+1 to re-boosting OS synergy gain since Exa’kar is gone ;p
1 minute ago, xXThunderFlameXx said:
srsly?does the game even have french in its language packs?!
*TRIGGERED*
2 minutes ago, Rakza said:
*TRIGGERED*
Alright,IK im heading the right way then.
33 minutes ago, John161 said:
There is already a bug report since over a week.
Okay then… I still can’t find a thing with search so don’t mind my doubles.
I’ve used turning keys a lot, especially for cruise engined fighters. I fear this change is just one in the pile that leads to oversimplification of the game. I still have no destroyers and I still refuse to play pvp after destroyers came, so I have no idea what made turning keys so great for them. But maybe you could have removed the capability from destroyers instead of messing it up for everyone else.
It’s really hard to relearn how to play cruise engine fighters after this change. I hope it is worth it.
-Xaos
8 minutes ago, thakorian said:
I’ve used turning keys a lot, especially for cruise engined fighters. I fear this change is just one in the pile that leads to oversimplification of the game. I still have no destroyers and I still refuse to play pvp after destroyers came, so I have no idea what made turning keys so great for them. But maybe you could have removed the capability from destroyers instead of messing it up for everyone else.
It’s really hard to relearn how to play cruise engine fighters after this change. I hope it is worth it.
-Xaos
It has nothing to do with destroyers, i ensure you.
Never used Turn keys on any ships and always considered them as legal cheese cheats, especially on faster more agile ships, I did not mind them existing to much, but i am sure ain’t disappointed for them being gone.
Adaptive nerf is to soon, i get that you want to implement new modules for them to work, but we don’t have those modules yet, until then it is Empire or go home, again. Chances are those new modules wont even work on Feds due to the simple lack of passive slots and layouts, adaptive were the staples of majority of competitive builds.
is this intended or a bug?
3 hours ago, gheni4 said:
Just completed this mission having my Grey Falcon parked inside red portal while browsing forums  Super adventurous…
Someone try to be funny eh?
They should remove the reward for you.
It’s annoying and need huge timing/coorporation.
-
You have one defiler going behind the outpost near the gate - if you don’t draw its aggro he will kill the transporter as it get close enough.
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You have the defiler going from the north of the green beam to the beam to the predator super spawn point to the left rift of the outpost near the gate. If you get bad timing, it will rip your transport from behind.
-
The super spawn point of predators. You have over 1 minute of them being able to aggro on transport. 4 shots or so and you can start from begin.
You need to draw the aggro for this time span or kill them multiple times within it.
- The mission alone take over 3 mins if you aren’t to join in a safe mission state.(or being to late)
The biggest facepalm is again: _ NO FREAKING MENTION OF THE REMOVE _
And no undo of the synergy nerf. EXPLAIN THIS WHY?!
11 minutes ago, John161 said:
… is this intended or a bug?
I had this too.
29 minutes ago, Papitas said:
It has nothing to do with destroyers, i ensure you.
Well, I suppose that is a relief. I still find removing a functionality from the game a bit iffy to say at least. However if this is what the majority of the people playing the game wants then I just have to adapt.
-Xaos
54 minutes ago, Lord_Xenon said:
Someone try to be funny eh?
They should remove the reward for you.
Haha forgive me for the honesty that is one of my virtues!!
I think someone is jealous for not figuring it out by himse3lf 
1 hour ago, John161 said:
is this intended or a bug?
You can’t hide? Well, someone posted a new thread about this. It’s a mess. ECM bug vs. Destroyer modules is still there.
Why is everyone still flying inties in t5? New exploits again?
1 hour ago, ORCA1911 said:
Why is everyone still flying inties in t5? New exploits again?
Besides Plasma gun and Sk’rah i dunno,but I sure dont want to take part in the T5 dreadnoughts mess…
1 hour ago, ORCA1911 said:
Why is everyone still flying inties in t5? New exploits again?
Because they’re still fun? I just recently discovered that my strafe-leaning interceptors don’t wobble too much. I’ve had plenty of fun trying to win in 2v1s at beacons the past few days. Or diving into the enemy spawn and laughing as they keep trying to focus me rather than the objective (until someone takes a tackler and stops it).
Besides, recon is still very strong in beacon games and bomb matches, ECM is still capable of stuns, and covert ops is still a DPS role. Not like there’s more interceptors than there should be, anyways.
Yeeeeaa… 10v10 match 15 ecm’s, 2 cynings, my saw, and 2 gunships trying to do something… I say that’s still too much inties for one match, almost like a intie royale rather than pvp…
People are boycoting inty nerfs by playing more inties.
Maybe it’s the opposite effect?
Now all the noobies can defeat the ‘super skilled’ ones finally and therefore using them again?
Thi’lith tho