Star Citizen

For running it at 60 FPS at ultra high settings in 1080p at least 2 Titan-class GPUs are predicted as requirement for current non-optimised build of the game. Once it’s done, however, it might run smoother, but keep in mind the insane ammount poly counts this game has… And they are recommending not to invest on current gen hardware yet but wait for the next gen, as this gen is obsolete and even a todays top of the line gpu is not optimal. They are reaching so high because this game is meant to last for a long time; just look at how quickly Wow/EVE have aged, it would be a real shame for SC to age so fast as well. It will be really tough the first year, even if you chose your best value next gen hardware you still will not be able to run it smooth at maximum detail, but save that for the future.

 

Also, this game will probably look great even at low/medium than most others due to higher poly count, so there is no need to crank it to high just because it’s high; it will look just as good on lower detail too (just crank up the shaders)…

For running it at 60 FPS at ultra high settings in 1080p at least 2 Titan-class GPUs are predicted as requirement for current non-optimised build of the game. Once it’s done, however, it might run smoother, but keep in mind the insane ammount poly counts this game has… And they are recommending not to invest on current gen hardware yet but wait for the next gen, as this gen is obsolete and even a todays top of the line gpu is not optimal. They are reaching so high because this game is meant to last for a long time; just look at how quickly Wow/EVE have aged, it would be a real shame for SC to age so fast as well. It will be really tough the first year, even if you chose your best value next gen hardware you still will not be able to run it smooth at maximum detail, but save that for the future.

Also, this game will probably look great even at low/medium than most others due to higher poly count, so there is no need to crank it to high just because it’s high; it will look just as good on lower detail too (just crank up the shaders)…

I think they are doing a bad aproaching concerning this matter.

 

Eve and WoW have evolved through the years. improving the models, shaders and overall interface.

 

Of course they will reach one point where they will have to change the game engine, but so far, if you look at an old 2003 Eve or WoW pic and you compare them with one of today, you will see the big change.

Oh, interesting, I didn’t know they made such an improvement.

However, I think that there is a good reason they had to start at this level of detail. For example; the ships are made together of hundreds of pieces that will fall apart once it’s damaged, and you cannot upgrade a thing like that properly if you started the game with low poly count, just by upscaling the resolution and upgrading some shaders, it is quite important to the basic game design.

I’ll agree that optimizing for not yet available tech instead of current tech is a bad idea. I remember EverQuest II launched with the same premise and by the time you could actually run it on max settings it didn’t look all that impressive anymore since newer engines made use of all the new DirectX/GPU features available then which did not exist at the time the EQ2 engine had been created.

And yep CCP have done a good job of refreshing their graphics every couple of years.

erm. what i read from what you just wrote is that EQ2 did actually *not* anticipate changes in the tech, so it did not build for “future tech”, instead they focused on bringing out yet another mmorpg with yet more effects and details, heavily optimizing it for a tech route which didnt take place, but could not include stuff like texeling or similar?

 

However, EQ1 was the only viable direct competitor to UO, then WOW came, everybody wanted to play MMORPGs, and then the f2p/p2w wave of mmorpgs really hit that genre. EQ2 had more troubles, than just tech imho. others with way better graphics, like lotr or aoc didnt make it either… sony basicly was revived with the success of planetside… and eve was very long in the backwaters. also, eve does not really have a good 3d engine, but very good GUI interface, awesome networking, and in any bigger companies hands it might have not survived its dark years. the nvidia “people rendering stuff” they licensed created a lot of cool profile pics, but they had their own setbacks with broken or delayed promises, (walk in stations or planets was a very old goal; and the walk in captains quarters, which was basicly yet another engine in the same game, didnt evolve much yet either)

 

Citizen however builds on top of the cryengine, and cry now even offers a subscription based access to their engine, just to get people modding in it (hinted in the next starship videos, just came out today), so their efforts can go into more modeling and stuff; won’t tell us much if the game is actually fun, or runs at optimal speed. and in terms of tech, it basicly makes citizen dependant on the cryengines success.

 

Can be a good thing, but can also be a bad thing (Unreal Engine games…). I think “optimization process” for star citizen is much more on concentrating to get out crytec overhead for a spacegame, networking and intelligent modelling, while for the other mentioned games, it much more involved “optimizing the inhouse engine” (wow, eq, eve use all their own 3d engines). So Citizen pretty much depends on how good cryengine runs with its space simulation, but its way more easy to integrate new tech, if your engine is developed independantly (and successful), so they have all this money to spend on huge models.

DFM gets delayed again.

 

https://robertsspaceindustries.com/comm-link/transmission/13898-Arena-Commander-V8-Delay

Well, obviously they should fix the client first before rushing further into this, I know people are getting impatient but they should just take their time and do things properly instead of forcing themselves to release this on time and making new mistakes on the way.

Well, obviously they should fix the client first before rushing further into this, I know people are getting impatient but they should just take their time and do things properly instead of forcing themselves to release this on time and making new mistakes on the way.

The problem is that is has been delayed since December, and many people are angry. But this is the problem of an open development. Usually people won’t know about a game until it is in last stages of closed beta.

 

And we are talking about Pre-Alpha here (Alpha v0.8)

People are just too impatient. December was way too early for a working dogfight module anyway.

http://www.reddit.com/r/starcitizen/comments/26rp39/travis_days_chat_updates_on_dfm_bug_list/

 

By this we can expect to dfm be avaliable soon.

 

For this early pre alpha version is normal to have bugs, not a suprise if some textures are missing, weird sound or game crashing every 20min.Players can test much more and report bugs.

Downloading AC. 3 hours, almost the time I will be at home from work.

 

Let’s see if the waiting was worth.

Let’s see if the waiting was worth.

 

Fingers crossed. Not buying into the hype but I will buy good games. Let us know - or, if we don’t see you again in SCon, we’ll have our answer. xD

I’m at work so will download when I get home in 9 hours, not sure how much FPS I can get with all maxed graphic settings.

Fingers crossed. Not buying into the hype but I will buy good games. Let us know - or, if we don’t see you again in SCon, we’ll have our answer. xD

I think they are two different concepts. It is like Warthunder and Cliffs of Dover. You can play both of them, each one with its pros and cons.

 

I will upload a video to my youtube channel tomorrow most likely, but anyway, at this time there should be tons of people uploading videos and streaming in twitch.

Oh that download…I think I will wait until I sleep to download it.

My first flight, first 8 minute is fun then there’s some kind of bug couldn’t bring down the last ship lol.

Almost got a THUD medal at 7:00 mark :p.

My first flight, first 8 minute is fun then there’s some kind of bug couldn’t bring down the last ship lol.

Almost got a THUD medal at 7:00 mark :p.

Yeah, I found my wingmen way more dangerous than the Scythes. I loss about 2/3 of my ships colliding with them.

 

What I don’t like is the speeds of the game. 300i with AB is 240 m/s, while standard cruising speed is 120 m/s. Come on, even a Harpy can go faster!!!

300i is 240 m/s? lol and they were advertising it as a “fast” ship. So much for T3 thrusters. Good thing I got my 350R, they promised double engines should roughly translate to double speed in space and the ship is also a few tons lighter…

If still not happy, maybe change to Avenger, it has a T4 thruster but it’s also a bit heavier I think.

300i is 240 m/s? lol and they were advertising it as a “fast” ship. So much for T3 thrusters. Good thing I got my 350R, they promised double engines should roughly translate to double speed in space and the ship is also a few tons lighter…

If still not happy, maybe change to Avenger, it has a T4 thruster but it’s also a bit heavier I think.

Hornet and aurora are slower…

 

Also, you have stock engine (TR3) in the 300i.

 

Anyway, I don’t think speeds will be faster than that. Even the dreaded “fast and agile” scythes were moving at 80 / 90 m/s average.

 

Once the controls became configurable, you can adjust the sensibility of the axes and the proportionality in the joystick, killing stuff (and being killed) will be a kids’ game.

 

For all out there, 240 m/s (maximum booster straight velocity in the 300i) is 850 km/h, a bit less than the cruising speed of a Boing 747 jumbo.

Nice lighting in the game. But that giant blue ball in the middle looks quite useless and rather annoying.

So it’s just PVE right now? Looks slow paced (not for the speeds, those are just numbers, but for the gameplay).