How come the discussion is under news discussion this time?
11 hours ago, xKostyan said:
Never used Turn keys on any ships and always considered them as legal cheese cheats, especially on faster more agile ships, I did not mind them existing to much, but i am sure ain’t disappointed for them being gone.
Adaptive nerf is to soon, i get that you want to implement new modules for them to work, but we don’t have those modules yet, until then it is Empire or go home, again. Chances are those new modules wont even work on Feds due to the simple lack of passive slots and layouts, adaptive were the staples of majority of competitive builds.
I used them on faster ships, but also on frigates. It feels like I’m missing something now while flying. That one moment when you want to start turning back to retreat but keep firing forwards to finish off the kill. My guess is strafe builds will become more popular now.
The bubble wolf-m has been nerfed horribly in this patch. But I guess that was the objective since “statistics shows it was too strong” (i.e. good players get exceedingly good scores using it…). I’m not sure what I’ll replace it with. Maybe an empire gunship. And snipe with gauss as seems to be the trend for the past few months.
11 hours ago, John161 said:
is this intended or a bug?
Heh I noticed that also XD The spam was real!! It must be a bug
12 hours ago, John161 said:
is this intended or a bug?
press alt+h twice real quick and it will stop.
Ahem ok I never asked for a complete removal of turn keys: only some “fix” since I’m not against more mobility, the problem was that it was interfering with shooting mechanich. But this, in combination with adaptive change, sounds like a “bon appetit” to already derpy gauss and positron’s builds.
(which are totally what I’m flying btw)
Just now, Spongejohn said:
Ahem ok I never asked for a complete removal of turn keys: only some “fix” since I’m not against more mobility, the problem was that it was interfering with shooting mechanich. But this, in combination with adaptive change, sounds like a “bon appetit” to already derpy gauss and positron’s builds.
(which are totally what I’m flying btw)
srsly tho wth is wrong with me
6 hours ago, Spongejohn said:
Ahem ok I never asked for a complete removal of turn keys: only some “fix” since I’m not against more mobility, the problem was that it was interfering with shooting mechanich. But this, in combination with adaptive change, sounds like a “bon appetit” to already derpy gauss and positron’s builds.
(which are totally what I’m flying btw)
I’ve been flying gauss cannons almost all the time with my tacklers, and I will say - people fly in a straight line a lot more now.
Side note: I only ever used turn keys for reverse thruster.
Please, remove flashing effects upon activating special modules and multipurpose modules, like Command’s Diffusion Field, etc.
Shield Booster and probably other related modules should not emit any flash effects upon activation. Just revert them as they were in 1.3.10.
Remember, some people’s got photosensitive epilepsy! Not wise!
Also, remove T3 Destroyer bot, stuck in that cave area in Fire support or just create a different spawn point for them. Fix for the Fire support crashes is also needed in the next update.
2 hours ago, Koromac said:
Please, remove flashing effects upon activating special modules and multipurpose modules, like Command’s Diffusion Field, etc.
Shield Booster and probably other related modules should not emit any flash effects upon activation. Just revert them as they were in 1.3.10.
Remember, some people’s got photosensitive epilepsy! Not wise!
More than flash, its the previos effect being like 5 times bigger for all ships (at least for shield booster).
A few things about this patch bother me. The biggest one being the boost removal from Leviathan. I don’t need synergy or anything like that. I really enjoyed one shotting everything. My only complaint then was there was not enough things to one shot kill. For once I was actually enjoying the game and not focused on grinding. maybe for some it was a way to grind up the ranks faster. For me it has no effect. When you all nerfed the loot you killed any advantage the boost might have had.
The other thing is the nerfing of adaptive modules. There are a few other things, but I will leave it at this for now.
The main thing that bothers me if you all took away my fun when you removed that awesome damage booster.
6 hours ago, Koromac said:
Please, remove flashing effects upon activating special modules and multipurpose modules, like Command’s Diffusion Field, etc.
Shield Booster and probably other related modules should not emit any flash effects upon activation. Just revert them as they were in 1.3.10.
Remember, some people’s got photosensitive epilepsy! Not wise!
Also, remove T3 Destroyer bot, stuck in that cave area in Fire support or just create a different spawn point for them. Fix for the Fire support crashes is also needed in the next update.
Not only that. An ECM know when you use them - stun kit/whatever wasted.
On 8/23/2016 at 1:10 PM, Lord_Xenon said:
Someone try to be funny eh?
They should remove the reward for you.
It’s annoying and need huge timing/coorporation.
You have one defiler going behind the outpost near the gate - if you don’t draw its aggro he will kill the transporter as it get close enough.
You have the defiler going from the north of the green beam to the beam to the predator super spawn point to the left rift of the outpost near the gate. If you get bad timing, it will rip your transport from behind.
The super spawn point of predators. You have over 1 minute of them being able to aggro on transport. 4 shots or so and you can start from begin.
You need to draw the aggro for this time span or kill them multiple times within it.
- The mission alone take over 3 mins if you aren’t to join in a safe mission state.(or being to late)
The biggest facepalm is again: _ NO FREAKING MENTION OF THE REMOVE _
And no undo of the synergy nerf. EXPLAIN THIS WHY?!
I am really gonna miss this fun boost. And yea why is not mentioned in patch notes at all. maybe it is now, but it was not when i looked last night.
Nope not mentioned.
Well,a reason for removing Exa’kar was cause of one-shotting players,you could make it work like the resonating ammo,only affect aliens and do absolutely nothing against human ships,simple enough.
4 hours ago, xXThunderFlameXx said:
Well,a reason for removing Exa’kar was cause of one-shotting players,you could make it work like the resonating ammo,only affect aliens and do absolutely nothing against human ships,simple enough.
Now the aliens can just one shot me instead, so tired of devs ruining this game with each update for the sake of skinner box. They give us something good only to ruin it not long after.
The worst part is this so called module was made for this event that has not ended yet. If you are gonna delete it at least wait the 12 days remaining.
I think it’s a bug the remove of Exa’har buff.
Because not so long before this patch, they added a marker that show their location. Why would they add markers if they planned to remove them anyway?
4 hours ago, Swifter43021 said:
I think it’s a bug the remove of Exa’har buff.
Because not so long before this patch, they added a marker that show their location. Why would they add markers if they planned to remove them anyway?
Spoiler
idek anymore
The daily leviathan mission is lost too. Did I need to write this down too?
15 minutes ago, Lord_Xenon said:
The daily leviathan mission is lost too. Did I need to write this down too?
I got leviathan escort mission today
3 minutes ago, gheni4 said:
I got leviathan escort mission today
Not this one. The kill the defiler and get some credits/synergy one.