Star Citizen

Read somewhere that once your ship is destroyed you cant use it any more, they plan to have something like " hull insurance" you pay for that but dont lose ship.

Read somewhere that once your ship is destroyed you cant use it any more, they plan to have something like " hull insurance" you pay for that but dont lose ship.

 

Yes, that has on Eve aswell.

 

 

But as in starconflict, we have modules that have better versions of itself, like a MK4 weapon instead of a MK1. And of course that will happen also in Star Citizen, and prob the most powerfull modules will cost A LOT of effort/money/vouchers whatever they will create to make those loots available. So basically, if it is a Hull insurance, and it blows up, you will have another hull available, but the modules could be GONE!

 

Thats what i mean. Like on Eve, you buy a very good ship for pve missions for like 900 milions, but just one good module (i mean, like a MK3 from star conflict) costs more than 1,5 bilion.

nah come on kraimax, 1.5 bill isk for a module is kinda capital stuff.

you don’t buy capital stuff just like that :slight_smile:

 

usually, the 200-300mio isk modules are so expensive, since they drop less - and have slightly different power/cpu requirements, making fits work, that you could not do without them. but in daily warfare, nanopaste and military ammo might cost you more; 

 

after all it does not matter in eve how much you spend on your ship. you might be the tengu with billions of isk in stuff, and a character inside with half a billion implants chewing death sticks and along comes a little black ops fleet worth your underpants, and you are gone, and a sin or widow swallows your shield boosters to resell it to you later. if you take away the starships its a giant pyramid scheme, and the higher your bet, the more players you need working for you; the whole game is built around these principles to make griefing lucrative; while the prices for things you actually need are either pretty low, or are controlled by some alliance, who owns the space where you can farm a specific item.

Just imagine if citizen will not have the need of player production, and everything changes. After all, it is assumed, that the player is only part of a working universe.

 

but this is what i mean by “expectations influenced by eve” - the market, how it works in eve - is very specific to that game. citizen could be very different. fact is, insurance in citizen means, your ship will be replaced if destroyed or repaired if not (while in eve it means, you get parts of its worth repayed, but not the modules, so its a different thing). your cargo might contain completely different things, like items for trade between different alien worlds, a concept missing in eve for a reason. griefing alltogether might not be so lucrative either. i think “Mark II” in citizen means a little bit more of a technical thing: weight and stats.

 

I would not even expect a very complicated fitting system yet. However it is clear, that the choice of modules will influence you, and change the ship in it’s capabilities or flight physics. And I would not expect the same kind of money-gameplay either.

nah come on kraimax, 1.5 bill isk for a module is kinda capital stuff.

you don’t buy capital stuff just like that :slight_smile:

 

usually, the 200-300mio isk modules are so expensive, since they drop less - and have slightly different power/cpu requirements, making fits work, that you could not do without them. but in daily warfare, nanopaste and military ammo might cost you more; 

 

after all it does not matter in eve how much you spend on your ship. you might be the tengu with billions of isk in stuff, and a character inside with half a billion implants chewing death sticks and along comes a little black ops fleet worth your underpants, and you are gone, and a sin or widow swallows your shield boosters to resell it to you later. if you take away the starships its a giant pyramid scheme, and the higher your bet, the more players you need working for you; the whole game is built around these principles to make griefing lucrative; while the prices for things you actually need are either pretty low, or are controlled by some alliance, who owns the space where you can farm a specific item.

Just imagine if citizen will not have the need of player production, and everything changes. After all, it is assumed, that the player is only part of a working universe.

 

but this is what i mean by “expectations influenced by eve” - the market, how it works in eve - is very specific to that game. citizen could be very different. fact is, insurance in citizen means, your ship will be replaced if destroyed or repaired if not (while in eve it means, you get parts of its worth repayed, but not the modules, so its a different thing). your cargo might contain completely different things, like items for trade between different alien worlds, a concept missing in eve for a reason. griefing alltogether might not be so lucrative either. i think “Mark II” in citizen means a little bit more of a technical thing: weight and stats.

 

I would not even expect a very complicated fitting system yet. However it is clear, that the choice of modules will influence you, and change the ship in it’s capabilities or flight physics. And I would not expect the same kind of money-gameplay either.

Eve death mechanics are what fuel the player driven market. If you don’t lose your ships and modules, people won’t build them, because you won’t need them.

 

If in Star Citizen there is no player driven economics, then there is no need to have full death mechanics, and most likely killing other people will give you vouchers like in WoW, to buy fancy top end gear.

 

I don’t think people will pay 500 € for a constellation frigate if any random pack of scrubs in patched hornets can kill it the second day.

 

Although as I said, I’m thinking seriously about buying the cheapest of the ship packages with access to alpha and beta content. The game will be as worth as the X series are, but with multiplayer.

I’m counting the days till the release of this game. This game would mark a benchmark and a date for me to get a new PC. 

 

Im keeping a open eye for this, cause we dont know what to expect. 

There’s so much hype about this game that everyone will feel disillusioned because it wont be as expected.

 

If ppl just took it easy it would be better for them imo.

I got a ship with alpha and beta access but sold it to a friend.Plan to buy new when game gets in full playable phase, there will be more ships avaliable.

 

Dont like that they got so much money and poor results so far, lots of things are still on drawing board.Slow progres and they get like 50000$ every day, and think in this rate game wont be finished in next 5years.

ive just went through these comments and half of the accusations made against it in a negative way are false just because one guy says something on the fourms dosnt mean its the truth or the whole truth read the fine print

 

They will have insurance for ships you can buy with Ingame Creds

They aren’t going to wipe all the testers info

its not only a pve game

its going to have single player mode multiplayer mode “Squad 42”

and pvp it’ll be fun you guys just need to give it a chance :bomber:

ive just went through these comments and half of the accusations made against it in a negative way are false just because one guy says something on the fourms dosnt mean its the truth or the whole truth read the fine print

 

They will have insurance for ships you can buy with Ingame Creds

They aren’t going to wipe all the testers info

its not only a pve game

its going to have single player mode multiplayer mode “Squad 42”

and pvp it’ll be fun you guys just need to give it a chance :bomber:

Yes, we all know that. The problem is so far we have only seen a lot of fancy designs, but as they say “all flash and none substance”

If you really expect everything that Roberts has said he “wants” in his game to be in there anywhere around the release date you are delusional. I’m not saying it will never be in there - if the game is successful and he manages to stick enough micro-transactions in there to keep it profitable you might see those features down the line or as payable expansions but be realistic, I’ve looked at a couple of those Q&A’s only and he was in full politician mode and basically agreed with every idea ever thrown at him (exaggerating only slightly here).
 
Also while I enjoyed his games, look at what he created. Wing Commander, Strike Commander and Starlancer (plus the original designs for Freelancer). They’re all basically the same game (Strike Commander is planes instead of spaceships but that’s where the differences end). So I wouldn’t expect something radically different from him now.

 

So allow me my skepticism and I’ll allow your enthusiasm and we’ll both see what actually gets released in a year from now. Hoping it will be good myself despite what I wrote. :slight_smile:

Well, I see a difference between putting all my expectations into something, because it seems promising (following the hype, and dreaming away), or actually expecting what that something is going to be in a more curious manner; after all it’s not the second coming there, it’s a space-game.

 

prophetic visions about what the reactions are going to be are in fact only an antagonistic partaking in the hype.

 

I do also find it funny, what you can read all day long about how citizen is going to be this or that; especially in global chats and such; but those statements usually involve a comparison to another game (like this, or eve, or anything); so it isn’t really about star citizen then, citizen just becomes a placeholder for “I’m going to build my own theme park…!”

Starbound > StarCitizen!

once they add player vs. player, starbound could be really funny to play on a dedicated server indeed

:smiley:

If anyone wants to hire me, JP, in star citizen, as a dedicated escort pilot, please do so. 

nah come on kraimax, 1.5 bill isk for a module is kinda capital stuff.

you don’t buy capital stuff just like that :slight_smile:

 

usually, the 200-300mio isk modules are so expensive, since they drop less - and have slightly different power/cpu requirements, making fits work, that you could not do without them. but in daily warfare, nanopaste and military ammo might cost you more

 

 

Ive seen the current prices for Pith type LARGE shield booster (battleship grade) and ive noticed a gigantic drop in the prices, when i used to play the cheapest one was about 1bi. But the Estamel’s Modified Large Shield Booster is between 800mil and 1,7bi.

 

But since there will be prob no player driver market like evicerador said, then you are prob safe, you can blow up as many times you want without consequence.

There will be something to produce and create stuff (since they do talk about industrial chains); However I think the goal is not to have an independent player driven market; instead it will simulate a more player independent market (something like “Planetary needs in a crisis” would create certain goods to be valuable in npc markets); It doesnt sound as if a player or another player for him would have to assemble his ships…

 

I know that some of the eve items are very expensive. Not all of them make a lot of sense tho. I always needed more expensive Frigate stuff :slight_smile: while my Maelstrom for PvE usually was equipped rather cheapish. When I played up first time, most of the stuff was pretty cheap tho.

There will be something to produce and create stuff (since they do talk about industrial chains); However I think the goal is not to have an independent player driven market; instead it will simulate a more player independent market (something like “Planetary needs in a crisis” would create certain goods to be valuable in npc markets); It doesnt sound as if a player or another player for him would have to assemble his ships…

 

I know that some of the eve items are very expensive. Not all of them make a lot of sense tho. I always needed more expensive Frigate stuff :slight_smile: while my Maelstrom for PvE usually was equipped rather cheapish. When I played up first time, most of the stuff was pretty cheap tho.

 

Not to poke fingers or hijack this thread, but WHY DID YOU ALWAYS GO AFTER ME IN T3 PVP!? 

Not to poke fingers or hijack this thread, but WHY DID YOU ALWAYS GO AFTER ME IN T3 PVP!? 

 

I was just super happy we can fight! As far as I remember, that SRS guy stole most kills… and I did return to objectives inbetween… :slight_smile:

 

Really sorry!? Should I try to ignore you? :smiley:

Not to poke fingers or hijack this thread, but WHY DID YOU ALWAYS GO AFTER ME IN T3 PVP!? 

 

Easy kill? XD

Well, I have registered and I have skimmed a bit in their forums.

 

As expected, they are full of elitist no lifers, which think that Chris Roberts is the Messiah and are all the day jerking with any tiny bit of new content the developers release.

 

Although I must admit that the webpage is in another level, and looks like a real corporative webpage. Spaceships even have sales catalogues!!

 

Funny thing is if you look for some threads about Star Conflict, and most of them think that it is garbage, kid game and that stuff. Not bad for people backing vaporware.

 

TL:DR, it is like EvE but without substance.