Star Conflict 1.3.1 Discussion

Alright then! Time to express my opinions and immediately get shot down by another player  :013j:

 

Destroyers

Let me get straight to the point, Destroyers are fun to use. The challenge they offer via having to coordinate so many different aspects of the ship whilst keeping an eye out for others trying to take down your modules is rewarding, even when everything goes wrong I just sit there and think about what to try next.

 

Now that’s out of the way, it’s time to go over details.

 

Resource Requirements:

Destroyers themselves are not cheap and in some aspects can burn out players faster than grinding for a secret project ship simply due to the rarity of neodium. After attempting to grind up some spare neodium earlier today I managed to find 2 impure neodium ore within 2 hours which is simply stupid. The fact that a Rank 8 destroyer takes 64 Impure neodium to make is fair, but the rarity of neodium itself extends the task to the point where you may as well give up. Apart from the rarity crisis neodium is having there is also the problem of monocrystals which right now (without a license) you can only obtain 6 monocrystals a day, but given that you need 220 of them to make the " Invincible" it may take you over a month of solid grinding to just obtain the monocrystals.

 

On the bright side however, the crafting requirements don’t increase depending on what slots you assign unlike SP ships - so 3 hull slots and 3 shield are possible (although not recommended) as well as being able to “_refit” _the ship for 3 million credits which is a reasonable amount for what it is.

 

Concerns - Crafting

The presence of pre-built neodium plates in mysterious containers have once again risen the P2W argument over destroyers since if you do pvp sector runs you can easily pick up 4-5 in one session (depending on how long you go for). Although there is still enough loot in the mysterious containers loot pool to lower the chances of a component it is still much faster than playing along with RNG and trying to find the impure neodium on its own.

 

Equipment and Maintenance costs

When you make a brand new destroyer you’ll find that it comes with no modules or modifiers, which after paying 3 million to make may be a bit hard on the progressing player but the cost of the more commonly used modules is relatively low (total module fitting costs around 1.2 million, no modifiers). Through the progression of slowly levelling up a destroyer it is also easy to see just how important keeping modules alive is since your modules are what defines the power of your destroyer. Luckily however upgrading modules does not cost as too much (~650k for offensive) and loyalty vouchers can be gained through general combat inside of pvp and pve, allowing for mostly smooth progression regarding upgrading. Although the destruction of a destroyer is costly compared to other ships (30k for one death, stacks up to 100k total) the amount that can be earned through a victory will usually outweigh the amount lost to destruction.

 

Equipment Annoyances

Some modules can’t hit (or directly aim at) objects like turrets, the cruiser or objectives.

 

Ship Tree visual overhaul

Since I’ve been playing for quite some time the new ship tree is taking some time to get used to since the vertical scroll. Visually however, the tree is now rather impressive and now makes the synergy levels of ships more obvious via the bar next to their icon. Of course with the new ship tree however came more teasers… this time of Rank 11 and 14 destroyers since they have their outlines visible with each of them being clearly unique.

 

Open Space changes

Alongside the addition of the new (but still rather rare) neodium, OS has seen some love this update with the Ydra system being added to the map allowing players to explore the (rather limited) terrain of the “Naberia-392 Complex” and the Northstar crash site. Although the maps add things not seen in older maps like the robots walking/dancing/teleporting around the surface of the map it still holds the reins on exploration with invisible walls halting your want to explore further ( I wanted to go through that tunnel  :fed003: ).

Links in chat

FINALLY!

 

Overall

Although the presence of Destroyers may slightly alter the meta (Star Conflict: the Coil strikes back), the amount of time (or money) you need to invest into making a _ RANK 8 SHIP _ is simply too much since destroyers are a new ship class and most certainly not endgame content.

 

Also, strategies in dreadnaught battles will obviously be forced to change with the implementation of destroyers, since the firepower they wield is more than capable of scaring off larger ships.

 

 

 

Now if you’ll excuse me, I have lasers to fire.

Official announcement was only in patch notes, but i don’t understand what does it change, for example, imagine if you gathered them before and saw the announcement, your reaction would be the same.

 

So? One covert ops or any other ceptor or gunship can kill a destroyer.

 

As originally stated, I was one module away from having my custom Jaguar built.  Then the changes came, with no official warning asides from perhaps yesterday’s patch notes, and now I’m screwed over.  Can’t salvage my built ship parts for the monocrystal so I can reassign the time spent on pre-winter + winter-event grind towards something useful.  I basically got pushed from maybe a week of grind away from having a manufactured ship to 2+ weeks, and that’s for a destroyer, not even the ship I was originally working for.  If I had notice at least a month ago via official announcement, I wouldn’t have wasted monocrystal going in a direction that was going to have a different resource cost.  That isn’t even CLOSE to “your reaction would be the same”.

 

I admit that I haven’t tried to solo a destroyer with an interceptor yet.  My fully geared tackler was not able to do crap though.  By the time I pierce a shield down, another one takes its place, and if I take the time to reposition, I might be able to do some damage, but at the same point the destroyer may have had enough time to eradicate my face.

 

Overall

Although the presence of Destroyers may slightly alter the meta (Star Conflict: the Coil strikes back), the amount of time (or money) you need to invest into making a _ RANK 8 SHIP _ is simply too much since destroyers are a new ship class and most certainly not endgame content.

 

Also, strategies in dreadnaught battles will obviously be forced to change with the implementation of destroyers, since the firepower they wield is more than capable of scaring off larger ships.

 

Look, we can’t just make destroyers free,  we made special events for them, someone used this opportunity someone didn’t. 

I like that strategies have been changed, it’s refreshing.

About modules in PvE: we are aware of this issue.

Look, we can’t just make destroyers free,  we made special events for them, someone used this opportunity someone didn’t. 

I understand what you’re saying, but I just don’t think that spending a month doing dailies just to get the monocrystals for one destroyer is a bit much.

To be honest - wth is with this grinding whine? I specifically remember people saying during the Ms Frost event “look, it’s raining monocrystals!”. Everyone that was playing during that time got enough of resources to build one destroyer. If you missed few days - still, you can search for neodium in OS. As for grinding for monocrystals. I hope the assignment about league will stay longer. It’s THE source of monocrystals that doesn’t require mining, grinding or flying in open space. 30 (or 45) monos every few days? Yes Sir! If you tell me you don’t want to play league, then what you need monos for? For trying to solo PvP? Wrong game. All squad based play is now moved to league (T4-T5) or Dreads (T3-T4). 

 All squad based play is now moved to league (T4-T5) or Dreads (T3-T4). 

 

 

We are thinking about making tournaments available every day for every ranks range.

We are thinking about making tournaments available every day for every ranks range.

 

:open_mouth:

We are thinking about making tournaments available every day for every ranks range.

GS every day? Nice!

Very nice update!

Would i need to craft low rank destroyer for later to be able to craft the rank 14?

Look, we can’t just make destroyers free,  we made special events for them, someone used this opportunity someone didn’t.

Oh yeah yeah yeah. Cause you can do them only free or expensive. Nothing in the middle.

GS every day? Nice!

Very nice update!

Would i need to craft low rank destroyer for later to be able to craft the rank 14?

 

Probably won’t be GS, we already get enough on a weekend :slight_smile: But I wouldn’t complain with vouchers reward, or maybe even random crafting parts?! As long as it’s not restricted to t2, and t5 finally gets some love

Oh yeah yeah yeah. Cause you can do them only free or expensive. Nothing in the middle.

This. All the way.

I have stopped spending money on this game purely because you are making it impossible to do so. I can buy a T4 ship, or I can buy Fallout 4. I can buy a Secret Project ship, or a gaming PC. I can buy a 20% chance to get half the neodiun I need for a destroyer, or a year’s subscription to an MMORPG.

Your pricing is totally wrong.

Look, we can’t just make destroyers free,  we made special events for them, someone used this opportunity someone didn’t. 

What a joke. i did most of the missions and am still far away from that piece of crap rank 8 ship.

And then i got one of the packs to check whats in it: 5 Impure neodium; big jokes there.

What a joke. i did most of the missions and am still far away from that piece of crap rank 8 ship.

And then i got one of the packs to check whats in it: 5 Impure neodium; big jokes there.

 

Lucky you, I got nothing from the single pack I bought…

What a joke. i did most of the missions and am still far away from that piece of crap rank 8 ship.

And then i got one of the packs to check whats in it: 5 Impure neodium; big jokes there.

do you want to tell me that all these notifications in game chat about destroyers are from donators? 

 

Would i need to craft low rank destroyer for later to be able to craft the rank 14?

Nope

do you want to tell me that all these notifications in game chat about destroyers craft are from donators? 

 

Nope

Destroyers should be credit ships.

if you call them a new ship-class… i await that they are like any other class and not like the “secret ship” stuff… many of the builders are buying your packs… i heard you need at least 50 packs to build an destroyer…

  1. If i understand your question right: it depends on module, nearly 30 or 40 seconds.

  2. It’s is possible to destroy modules before you destroy the shield. But it’s harder.

  1. ok

  2. i think it’s done with AOE, plasma arc reaches mods the easiest

 

Regarding hitting structures in PVE missions again, it’s the Pyro Emitter that cannot hit them.

Destroyers should be credit ships.

ok

 

if you call them a new ship-class… i await that they are like any other class and not like the “secret ship” stuff… 

Why? New ship class is a new ship class, nothing more nothing less.

do you want to tell me that all these notifications in game chat about destroyers are from donators?

Nope. Vets. Now for player that play for fun 1-2 hours per day they are premium ships.

Go that way some time more and it no longer will be free to play game. It will become something like SWTOR. You can play for free with A LOT of restrictions. You want full game? Then pay.

Also in poland we have saying… When 5 ppl tell you that you are drunk then you should go to home cause you are drunk. I hope you get the point.

Also in poland we have saying… When 5 ppl tell you that you are drunk then you should go to home cause you are drunk. I hope you get the point.

Yeah, let’s make them free, cause 5 ppl don’t want to grind. Heard something about that unsatisfied people are always yelling louder? I see the current amount of destroyers and couple of unhappy people on forums.