

sumary; bad patch, mayor nerfs hardly mentioned in the patch and another very rare recource (how many recources does this make? 6?)